When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
Printings View all
|Commander 2018 (C18)||Uncommon|
|Fate Reforged (FRF)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Cloudform occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
- Does a death trigger, triggers when it goes to the graveyard as a manifest creature?
- Manifest a God while attacking
- Can I enchant Frost Walker with Cloudform?
- Does Dance of the Skywise remove hexproof if used on a Cloudformed card?
- Can I use an alternative casting cost to turn a manifested creature face-up?
3 days ago
These are the only cards like this and only come in these colours, Ugin colours if you will
2 months ago
Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!
That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.
The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.
Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.
Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!
Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.
Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.
4 months ago
Chromeshell Crab Ainok Survivalist Backslide Brine Elemental Broodhatch Nantuko Cloudform Dragon's Eye Savants Ebonblade Reaper Echo Tracer Master of the Veil Mischievous Quanar Mistfire Weaver Rattleclaw Mystic Silumgar Spell-Eater Temur War Shaman Unblinking Bleb Voidmage Apprentice Weaver of Lies Zoetic Cavern Dream Chisel Ixidor, Reality Sculptor
6 months ago
Here's some quick suggestions you might like: Obscuring AEther , Llanowar Tribe , Gilded Lotus , Circle of Elders and Basalt Monolith can all be used for ramp. The first one gives an actual discount, the rest add mana, which allows you to pump out your morph guys faster.
Finally, I thought including Ezuri, Claw of Progress would be a cool idea, because all Morph creatures are 2/2s, so they'll trigger Ezuri every time. I haven't drawn/played it during a game yet though, so I'd be interested in your thoughts on that one.
Anyway, hopefully you like some of those ideas. Have fun Kadena-ing!
7 months ago
7 months ago
8 months ago
Cut. Now the Grace Period begins. Assuming what is stated to be true, these would be the final cuts still in the running:
Sultai Charm (I guess the Modes are alright?)
Ghastly Conscription (Maybe this isn't as bad as I thought...)
Villainous Wealth (How was I able to ignore this?)
Obscuring AEther (Another Morph Mana Support that can even Manifest Itself. Dang...)
Secret Plans (Yeah, give the Morphs, Megamorphs, & Manifests +0/+1 & flip them Face-Up for Card Advantage? BAM!)
1x Wilderness Reclamation (I dunno, I still like Seedborn Muse …)
Cabal Executioner (I, mean, we have effects that negate sacing enemy permanents now. Can't we have Destroy Target Creature"? Oh, wait, we have two in these colors, but "Destroy Target nonblack Creature" & Destroying one that's Power 3 of lower is lame. But how good is this guy?)
Eternal Witness (Wait, how the bloody hell is this lass here?!)
Qarsi Deceiver (A mana Dork for Morph Effects, but one said I should have enough anyway.)
Root Elemental (Playing a card for free is awesome; especially something REALLY good...)
Silent Specter (There are no Morph effects to forcibly make an opponent discard their whole hand. Might as well make due with a flier I guess...)
Temur War Shaman (Manifesting the Top Card? At least the Fight Mechanic is Optional...)
Thought Harvester (NANI?! An Eldrazi Mutilates my Upside Down Stuff?! I just hope I can mill everyone before I mill myself...)
Whisperwood Elemental (Manifesting at each of your End Steps is great. even Saccing them, even if you sac this guy just to have others die, at least we're getting more Manifestoes.)
Cloud Key (Sure, choosing Creatures would be prime here, but what about Enchantments? Artifacts? Instants? Sorceries? They're options as well.)
Cloudstone Curio (This is required to mill the crap of your opponents. But we've enough Draw Engines to the point where Words of Wind is mandatory; at least Thought Harvester doesn't care about card draw stuff though...)
1x Crystal Shard (Strictly WORSE than the Curio as it has a price, & only affects creatures.)
1x Dimir Signet (Is it worth adding in the Signets as well as the Talismans? I'll leave that to you all to decide...)
1x Golgari Signet (See Dimir Signet.)
1x Helm of Awakening (This is the only "Spells cost less to cast" card I could find, but it also benefits the opposition.)
Lightning Greaves (Maybe I should don these awesome greaves again. You agree?)
Scroll of Fate (What more do you want? A free Manifest, & you will always know it's a creature or not, WHY DID I CUT THIS?!)
1x Simic Signet (See Dimir Signet.)
Which deserve the final replacing's? I'm leaving this to you...
& I apologize for all this text; I just wanted to show what I do recommend, & otherwise.
8 months ago
Adding on to the whole Parallax Tide discussion, when you go infinite with Strionic Resonator the exiled targets remain permanently exiled. If you use the stack to right, you can permanently exile your target. With any card that has an exile effect that is separated from the returning-to-play effect ( Angel of Serenity but not Banishing Light ), then while the exile effect is on the stack, you use strionic resonator to copy Brago's ability. Your card will leave play and trigger its return-to-play effect before the original exile ability even resolves. That means it will never return once its been exiled. That's why Parallax Tide , Parallax Wave , and Angel of Serenity are so powerful.
Cloudform and Lightform are great value engines. Scroll of Fate is just as good. Free cast anything from your hand? Sign me up! Not to mention, you get to use it twice a turn. They are also wincons for when you go infinite with strionic resonator.