|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Enchantment — Aura
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Psychic Venom Discussion
4 weeks ago
eyessky Sorry for my late reply. I haven't played this deck in a while, but I think maybe I should revisit it.
I liked befoul because it was flexible and could kill a creature, but now that I'm looking at it again, I'm wondering if maybe I could fit in something like Reality Acid.
1 month ago
Nice +1... You have the only other Dimir Pauper Stax Prison deck here on T/O. I have the other: Salt Mine Prison Escape...although we have some similar strategies, mine is more land-hate. Have you considered using Contaminated Ground or Psychic Venom instead of Befoul? Also, really like Paralyze, I think it's better than Singing Bell Strike.
5 months ago
Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.
5 months ago
I actually had a non modern-legal version of this deck that used those. It really makes me wish they would reprint Psychic Venom and add it to modern. It heavily relied on Mana Short, Drain Power, and Power Sink. It was glorious.
5 months ago
5 months ago
I used a deck similar to this on my kitchen table a little while ago. Good to see I'm not the only asshole out there. Great minds think alike. +1 for sure. For a sideboard might I suggest Corrupted Roots should they run plains or forests. Mana Web is also a nice way to force them to tap their lands, especially when used with Pendrell Mists. I found Fatestitcher to be more reliable than Icy Manipulator. I would suggest Psychic Venom over Copy Enchantment for another poison for cheaper. Mana Short is always a nice finisher after you've posioned their lands.