Tempest Djinn


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Tempest Djinn

Creature — Djinn

Tempest Djinn gets +1/+0 for each basic Island you control.

Price & Acquistion Set Price Alerts



Tempest Djinn Discussion

landofMordor on H: U, W Standard Staples ...

3 weeks ago

H: History of Benalia, Legion's Landing  Flip, Benalish Marshal, Tempest Djinn, Cabal Stronghold, binder

W: some random Cube wants -- especially Phyrexian Scriptures, Wall of Omens, Grafted Wargear. Will also trade for recent Standard cards with Cube/EDH utility eg Search for Azcanta  Flip, Knight of Autumn, Deathgorge Scavenger, Ramunap Excavator...or other offers!

TJFC on Jeskai Storm

3 weeks ago

I have some mixed feelings about Banefire. It works wonders on control matchups or matchups with tons of enchantment removal, where i can sub in Niv-Mizzet, Parun & Banefire To close out games.

The usual combo is to storm withPirate's Pillage to dig deep and generate a ton of mana, so Banefire + Shock + Shock isn't that optimal, the shocks can still get countered and with so little copies that becomes an issue.

I've been trying Lava Coil instead of Justice Strike. It answers Arclight Phoenix better than Justice Strike And still takes care of dangerous targets, such as: Crackling Drake, Steel Leaf Champion and Tempest Djinn.

Axlefire on Sarkhan's Dragon Den

1 month ago

So I've been trying this on Arena and with so much black in the meta game it feels a bit off. Golgari just out-values too quickly and just always seems to have some kill spell ready for your bigger dragons. Doesn't feel too bad into the more blue centric decks but getting past Doom Whisperer in the surveil deck can feel challenging.

It definitely feels decent into aggro and boros. Also lines up well against the izzet spell/flyers and blue tempo since Fight with Fire and Spit Flame line up well against Tempest Djinn, Crackling Drake, and Enigma Drake.

Poaralion on The Hate Mill, Inc.

1 month ago

Hey ! I'm sorry if I crush your dreams, but this deck will prolly get destroy by everything.

Your threats ( mill enchantement ) don't do anything for the turn you play them or the next one. 8 cards to deal with threats and not before turn 3 ( counterspells ) is way too low right now. Murmuring Mystic sure is nice, but it's so slow and it can run into a counterspell, a burn spell or just don't be enough against the creatures you face. I mean, any deck that cast 2 creatures before turn 4 can easily beat you I think. You're not milling fast enough to be able to do not care about what the op play on the board.

You really need ways to deal with the board. 1/1 flyers are not scary. Tempest Djinn is a beast in mono-U, just as a big flyer !

Like @pbott197 says, River's Rebuke could be nice but again, it's so slooow.

Zygomatic on CounterMill

1 month ago

I feel that Perilous Voyage isnt acomplishing too much. The loss of CA so early in the game hurts way too much... I don't see any need for Patient Rebuilding. I already have a lot of card draw/cantrip effects and full tapping on turn 5 is really uneffective against aggro, so maybe against midrange decks. I also feels that when i have 5 unused mana, the game is either already win/already lost.

Tempest Djinn sounds good but im worried about lava coil, that makes him useless against red aggro which is the hardest machup anyway.

multimedia on Izzet tempo/burn

1 month ago

Hey, have you consider mono blue instead of Izzet?

With only one color (blue) then the manabase can be much better, all Islands. With Izzet you really want 4x Sulfur Falls and 4x Steam Vents to consistently be able to play both red and blue cards especially Niv-Mizzet. Currently it looks like this is not reasonable to expect being able to get these dual lands with rare slots on Arena. If this is the case then my advice is if you want to play tempo then cut red and play only blue.

The nice thing about mono blue is other than Tempest Djinn (who's a rare) the deck can be made with all uncommons and commons. Are you only allowed to play 10x uncommon cards in a Standard deck in Arena?

Here's a mono blue tempo example:

Other spells

multimedia on Izzet Tempo

1 month ago

Hey, have you considered cutting red to make the deck cheaper?

Other than Arclight and Factor (which you want to cut both anyways to reduce deck price) I don't see a need for red if you want to play tempo. Mono blue can be a cheap Standard tempo deck ($50-60 total) that can win. It includes cards: Exclusion Mage, Tempest Djinn, Merfolk Trickster, Wizard's Retort, Siren Stormtamer, Warkite Marauder, Curious Obsession, Nightveil Sprite, Chart a Course, Unexplained Disappearance, Dive Down, Opt, Essence Scatter, etc. Mono blue means you don't have to pay $70+ for a manabase (Shocks and Checks) which is the number one problem right now in Standard for budget two color decks.

Good luck with your deck.

JKRice on Blue tempo

1 month ago

I like the deck. I’ve tried mono blue a lot and I love it. Just a couple of suggestions.

1: even though Tempest Djinn is a good finisher, It doesn’t do anything except finish, and you ha e enough beaters in the deck that it is a bit redundant. I would reccomend switching some out for Vendilion Clique, which is also a wizard for your counterspell

2: if you do want more board presence, I would reccomend Mutavault as a decent option, which is run in most mono blue decks. Also, you can always run Thing in the Ice  Flip, which is an amazing finisher and bird wipe in one for less mana than djinn

3: ive never seen sleep in a mono blue deck, but I think it could work. Personally, I would rather put Jace the mind sculptor mainboard in the four drop slot than sleep or even thing in the ice, but in the current meta with humans top-8ing every gp, it’s a viable card

4: a fun card in this deck is Familiar's Ruse, which lets you have multiple etb triggers off of snapcaster or v-clique if you add it

5: adding in a draw spell like Serum Visions or Opt would add some consistency.

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