Illusory Angel

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Planechase Anthology (PCA) None
Magic 2015 (M15) Uncommon
Planechase 2012 Edition (PC2) Uncommon

Combos Browse all

Illusory Angel

Creature — Angel Illusion

Flying

Cast Illusory Angel only if you've cast another spell this turn.

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Illusory Angel Discussion

ZookNingel on Now you see me...

1 month ago

I also have an illusions deck and pretty similar but I would suggest taking out at least one Illusory Angel because for me they are very often dead cards if I don't have at least 4 mana and a one drop.

Cipher001 on Mdrn Deck built around Jace ...

1 month ago

Well, illusion tribal is actually a thing. Not a very competitive thing, but it's a thing. Cards like Illusory Angel are cheap for their mana costs, but often have a "dies to any kind of targeting, ever" clause, like good ol' Phantasmal Bear here. Good thing Lord of the Unreal is also a thing. There's Jace's Phantasm if you want to go a more indirect route with mill, but that might be difficult. One deck on this site uses Grand Architect and Pili-Pala to great effect with all these cheap blue creatures to make casting infinitely high mana cards possible through way of -- you guessed it -- infinite combo. It's not going to be super competitive, but modern decks (I think that's the format that'll give you the most flexibility) don't have to all be Death's Shadow or Storm or Affinity. Casual playlists are often more fun, in my experience, but that's a subjective opinion and subject to factors like the competitiveness of your playgroup. Do you have a certain level of power in mind or specific format you want it to be in if any?

Watertower420 on Modern-Illusions

2 months ago

Check out Monastery Siege for protection. Id drop the Errant Ephemeron for Illusory Angel. Also Phantasmal Bear and Jace's Phantasm are good drops for buffing the Krovikan Mist. A set of Force Spike for protecting your creatures might work as well.

Austin_Smith_of_Cards on Illusions in need

3 months ago

A playset of Phantasmal Bear can really get the extra push you need in the early game to stay aggressive. Illusory Angel is also really aggressive, and has evasion.

I would add a couple copies of Monastery Siege for the Dragons mode, to negate the primary downside of Illusions.

Lastly, I would include a playset of Vapor Snag for some effective monoblue removal that also causes incidental life loss.

CameronValimere on Ashes of Avacyn

4 months ago

@Vaan

This is better advice than I was expecting. So. Sincerely, thanks for it. =)

Building and playing decks with a lot of single copies is something I'm used to and familiar with, many of my decks have various ways to play it due to my not having several copies of almost all the cards in a deck. Its hard to explain, but there is usually a varied way to play the deck based on how it comes up. This makes the deck a little less predictable. Though I'm still working on that trait for this one.I've never really been a fan of decks with many 4 offs, to me those decks seemed geared toward a single strategy or combo, there's less variety and challenge to playing a deck like that for me. A few of My decks usually have multiple strategies, and the less predictable outcome of each game challenges me to play on the fly.

I would like to keep as many Angel types as possible. Angelic Page, is in there for early-game defense mostly. Decree of Justice, I don't even use the ability to create soldier tokens. I've even debated using a few copies of Illusory Angel, just to have some Angel type creatures early game.

I do plan to cut Angel's Tomb and Angelic Armaments for two more copies of Quicksilver Amulet. Ways to reduce the CMC, like Herald of War or a couple copies of Helm of Awakening. I haven't decided yet, depending on how it plays with the amulets. I'm also looking to replace Moonlit Wake with Proper Burial.

The Kaldra artifacts are actually in there for Guardian of the Gateless, Sigarda's Aid allowing me to spend the eight mana I'd need to play and equip one, to have both equipped. The Flash ability isn't one I really take advantage of too often, but having it open comes in handy.

I will, however, be adding Archangel of Tithes and Emeria, The Sky Ruin. I wasn't even aware a land card had that ability. Might even add Vault of the Archangel, to help with life gain.

I honestly do appreciate the feedback, I just wish there were more low-casting cost Angels to use.

Rev_Lycan60 on Tempo Illusions

4 months ago

Is there a reason you are not just going with Counterspell over Cancel?

I have a really competitive and fun Illusion Deck which has won a number of FNM.

I would suggest looking at Vapor Snag as a good creature return.

Also if you want to run Illusory Angel (which I highly suggest), combo it with Gitaxian Probe by paying the life in place of the mana unless you have the extra.

Mandalorian on

4 months ago

Its pretty hard to run counters like Mana Leak in a deck like this because it creates tension within the deck. What do you do on turn 2, leave up Mana Leak, or play Stormchaser Mage? If you want to be agro then its probably Stormchaser Mage but then this kind of puts Mana Leak in a weird spot because you're trying to pump your creatures and get ahead and probably aren't leaving up 2 mana very often. Something like Spell Pierce is much better in this kind of deck because it allows you to do more on your turn and still leave up protection. I would cut the Charm, Leak, and Surgery, for 1-2 Spell Pierce.

I'm also pretty skeptical about 18 lands and 7 of them are tapped lands when you are trying to be agro. If you really need tap lands for mana fixing then make sure they are both your colors like Wandering Fumarole or Swiftwater Cliffs which also have a little utility. Probably should only keep it to about 2 a piece and make the rest Islands and Mountains.

Not terribly impressed with Bloodwater Entity, Illusory Angel, or Spellheart Chimera, but there are cheap alternitives that I think you should look into for a U/R spell based deck!

Bedlam Reveler (refill your hand, almost always cost )

Young Pyromancer goes wide

Cryptic Serpent (Almost always cost )

Kiln Fiend kills very very fast

In a U/R spell based deck you're gonna only want 13-18 creatures and the rest should be instants and sorceries. If you cut some of the subpar creatures I mentioned and the Charm, Leak, and Surgery. You should have plenty of room for some more spells!

Spell Pierce as mentioned above

Lightning Bolt! Best red spell in Modern, its cheap, effective, and can win games. If its too expensive you could play Lightning Strike though obviously not as good and 2 mana.

Apostle's Blessing. Your never gonna tap for it but you can pay 2 life if your looking for a spell to protect your stuff in response to removal or to push through blockers.

Forked Bolt can pick off opponents little stuff like against Elves or Affinity and can go upstairs

Mutagenic Growth is another free spell to pump and trigger prowess for only 2 life

Serum Visions is a great turn 1 play and helps set up your next couple of draws

A list COULD look like this:

Creature:

Kiln Fiendx4

Monastery Swiftspearx4

Stormchaser Magex4

Enigma Drakex4

Cryptic Serpentx2

Spells:

Serum Visionsx4

Lightning Boltx4

Spell Piercex2

Mutagenic Growthx4

Apostle's Blessingx2

Slip Through Spacex2

Titan's Strengthx4

Forked Boltx1

18 Lands

Anyway I hope this was helpful!

casmiel on Merely an Illusion

4 months ago

Oops overlooked your Visions, sorry. In that case I'd suggest maindeck Mana Leak, Gossamer just doesn't look Modern playable to me. And if it has to be a creature, I'd still take Labyrinth Guardian over it. Illusory Angel is playable, but only with Aether Vial backup which is crazy expensive as you know. It's difficult to satisfy the summoning condition in your list

The top Modern Merfolk lists that win tournaments all run between 2-3 Dismember even if they take 4, and that deck has been in revision and development for many years. I would just take the risk to be honest, there has to be something they are doing right with that.

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