Illusory Angel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Planechase Anthology (PCA) None
Magic 2015 (M15) Uncommon
Planechase 2012 Edition (PC2) Uncommon

Combos Browse all

Illusory Angel

Creature — Angel Illusion

Flying

Cast Illusory Angel only if you've cast another spell this turn.

Price & Acquistion Set Price Alerts

IMA

PCA

M15

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Illusory Angel Discussion

madcatsowega on The New Angry Birds

2 weeks ago

I also wanted to comment on the choice for Hour of Need. Essentially the card is a 4/4 flyer with flash for 3 mana and the additional cost of exiling a creature. Way back in the day Sea Drake was a thing in Legacy because of its aggressive cost. Since then they have printed a few other 4/4 flyers (IE, Illusory Angel) but this one is the best IMHO. Hour of Need accelerates Angy Bird's clock (which was something it originally struggled with in older builds) and allows for some combat trickery. The ability to play it on the opponent's turn means you're often forcing the opponent to lose one of their attacking creatures as well. Instant speed also means we can hold mana open to cast other cards based on the opponent's turn. And because Angry Birds generates so much card advantage and also a lot of expendable creatures, the cost of exiling a creature is typically pretty minimal--especially since Hour of Need is only a 2x of.

The fact that Hour of Need can actually generate 2x 4/4 flyers at instant speed in the late game and can double as really bad removal in really dire situations is just gravy. In my experience Hour of Need has been the card that has changed the tides of an otherwise losing game.

That said, I think a great argument can also be made for Spell Queller in the 3-drop slot. The great thing about Angry Birds are that we have several viable cards in the 2-drop and 3-drop slots to build the deck to the player's tastes and meta.

Since Sky Hussar is not typically a card I cast (but mainly make use of its forecast ability for card advantage, I felt that 3x was the right amount over 4x. Again, it could be a matter of taste but it really is a card I want to see in game but not in multiples. On the other hand, Judge's Familiar is a fantastic card that deserves to be a 4-of IMHO because of its excellent value. Having 4 of it and 3 Mother of Runes pretty much ensures we have a strong turn one play.

Ballzanya on Lord of Illusion

4 months ago

Illusory Angel. Seems great with aether vial.

Darth_Savage on Blue Fax Machine

4 months ago

Hi SprScuba,

There are familiar foundations in this deck, similar in many ways to Owl-ing Mine (not my deck, but it inspired my own take on owl-ing mine), but with a different and possibly more fragile payoff. My initial thought is that your deck would struggle against other decks which aren't particularly creature focussed; heavy discard (8-rack), Storm and other go-wide strategies (Affinity / 8-Wack / Pyromancer / BW Tokens). Now if your meta is filled with good-stuff creature decks then this is exactly the sort of deck that can prey on that, but metas change...

I wouldn't particularly worry about enchantment removal, it is far less common, especially since Black and Red don't have access to it, but I would worry about facing decks which aren't creature focussed or go-wide. One of the easiest fixes I can think of is to play the Biovisionary combo. Splashing Green would give you access to ramp and Herald of the Pantheon too, which could help play those enchantments. Though if the aim was Biovisionary then Renegade Doppelganger and Cackling Counterpart would be good choices, maybe even one of Progenitor Mimic.

If you are planning to stay in mono blue, then you need an alternative win-con, the two obvious ones being Thing in the Ice  Flip and Cryptic Serpent, but even an Illusory Angel or Riptide Chimera could work. Your also not running any clones, per say Cryptoplasm or Phantasmal Image are the first that come to mind.

I guess what my comment boils down to is that your deck needs a better win-con, incase you are faced with a deck which isn't aggro focussed. I hope this is of some help, have fun brewing your deck.

Darth_Savage on Swing X In The Air- NOW WITH MORE ONE DROPS!!

4 months ago

Hi maxon,

Off the top of my head I'd suggest Cloudfin Raptor and Illusory Angel could be good fits in this deck. If you weren't so flying focussed I'd suggest Signal Pest and Looter il-Kor, what about Smuggler's Copter? Or you could perhaps try Ajani Goldmane as an additional pump or to gain some life?

In any event good luck with your brew.

Noa on Angelic Vial

5 months ago

You definitely want Scroll of Avacyn.

And if you want early game Angelic Page, Serra Avenger and Emancipation Angel might be good. Illusory Angel and Jenara, Asura of War if you want to splash blue. If you go smaller Angels Lyra Dawnbringer gets better too.

Yusor on Modern Illusions [2018]

6 months ago

Hey, i am also running Illusions in my local stores modern fnm and have some expierience.

I am using 2 Monastery Sieges right now, so far to great effect, they can either protect my lord by taxing opponents or loot to give lots of virtual card advantage (drawing 2 spells each turn and discarding a land is great to close out games)

If you can i would get some Aether Vials and change the Illusionary Servants for Illusory Angels as they have a bigger body and don't have the sacrifice clause, as they will be vialed in anyways so not being able to cast them doesn't matter that much.

Cavern of Souls: expensive and i don't own it but there are basically no downsides for running 4 of them.

I would cut the Unsubstantiates as you don't need them anymore to protect your creatures from counters, as they can't be countered and bouncing a removal spell or a creature to it's owners hand usally isn't very effective.

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