Tempest Djinn


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Tempest Djinn

Creature — Djinn

Tempest Djinn gets +1/+0 for each basic Island you control.

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Recent Decks

Tempest Djinn Discussion

Skjoldschoennemann on Curious Constable

15 hours ago

Maybe Tempest Djinn for some extra beatdown?

lewyniemcz on Who spilled this blue on my Mono-white Monument?

4 days ago

I've played a lot of Oketra's Monument decks since it was released and it looks very similar to mine from M19. I'd like to give you some ideas I've learned while playing it during FNM's and Showdowns.

Aviary Mechanic is insane in this deck. It allows to replay Cloudblazer, Militia Bugler for huge card advantage, bogunce Irrigated Farmland if you are flooding and if you have 2 in hand and Monument in play it pretty much allows you to make Warrior tokens for for as long as you have mana for it. I strongly believe 4 is a must in this deck.

Also Aven Wind Guide allows to gain this much needed reach in some matchups. Giving tokens flying was key in many matches, either to finish off opponent or defend against Heart of Kiran, Rekindling Phoenix, Glorybringer or Tempest Djinn. 1-2 of is very nice to have.

I've discovered that Dusk is rather nonbo with Benalish Marshal and it's more of a sideboard option. The same goes for Sunscourge Champion. Thopter Arrest is great removal option for mainboard as well.

APPLE01DOJ on Mono Blue Control EX

1 week ago

Shadow I think I'll run 1-2 Supreme Will to test it out. I'd actually like to transform this into more of a save the queen style aggro deck with Tempest Djinn.

So to every one commenting, thanks Dissipate was what I was thinking.

Between Opt, Anticipate, and Think Twice which do you like best in this deck?

PlagueRats on Tempest Djinn and Time of Ice — $15 — avg.cmc=2.0

1 week ago

@SpookyToe, a late game big vanilla creature body isn’t very valuable here. Tempest Djinn works because it has flying and there’s enough removal to ensure it can always get through, but the ground can get jammed up. An early game big creature might be good in the sideboard against aggro, but Cryptic Serpent would come out too late.

APPLE01DOJ on Dimir Nightmares

1 week ago

I've been playing around with Cryptic Serpent and Tempest Djinn in a mono blue deck and both are great right now. I mean Tempest Djinn would be so good here if the mana base actually supported it. As for no Serum Visions just space reasons. I mean it's visions or Thoughtseize and we both know what the better card is.

elvishimpersonator on jinaday

2 weeks ago

Tempest Djinn would be good if you're getting lots of land every game. also tefari obvi

walnutsmb on Simic Stomp

2 weeks ago

I think you may be a couple of lands light. I'd consider cutting the Tempest Djinn as triple blue maybe a bit much to ask. If you want a creature replacement for it, you could try a couple of copies of Merfolk Branchwalker.

Good luck.

PlagueRats on Tempest Djinn and Time of Ice — $15 — avg.cmc=2.0

2 weeks ago

toastySmorc, by all means, try out whatever variations you can imagine and let me know how it works out.

I think I’ve failed to properly explain this deck, I’ll add a few points here for now. Using bounce effects like this is generally a losing strategy, it only works when you have a critical mass of decent bounce/draw effects. There really aren’t enough here, but I make up for it with all the can-trips. When this deck wins it rarely looks easy, your life total will go dangerously low and the opponent will usually be in a position to win the next turn. That does make for exciting games though :)

It should go without saying that you want to wait till a creature is attacking before you bounce it, presumably opponents will do the same when trying to remove Tempest Djinn so Galestrike can save it. Censor is almost worth more in your graveyard then in your hand, opponents will practically give you a Time Walk over the course of a game playing around it by making less then ideal plays.

This deck can’t hold off opponents indefinitely. There will always come a point where they can play more threats then you can deal with, so You need to find the right time to get a Tempest Djinn into play and attacking before that happens. Then it often becomes a race, but you expect to be able to remove their biggest threats every turn while swinging with your own.

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