Raven Familiar


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Urza's Legacy (ULG) Uncommon

Combos Browse all

Raven Familiar

Creature — Bird


Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Raven Familiar Discussion

multimedia on the flock

9 months ago

Hey, interesting concept for a tribal deck. Consider expanding on the strategy of Soulcatchers' Aerie? What makes this card shine with Birds and Derevi are sac outlets. With sac outlets you can sac Derevi to put a counter on Arie and then using Derevi's activated ability to put her back into play without playing Commander tax. This is one reason sac outlets are pretty busted with Derevi. Sac outlets to consider adding:

Skullclamp is great with sac outlets and is also good with all the 1/1 Owls/Familiars/Tokens.

Consider Reveillark + Guide combo? It's excellent with sac outlets as a reanimation engine. There's many Birds here who when in the graveyard have 2 or less power who Reveillark can reanimate. This combo by reanimating and sacing Birds can put a lot of counters on Aerie or draw a lot of cards with Skullclamp. Sacing and reanimating Reveillark and Guide can put a lot of counters on Soulcatcher since both have flying.

Mimeomancer + Kangee, Aerie Keeper is a good Bird interaction. Kangee cares about feather counters; Mimeomancer can at your upkeep put a feather counter on Kangee. Quest is good with Crookclaw Elder and Keeper of the Nine Gales. Tap two Birds to draw a card or bounce a permanent; when have four counters on Quest untap all your Birds during your opponents turns.

Witness can recur any card and be reanimated with Reveillark; it's a powerful card with Reveillark. Consider Yisan? Because of the low budget you can't play a lot of expensive price creature tutors. Yisan is a budget repeatable creature tutor that puts the creature right onto the battlefield. Birds have a nice curve of CMC creatures (1 drop all the way up to six drop).

As far as the five nonBird creatures you're allowed to play I suggest: Emeria Angel, Reveillark, Karmic Guide, Eternal Witness and Yisan.

Other Birds to consider adding:

Budget lands to consider:

Cards to consider cutting:

  • Coat of Arms
  • Illusionist's Bracers
  • Crystal Ball
  • Fable of Wolf and Owl
  • Gravitational Shift
  • Favorable Winds
  • Sphinx's Revelation
  • Explosive Vegetation
  • Wing Shards
  • Cloudfin Raptor
  • Skymark Roc
  • Oketra's Attendant
  • Aerie Mystics
  • Aven Wind Guide
  • Windbrisk Raptor
  • Arctic Aven
  • Sunpetal Grove
  • Glacial Fortress
  • Temple of Enlightenment
  • Temple of Plenty

Good luck with your deck.

AlarmedNine on Ancestral Animar

1 year ago

What are your thoughts on the new Brainstorm Merfolk from RIX?

I think it is worth testing in either Raven Familiar orSea Gate Oracle

greyninja on Animaring

1 year ago

Looks deadly. +1 from me

I can't believe the low land count; but animar does win with four or less land. I started along the Wild Cantor/Tinder Wall/Fyndhorn Elves weenie route and kept getting boardwiped after puking my hand onto the 'field. I needed a more midrange aggro to survive

Nowadays I see a bunch of countermagic. I like that you have a lot of those low-impact creatures that don't seem counter worthy but do add up. If you can get animar out and start the +1/+1 train you can win in one turn. Tolaria West I just added to find Cavern of Souls (or even Walking Ballista). Plus I'm considering running more counterspells myself

Do you feel like you've had success with Raven Familiar+Sea Gate Oracle? I like the idea of casting them as a one mana cantrip

Do you really have Timetwister and Imperial Recruiter on paper? If so I'm jelly. Land Grant I've never seen. Could be solid in Yidris, Maelstrom Wielder

I would consider including Dream Stalker and Man-o'-War. They either bounce themselves for extra animar +1/+1s or bounce other value creatures for more value. Food for thought.

Keep up the good work!

upgraded on derevi bird tribal

2 years ago

I had Aven Mimeomancer in the initial list because I thought it worked like a Song of the Dryads effect and made dudes into VANILLA birds, then when I figured out how the card actually worked I cut it without really considering whether the card ACTUALLY works with my deck. I should probably give it a shot.

I'm trying to keep my curve super-low, so once my cantripping enchantments come out I can machine-gun out birds, but Raven Familiar probably deserves a place even though three is a bit more than I want to spend on a non-game-winning bird.

Great suggestions, both! Thank you.

ClockworkSwordfish on derevi bird tribal

2 years ago

I'd consider Raven Familiar - yeah, it's a little costly with Echo considered, but its deck manipulation is very nice. Much better than, say, Owl Familiar's. Besides, with Seaside Haven and Soulcatchers' Aerie in there, sometimes you won't mind him dying right away.

Aven Mimeomancer might also be a nice addition. He can buff all of your little 1/1 birdies, bring an opponent's hulking dragon down to size, and even combos delightfully with Kangee.

filkinsmark on Animar 2.0

2 years ago

Cards I think you could do better; Wood Elves, Sage of Fables, Raven Familiar...Where are all the cards you sent me? Even if this isn't a Cockatrice list, Vizier of the Menagerie needs to be in there

Rzepkanut on

2 years ago

You are off to a good start for a sliver deck, but as an Animar deck it could be improved upon. Generally Animar runs about 60 creatures, almost every card possible is a creature to synergize with him. You can replace a bunch of the non creatures with creature cards that do similar things. For card draw, mana dorks, and removal use cards like Tower Geist, Regal Force, Raven Familiar, Somberwald Sage, Rattleclaw Mystic, Birds of Paradise, Man-o'-War, Flametongue Kavu, Duplicant, etc. I don't have an animar deck any more but it often went infinite with Ancestral Statue bouncing itself or kiki/twin + Pestermite or Cloudstone Curio + 2x eldrazi. Shrieking Drake can self bounce to pump animar. Morphs are great because face down they count as a 3 cmc colorless creature. What makes these decks tier one is mana dorks to help cast Animar turn 2, infinite combos, and the top notch creature tutor power possible in green. If you lean in that direction it might help you in your new more competitive playgroup. Happy gathering!

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