Skyship Plunderer

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Skyship Plunderer

Creature — Human Pirate

Flying

When Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

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Skyship Plunderer Discussion

Hyperalgialysis on Flying Pirates WIP

1 day ago

Kari Zev, Skyship Raider and Skyship Plunderer are the only 2 that come to mind. Both are playable cards tho.

TupaCuba on U Flash-Flying pirate tempo

1 week ago

Big fan of trying to make Tempo work in standard. I've had a similar list before and found 4 Dreamcaller Siren to be too much, I'd say only 2 Dreamcaller Siren - 3 Vizier of Many Faces is a good budget option.

Why play Skyship Plunderer? I think Storm Fleet Aerialist is the only target and pretty weak together and especially by themselves. I'd say 4 Essence Scatter 3 more Spell Pierce and go all in on 4 River's Rebuke which is the only thing keeping armies at bay in this deck.Thanks.

SharpInclude on Atraxa budget upgrades

3 weeks ago

Awesome, but Skyship Plunderer is actually worse then Thrummingbird because proliferate targets any number of permanents/players, which Skyship Plunderer only targets one.

Camrakul on How To Be A Dick For Under $15 (Again)

3 weeks ago

Jace, Cunning Castaway would work nice with Skyship Plunderer and the card draw/scrying of the rest of the deck.

rbroyles on Azorius Winds

4 weeks ago

I've been tinkering with a VERY similar deck. I cut out all the 3 drop fliers though and included Skyship Plunderer (can boost Storm Fleet Aerialist), another Chart a Course and even 2 Reverse Engineer (may play more). I haven't play tested this yet, but I'm actually considering a 4 of for Ornithopter and adding another Reverse Engineering. Basically, load the board up as fast as I can, find as many Favorable Winds as possible, and hope I can overwhelm the opponent. Also, using Prepare//Fight for surprise removal/life gain/damage to the face and Unsummon to try and buy just a liiitle bit more time. Bottom line is everything is very low to the ground and flying out fast :).

Also, definitely sideboarding a full playset of solemnity.

PI3L0V3R on Sultai Merfolks

1 month ago

I suggest dropping Tishana, Voice of Thunder as she doesnt really help you're deck at all. You have almost no card draw, making her borderline static and your low CMC doesnt help keep your handsize alive. Id suggest taking in Vanquisher's Banner instead as it generates more cards than Tishana would and also buffs (most) of you're field. You should also drop 1 or 2 Evolving Wilds and replace them with Swamps. Its nice to have the selection of cards but you usually want your lands untapped as you only have 20 lands, and will prob only have 2 or 3 mana left over after your turns. Lastly, consider replacing Skyship Plunderer with Maulfist Revolutionary. It costs 1 more mana but its significantly better as you're guaranteed 2 extra counters while Skyship Plunderer is a lot more vulnerable with cards like Dual Shot being in standard.

razelfark on Nissa's Favorable Pirates

1 month ago

BlaineTog Thanks for the input.

My reasoning for using Nissa, Steward of Elements is not for the 0. I use her because she is the cheapest of the walkers to play and her scry function is extremely useful. The fact that she builds to her ult so quick is another great plus since it allows you to swing for a good flying burst of damage. I have also used her as a giant distraction as my opponents are usually afraid of her going off that it helps alleviate early pressure. Lastly she is still useful in the late game aspect of play as I have won games from just playing her and using the Ult straight out.

While Vraska is a good planeswalker, I would not splash the green for her because she is still a much slower card in general. The goal of the deck was to keep the CMC as low as possible for as much value I can at the same time.

One note I need to update the list a little as I have been playing the deck a bit and made some slight tweaks. One major addition to the decks late game is a copy of The Scarab God (got lucky and pulled it in a pack). The card adds a lot of late game strength and allows the deck to keep up aggression after potential early game control options happen.

Overall the deck would probably be best as just blue/black, but I wanted to make use of the Nissas I have on hand and Skyship Plunderer. Best move would be remove Nissa for Jace, Cunning Castaway (if wanting to still use a planeswalker) as he fulfills a similar role of being a distraction and a potential game winner if left unchecked.

Argy on

1 month ago

Skyship Plunderer gets taken out very easily these days due to Fatal Push, Shock, and Lightning Strike.

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