Serendib Sorcerer

Serendib Sorcerer

Creature — Human Wizard

: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

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Set Rarity
Commander 2017 (C17) Rare
Planar Chaos (PLC) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Serendib Sorcerer Discussion

I_TappedWrong on Mrs. steal yo gurl

6 months ago

made a few tweeks... Humble Defector seems like it could be some pretty nasty card draw. also added Serendib Sorcerer havent tested it out but it seems like a decent way to steel a big creature. Fabricate added as well

Phroggy1 on Mono-Blue Burn + Your Stuff is Mine

7 months ago

Peer Pressure seems pretty situational at best and pretty bad at worst. Umbral Mantle is a strict upgrade to help with your twiddle combo. unless you play against a lot of mono red Blue Elemental Blast is terrible, red being the worst color in the format that ele blast will whiff a lot i would run something more like these as budget replacements Overwhelming Denial or Narset's Reversal Foil Tale's End Spell Pierce <--- all decent budget counters, narset's reversal and tale's end have a lot of extra uses. Serendib Sorcerer seems ok, but not sure it fits with the rest of your theme. Chromeshell Crab seems a bit overcosted here for this effect and anyone that play against this deck will know in no time what that morph is as you only have 2 morph creatures in the deck and you would likely never play the alchemist face down.

K1ngMars on Adeliz Arcane adaptation

1 year ago

Where the hell are Naban, Dean of Iteration and Panharmonicon ?

Alongside Arcane Adaptation , I'd suggest also Xenograft for the same effect.

Lullmage Mentor is a must in a wizard deck, alongside Voidmage Prodigy for control purposes.

Izzet Chronarch , Salvager of Secrets and Archaeomancer rebuy your spells! Twice, with Panharmonicon and Naban !

Barrin, Master Wizard loves tokens, as you can sacrifice them to him and remove threats! Galecaster Colossus is maybe the strongest Wizard in tribal commander decks.

Beguiler of Wills loves of you have a high creature count.

Descendant of Soramaro almost lets you stack your deck on need.

Rayne, Academy Chancellor draws lots of cards.

Serendib Sorcerer saves you from tight spots and it's politic.

bj_bancroft on Substitute for Heidar (Budget Deck)

1 year ago

I am in the process of building a new mono-blue Commander deck (Given to Fly). The goal of the deck is to bounce creatures (primarily my opponents' creatures, but I can also bounce my own if it's beneficial), draw a bunch of cards, and win by a combination of slowly draining opponents with cards like Ebony Owl Netsuke and swinging against defenseless opponents with cards like Sturmgeist . I had initially intended for Heidar, Rimewind Master to be in the deck because of the cheap activated cost to bounce creatures, but as it turns out, snow-covered basic lands are expensive as hell and I don't have any. What would you recommend to replace him? I was thinking maybe something like Dominating Licid or Serendib Sorcerer , but maybe you all have better ideas. Thank you!!

WhichKing on Breya Thief

1 year ago

I think you're going to have to take a direction with the deck. It seems that your deck is being pulled in too many different directions. Big finishers (with your commander being one), discard enablers, discard payoffs... the balance depends on how you want to take your deck.

If you want to stick with Crosis, I'd recommend building a control-ish deck with him at the top end (or close to it) of your mana curve. Take out your specters and dragons. Run more low-to-the-ground utility drops like Baleful Strix, Serendib Sorcerer, Liliana's Specter, Nin, the Pain Artist, Nivix Guildmage, Notion Thief etc. Run cards that force discarding like Necrogen Mists, Creeping Dread, Painful Quandary etc. Go heavy on removal and draw spells. Alongside your commander, you can have some big spells as a way to end the game when they go long, like Torment of Hailfire, Exsanguinate, deathcloud. Unless the vast majority of your cards are CMC 4 or below, the deck will be very clunky imo.

Faceless_Being on Evra, Halcyon Witness turn 2 …

2 years ago

I can see it now, a player taps out to activate Evra's ability, opponent responds with Humble or activates Serendib Sorcerer ability lol

Scion_of_Darkness on Perdition of Grixis

2 years ago

I see. Serendib Sorcerer for the same effect might be useful to you.

JuQ on Eldrazi Horizons (READ DESCRIPTION!)

2 years ago

Simic are the colours with least removal. I'll just write all I know for the sake of completion, some of them are already in your deck.Rapid Hybridization
Pongify same card, different name.
Beast Within Pongify for any permanent.
Desert Twister
Reality Shift my personal favorite, exiling is king.
Curse of the Swine High mana cost, but you clean the board like a boss.
Titan's Presence Just perfect for this deck.
Scour from Existence Expensive but it gets any job done.
Helvault Also expensive but reusable.
Brittle Effigy Just another option.
Amulet of Unmaking It's actually a pretty bad card, but its charm is second to none, that matters.
Ovinize I count polymorphing spells definitely as removals, but the problem is you will need some help to kill them. They work best on decks with smaller creatures that let the opponent think they can attack or block safely.
Turn to Frog
Polymorphist's Jest
Snakeform Personal favorite, the card it gives back is a big deal.
Song of the Dryads Great to trap Commanders with no access to enchant removal.
Imprisoned in the Moon Blue version of the previous one, almost as good.
Hour of Need Not designed to be a removal, most of the time it will be a bad card, but sometimes creatures are so badass that giving them a Sphynx instead is a good deal.

There are also a ton of "gain control" spells that I'm not going to list down today, they are also removal.

It's hard to tell what to cut, you are the one experiencing the deck and your meta, you know which cards are more often dead in your hand. You may be a bit high on counterspells. Let me check the list...

I'd cut Not of This World definitely your worst counterspell, meant for other colours, not blue or green.

The counters of creature spells have the perk of working on really dangerous creatures that are unkillable in the battlefield or have a problematic "enters the battlefield" abilities, but IMO are worse than removal because they offer only one opportunity to get rid of the creature. You can hold to your removal spells and wait until the creature is attacking you, with a bit of luck it will attack other players (you have huge eldrazis anyway) and maybe they spend their own removal on it. So I'd cut Essence Scatter and Deny Existence.

Serendib Sorcerer a polymorph (not the best kind of removal for this deck) on the battlefield that has summoning sickness and toughness 1 and will be killed with any pinger and will die as collateral damage of any earthquake-like card.

Blighted Agent you only have two cards to buff it up and no prolipherate and Blightsteel Colossus don't really need his help. It will take him forever to kill a player on his own. Also infect creatures are frown uppon, but that doesn't matter to the guy running Winter Orb.

Bow of Nylea Deathtouch from the bow in your deck is good with Blightsteel Colossus and Soul of New Phyrexia for their trample and with Breaker of Armies to kill everything. The +1/+1 counters are only OK on the Blight Agent. The damage to flyers will be most of the time useless. The graveard hate is nice but inefficient. I'd say this card in your deck is underperforming.

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