Skyship Plunderer

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Skyship Plunderer

Creature — Human Pirate

Flying

When Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

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Skyship Plunderer Discussion

landofMordor on Magic: The RPG (Level Up/Proliferate)

21 hours ago

I'd put in as many Time of Heroes as you can. Venerated Teacher saves you mana if you have 3 or more mana of level counters out already (he's proliferate on a stick). I'd also add Skyship Plunderer alongside Thrum.

To find space for these, I'd cut Gilder Bairn since it's so much mana to cast and activate. You also have only 58 cards here...so you get 2 free adds! Then I'd consider cutting some copies of your color-intensive 2-drops like Commander and Dragonlord, especially if they're cards you want to cast reliably T2.

DubiousDanish on Bant Humans(Needs Help)

1 day ago

In the case of Skyship Plunderer, has it been reliably getting through for combat damage? If it is not persistently yielding you some +1/+1 counters, then it may be the next creature to reevaluate. In it's slot you have a few options, but if you would like to keep the opportunity for a similar mechanic on a creature Maulfist Revolutionary can do something similar. The double green may be too much to ask of the mana base, but there are some interesting interactions it could create. As an example: a turn 2 Metallic Mimic into a turn 3 Maulfist Revolutionary can yield a 5/5 Trample. So even if you miss your focus card Thalia's Lieutenant you would still have a threat for your opponent to deal with. It would also occur before you would need to face the threat of an Aetherworks Marvel, if you took first turn of course. Just something to consider if Skyship Plunderer shows weakness during playtesting. If the double green is not an option then either of the champions that N4kk1 suggested would definitely fit right in. Out of the two champions I would lean toward Heron's Grace Champion, my reasoning stems from the fact that you're running Always Watching in your deck already.

maxon on A Modern Take on Kiora

2 days ago

JKRice, thank you for checking out my brew, and the suggestions. I think for now, I will leave the mana at 24. Especially 'till I have the rest of the card choices hammered out. I really like the suggestion of Skyship Plunderer. I was considering Thrummingbird, but was thinking the 1/1 body just wasn't good enough as potential blocker. Skyship Plunderer makes me feel a little better about including such a card. I could see a potential Turn 2 being Coiling Oracle, get the free land, then Skyship Plunderer if my 3 drops weren't available. Thanks again for the reply.

JKRice on A Modern Take on Kiora

3 days ago

Yes you should add in coiling oracle. Also, Skyship Plunderer is a good card to get kiora up quickly. You might want to consider adding in the other kiora as well.

Rzepkanut on An Encounter with the Count

2 weeks ago

Fun deck!! I love it when Atraxa builds are actually intersting and seem fun to play with and against. I got a few quick ideas...Skyship Plunderer is like a nerfed version of thrummingbird, but it still works pretty good. Strionic Resonator can copy Atraxa's proliferate trigger, along with a bunch of other ones. Rings of Brighthearth is maybe a little pricey but it can also copy a ton of the cool effects you got floating around here. Lifeblood Hydra only uses +1/+1 counters but they do convert into card draw and life points which is pretty awesome. How about Oracle's Vault and Pyramid of the Pantheon, those both have a pretty high ceiling on power level, in addition to using another weird counter. Happy Gathering!

Raediaent on UR Levels

2 weeks ago

My best advice for you is try to keep the deck two-color with Red and Blue. I think the white Splash is unnecessary here because Kargan Dragonlord is already weighted heavy with its double red mana cost, and without running fetchlands (Arid Mesa, Scalding Tarn, or Flooded Strand) or shocklands (Sacred Foundry, Hallowed Fountain, or Steam Vents) getting the mana you need to cast spells will be harder/slower.

Having Kargan Dragonlord as a wincon is really interesting, but it gets killed by the most common removal spells in the game (Path to Exile, Fatal Push, and Lightning Bolt), so your deck might be inconsistent in control match-ups. You also have Lord of Shatterskull Pass and Lighthouse Chronologist which can serve as win conditions too, but still suffer from similar problems that Kargan Dragonlord does.

Fuel for the Cause, Volt Charge, Steady Progress, Inexorable Tide, and Tezzeret's Gambit are very slow because of their mana costs being in the 3-4 CMC range. Cards such as Serum Visions, Sleight of Hand, Lightning Bolt and Mana Leak can accomplish many of the same things at a cheaper cost without the proliferate effect. Another option you could take instead of running these cards are Goblin Electromancers or Baral, Chief of Compliances, which act as pseudo-ramp for your deck.

As far as your engine (level up ramp) goes, I think Venerated Teacher is the best pick you have and you should definitely run a playset of four in your deck. I think Thrummingbird strictly beats out Skyship Plunderer because the option to place counters on any permanent is conditional.

My last suggestion for you is to consider running Saheeli Rai because it can create tokens of Venerated Teacher whose ETB is important to your deck. There are probably other planeswalkers you could run as well, but the choice is up to you :). Good luck in your deck building!

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