Monastery Flock

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Tokens

Related Questions

Monastery Flock

Creature — Bird

Defender, flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Monastery Flock Discussion

thom-le on Who am I?

7 months ago

Ixidor, Reality Sculptor is actually my favourite character of the whole magic universe so your deck puts a smile on my face. Thank you for that. I like to suggest you some changes and I try to view those on a budget version. First things first: You need to have a strategy, that can win you the game. Morph is a great mechanic, but you have to take a look at how you want to play.

You may also go deeper into the Wizards tribal. Y>ou already have many Wizards in your deck and Ixidor also is one. You won't be able to play big fattie creatures, but there are so many other ways to win the game, especially in blue. For the Wizards I'm thinking of Nameless One , Azami, Lady of Scrolls , Riptide Director , Information Dealer , maybe Patron Wizard . Guess this could be really strong, because with Wizards you gain in addition to the Morph ability a better card draw engine, better control abilities and many tribal connections.

K4m4r0 on Nobody has the intention of building a Wall

7 months ago

Vlasiax this could be interesting. I'll try to get my hands on a Monastery Flock and test it.

Vlasiax on Nobody has the intention of building a Wall

7 months ago

How about a little swap of Glacial Wall for Monastery Flock ? You sacrifice 2 toughness for another Flying creature, which in my opinion is better both offensively and defensively.

Hi_diddly_ho_neighbor on The Department of Defense

1 year ago

Balzeron: First of all I would like to say that I am honored that my deck has helped inspire your deck building. Secondly, I have some responses to you comments below:

Amaranthine Wall and Hornet Nest are ones that I am still considering. The indestructibility is definitely a nice ability and being able to make a bunch of 1/1 flying death touchers when someone blocks the nest is pretty awesome.

Fog Bank, Guard Gomazoa, and Mindbender Spores are all great cards if you are going a more defensive route. I chose to exclude them because I am a more aggressive list and I wanted big (4 toughness or greater), cheap walls.

Hover Barrier, Monastery Flock, Wall of Air, and Living Wall could all easily be swapped in here and are a preference choice if you are worried about fliers.

My deck personally doesn't want cards like Manor Gargoyle, Ezuri, Claw of Progress, Woolly Razorback, Plumeveil, Soulbound Guardians, or Fortified Area as all of these cards either have power greater than 2 or pump my creatures power. I rely heavily on staying at 2 power or less so I can abuse Tetsuko Umezawa, Fugitive or Sidar Kondo of Jamuraa.

The same goes for Doorkeeper. Mill is already hard enough to pull off with a dedicated mill deck in EDH because decks are large and there are 3 opponents. I'd rather play either larger walls or defenders with more relevant abilities.

The banding suggestions are interesting. I had to re-read the rules on banding and I did not realize it also affects attacking creatures. Those could be interesting, I'll have to think about that.

Champion's Helm is a great suggestion. Wave of Reckoning is a good board wipe for Arcades, however, I feel that the 4 I have all have a bit more upside.

Spidersilk Armor and Tower Defense are awesome with Arcades and may very well end up in my final list. Right now I want to try out Hold the Gates over Spidersilk Armor as it has a higher upside and I already have a number of answers for fliers (Wonder, Angelic Wall, Wall of Tanglecord, Wall of Denial and Arcades himself). Since this list is aggressive, I think vigilance is actually a more impactful keyword in my deck. I already have a pseudo Tower Defense in Defender of the Order. I don't think Defender is particularly better than the Defense, but I have an old foil of it from Legions which I just really want to play.

Thanks for the comments and if you ever want another pair of eyes on your deck, let me know.

Balzeron on The Department of Defense

1 year ago

This is actually a deck I really want to build, and know nothing about making a commander deck, so I'm keeping a very close eye on this deck! Some card suggestions/ideas I personally have would be:

Amaranthine Wall, I played this wall in a draft game a few weeks ago and the indestructible ability pretty much won the game for me by itself, and is what inspired me to think about this kind of deck. Manor Gargoyle is another good choice for this.

Champion's Helm, Good equipment to keep our commander safe

Doorkeeper, the mill potential is pretty high here

Ezuri, Claw of Progress, since so many walls have 0 power,

Wave of Reckoning, as another board wipe

Woolly Razorback, doesn't have defender, but is cheap, becomes a 7/7, and can block literally any amount of damage 3 times

Fog Bank, Guard Gomazoa, Hover Barrier, Monastery Flock, Plumeveil, Soulbound Guardians, Wall of Air, Spidersilk Armor Tower Defense as flying blockers, as this deck seems really open to flying

Shield Bearer, Wall of Caltrops, Wall of Shields, Fortified Area, Baton of Morale, Helm of Chatzuk, Formation, Remember banding? I used to love banding! I think banding would compliment a wall deck very well. Being able to dictate where your opponents damage goes is a big plus I think

Hornet Nest, Living Wall,Mindbender Spores, are other good additions.

What do you think of these suggestions? I really want to buy the cards for a deck like this soon, and your deck is a huge inspiration to me.

TypicalTimmy on How come Mill isn't a ...

1 year ago

I was watching one of The Professor's videos going over card advantage, and in it he expresses that (I forget which card exactly so I'll have a stand-in) cards like Mind Sculpt essentially pay to discard a card from your hand.

His point is that there are generally better ways to use that . You don't affect the boardstate in a meaningful way, you don't disrupt their hand or counter their spells, and you don't advance your boardstate or your hand.

You tap two of your lands to discard a card. Period.


But I don't see it that way. You just removed seven cards from their library. You potentially got rid of very useful cards. In the case of things like Destroy the Evidence, they mill until four lands are in their graveyard. Whether they topdeck all four lands in a row, or they are running just an 18-land deck and they throw just as many cards away simply depends. Regardless, four lands is a huge blow to anybody's game.

So my question is very straightforward: Why don't we see more mill?

Sure, it's a tad bit slow to start. But with card's like Glimpse the Unthinkable and Hedron Crab, that's 13 cards on T2. That's effectively a quarter of their library.

With combos like Duskmantle Guildmage + Mindcrank, or Fraying Sanity + Glimpse the Unthinkable, or playsets of Destroy the Evidence + Mirko Vosk, Mind Drinker (Both milling until four lands), I don't understand why we don't see more of Mill out there?

And before you state the "obvious" that there's no good protection, there's plenty. Nemesis of Reason, Gifted Aetherborn, Vampire Nighthawk, Wall of Frost, Monastery Flock, and they all do really well with Phenax, God of Deception.

Combo this with things like Surgical Extraction and Extirpate and you're hitting them even harder.


So what are your guy's thoughts? Why isn't Mill more commonly played, or at the very least used as a sub-strategy when decks can allow for it?

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