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April 1, 2017 12:50 p.m.
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When you have 5+ mana/turns, you should be damn close to cleaning up the game, and Traumatize will NE.VER be a wincon period; especially since it rounds down. So a library with 1 card in it, will remain with one card. Fun for casual play, not viable for this deck.
April 26, 2017 1:10 p.m.
I have suggestions on how to make some room for some early mill.
First, your curve is off. To better represent what I'm going to discuss, you should take out the "/entering" part of Breaking/Entering. This will just leave Breaking in your list, and your curve more accurate.
Moving on, your cmc should be closer to 2.2 (guesstimating). A formula for land that seems to work for me consistently is 7 x avgcmc. With no less than 19 lands. So, you should be running only 19-20 lands in this deck, freeing up 2-3 slots for Tome Scour, Shriekhorn or Mind Sculpt.
Hope this helps
April 26, 2017 9:27 a.m.
I'm not much of an aggro player, but this looks..just..evil.
I love it. +100 if I could.
April 22, 2017 6:48 p.m.
You could take out one of.any of the following;
Rampant Growth-The deck doesn't need the ramp so badly that it calls for 4 of them.
Might of the Masses- which is essentially the same, but Masterwork remains on the field for reuse.
Verdant Embrace- Nifty card, but costly. you should be rolling in saprolings by turn 4-5. Nice boost card, but I feel a 1 copy that you may stumble across while playing, would be sufficient, if not removed altogether. You have a creature generation base, let's pump them up.
Same goes for Beastmaster Ascension, just one will do for a killcon, and you can always put something really useful mid-late game like Blunt the Assault for long games.
April 21, 2017 2:36 p.m.
Have you considered Stoneforge Masterwork?
April 21, 2017 7:41 a.m.
Concerning Bitterblossom, I see the synergy, but you're using turns 2 and 3 to get them both out, when you should be milling. Are you playing with creatures, or.milling your opponent. Mill is much like burn, in the sense that you should attack your opponent directly and with blinding speed.
If your looking for a guarantee to buy time in a game, I would suggest Darkness,for those terrible aggro and weenie deck matchups.
Sorry if I'm muddling up your thought process by suggesting some radical changes. Check out my page for some.. Unorthodox.. Mill mechanics and strategies.
Good luck, friend!
April 19, 2017 10:23 a.m.
So, you spend the energy to crap out this primer that is over-thought and over written, and follow up at the end with "don't play mill".
"The wheel doesn't matter, you shouldn't drive the car." is the only message there.
When your decks score like mine on the site, I'll take you seriously.
April 19, 2017 8:07 a.m.
Why: You should never use an mill spell. The U/B mana that the spell actually costs could do 8 cards with Breaking and leave you mana open so you don't get face-raped next turn. Or Mind Sculpt, which does 7 cards for a less picky mana cost. Mathematically speaking, Grind is clearly a poor choice in mill cards.
As for Aberration, the card costs 5 to even play! Then you have to wait a turn to use him? If you're still alive with a mill deck come turn 5, you better use the turn to clean up quick! Spending 5 mana.that could be used for 2 Glimpse and still hold a mana open for a Fatal Push, or Visions, is foolish.
Let's talk about Undercity Informer. This guy costs 3, and the only other 6(!) creatures to sac cost >3. At this point of the game, you either have to mill or play creatures? Uh, This shouldn't be a hard decision for a "Mill.Deck. " Manic Scribe at least does something when he ETB. He costs less, can chump block better than Informer, and will do more milling over the course of the game. Or even Wight of Precinct Six if you're looking for an alt-wincon.
I like Circu for casual, but he is just too slow for Modern. Try some creatures that synergies with your archetype a little better. Jace's Phantasm, is a great alt-wincon. A turn 2 5/5 flyer is dangerous!
Hedron Crab- because, duh.
Running 22 lands in a deck with a cmc of (what should be) ~1.5 makes drawing another land worth it. And with 4x Deltas in here, there's no argument against this pretty little one-drop.
This deck has potential and looks good; but could be sped up and tougher where it counts.
Hope this helps!
April 19, 2017 8:03 a.m.
mrlucky131313- don't give him any suggestions. He has it all figured out.
Want advice? OK. Your primer is a fucking mile long, and no one cares to read it.
April 19, 2017 7:09 a.m.
@Brian1- With an average cmc of under 2, mana isn't an issue in this deck.
The deck is designed to only get out what is needed, protect those pieces, and simply wait for the correct time to pay for DMG's ability. Every other card in the deck works for a the wincon or protects you if necessary.
April 18, 2017 12:22 p.m.
I'm currently rebuilding this for speed. The sideboard will also change as I have not updated this deck in quite a while.
April 15, 2017 12:15 p.m.
It costs 5, and only Mills half the opponent's deck, so it will NEVER be a game ending play. By the time I get to play it, I pay to mill ~15 cards and lose all control over the board for the turn.
Sorry, but there's no way I'm putting it any mill deck- ever.
April 10, 2017 8:52 p.m.
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|Playing since||Limited Edition Beta|
|Avg. deck rating||49.00|
|Favorite formats||Modern, Casual|
|Good Card Suggestions||108|
|Last activity||4 hours|