Creature — Djinn
Tempest Djinn gets +1/+0 for each basic Island you control.
|Have (2)||metalmagic , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
Tempest Djinn occurrence in decks from the last year
All decks: 0.16%
Tempest Djinn Discussion
1 week ago
Why does this deck run so few lands? It caps out at three mana, but with only 16 lands (and four of them being fetches), there is around a one-in-four chance of not having three lands by turn three. Even in a mono-blue tempo deck, I'm not sure that Tempest Djinn fits well when you can't cast it and it can't scale because you don't have enough lands floating in the deck. Even with Curious Homunculus Flip acting as pseudo ramp, a surprising number of cards in your deck simply are not affected due to lacking any colorless mana symbols.
Despite all of that, the deck still popped off when it could land early creatures and protect them with dozens of cheap instant spells. I just personally would remove whichever card is lowest-performing and get up to a minimum of 20 lands to improve consistency (and probably remove the fetches to not sacrifice the life, but that's an entirely different debate).
1 month ago
I think this deck is moving in an interesting direction! Here are some suggestions for the current controlling direction
Disappearing Act It's a counterspell that can get you value. If you have two of these and a Mystic Sanctuary you can counter every turn. Tragic Lesson can also help out with the Mystic Sanctuary toolbox/lock and you need some card draw anyways
Metallic Rebuke : If you want to keep going the artifact route, this could be a great counterspell. Shimmer Dragon is probably your best win con if you keep going with the artifacts. Might even be something with Silumgar's Scorn
Fae of Wishes : A great blocker if you need one, or you can tutor a wincon/silver bullet from your sideboard and make it so your opponent's removal is basically meaningless.
I also strongly recommend putting some number of Tempest Djinn in your main/side as it is such a powerhouse of a card for almost no $$$ and it shores up a big weakness for you, decks that go bigger than you and require you to just kill them.
I hate to say it but I think your whole energy package can go away, none of those cards are up to the format's power level. If you really wanna stick to Energy, check out Confiscation Coup and Aether Meltdown.
1 month ago
1 month ago
Personally I think more of a tempo build would suit blue better but if you're looking to use creature swarm I think the following suggestions will still be beneficial.
Look into Tempest Djinn , Harbinger of the Tides , and Master of Waves . Tempest Djinn is just a great beater for mono blue and well costed, Harbinger of the Tides is great for staying out in front of your opponent while being a 2/2 for 2 so not terrible but not great, and with that kinda devotion it would only take a few more tweaks to drop a lot of elementals off of Master of Waves which will let you creature swarm like you want.
1 month ago
I've been playing mono U pretty much since pioneer was announced, and I much prefer Tempest Djinn over Nightveil Specter . Being mono U means it's pretty hard to play most of the cards exiled with Nightveil Specter unless you specifically hit one or two lands with it first. Tempest Djinn also just provides a lot more pressure, which is important in what is an aggro deck at its core.
1 month ago
Remove most of your creatures. Most of these decks focus on using small evasive threats to pressure and gain card advantage, by the time you cast your 4+ CMC creatures (or Bident of Thassa ) it will likely be too late to really make an impact, especially for such underwhelming threats compared to Kalitas, Traitor of Ghet , Questing Beast , etc. If you do want bombs, I'd suggest 6 at most that should all be castable on 4 lands or fewer without Thassa, God of the Sea like weaknesses. Your three drop creatures ( Uninvited Geist Flip and Thassa, God of the Sea ) are at best a 3/3 unblockable and an easily disrupted threat that will most likely not be a creature for most of the game. Departed Deckhand is also way to fragile in my opinion, but if the downside doesn't factor into gameplay often then it could be fine.
This format has two competitive mono-blue decks that I know of, Mono-Blue Devotion in Theros (starring Master of Waves ) and "Burchett Blue"/Mono-Blue Aggro from a relatively recent set. I recommend basing your deck off of one of those lists and adding more powerful cards, making the deck cheaper/faster (standard allows for slower games), and/or changing the deck to suit your metagame ( AEtherize might be a great sideboard card).
I'd prefer to play the Burchett Blue variant but heavier on control with few threats and tons of instants. The threats would likely be a total of around 8 Pteramander , Thing in the Ice Flip, and Baral, Chief of Compliance . The other direction is a more creature heavy version that wants to end the game quickly with Tempest Djinn and Master of Waves , using tempo creatures and Curious Obsession for value. That version would have few non-creature spells, likely just 4 Curious Obsession and up to 8 counters/interaction cards. This is the only deck where I think Leyline of Anticipation could be good, but I generally dislike the card as most of your threats are cheap (allowing you to easily keep mana up anyway) and there's not a huge advantage to playing creatures at instant speed. You could also do something in the middle, but try to have some idea which side you fall on, spell heavy or creature heavy.
Suggestions/Cards to think about: - Chart a Course - Spectral Sailor - Pteramander - AEtherize - Tempest Djinn - Master of Waves - Tidebinder Mage - Mausoleum Wanderer - Merfolk Trickster - Siren Stormtamer
1 month ago
Here is what I am currently working with:
And I have a non-completed list of a combination of Curious Obsession , Spell Pierce , Dive Down , Stubborn Denial , and Wizard's Retort , which I have not yet finalized. I may even go down to 2 Tricksters and 3 Copters to make room.