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I wouldn't know where to begin suggesting it for this build anyhow. Lol. Seems pretty tight.
Well done here, mate. +1
December 11, 2018 11:51 p.m.
December 11, 2018 9:15 p.m.
December 11, 2018 8:19 p.m.
Your sorceries are not modern legal, unfortunately.
Also, how competitive would you like this deck?
December 11, 2018 8:17 p.m.
I would suggest taking down Harness the Storm to 2 or 3, dropping a land and a Guttersnipe, and slide in something like Needle Drop to go with your Thermo-Alchemist and Harness. It replaces itself, and does additional damage adding to your Quest for Pure Flame.
Working with only 8 instants doesn't seem like enough fuel for your shooters.
Have you considered Runaway Steam-Kin?
December 11, 2018 8:08 p.m.
shirouu- I know what you mean, man! I've been trying to competitive-ize mill for about 12 years now. I traded nearly all of my trade fodder for my paper Esper Salt Mill. Now, mill is poised to be recognized as modern competitive, and the price of effective cards for mill have doubled. Sorry for your luck there, friend. But perhaps it's something to work on slowly. The list is always here, so when you're ready, it's waiting!
December 7, 2018 4:56 p.m.
PoopedHard- Unfortunately, no. I live in a small town in Northwest Pennsylvania called Franklin. There aren't a lot of tiered decks in my little town of 10,000.
There are some home-brews that are pretty nasty here: some Merfolk decks, one or two could be considered tier 1-2. There's a couple combo decks and stompy decks running around as well, But, this deck seems to hold its own, as long as you don't mind taking some damage.
December 7, 2018 6:34 a.m.
shirouu- Great question.
In short. It would work, but I honestly would just use basic islands.
To elaborate, I find that having the fast land is crucial for the competitiveness of the deck. Early game, it's important to have your disruption handy asap, to get under the opposition. If you do use these, just make sure you add mana to your pool before playing your land, and return the tapped land to your hand.
Have you chosen your replacements for the other pricey cards? If so, what did you select?
December 6, 2018 7:38 p.m.
shirouu- First, thank you for the uovote and thanks for considering my deck for a comeback!
Yeah, the "No" factor of this deck makes it pretty aggravating to play.
The real wallet sluggers here are:
Mesmeric Orb- These are nearly 40% of the deck's cost. Unfortunately, also nearly indespensible to the deck's mechanics. Doing so much of the heavy lifting, I'm afraid there isn't any comparable replacement for their long-game potency.
Oboro, Palace in the Clouds- this isn't necessary to the deck. In fact, it's in this list, but I don't actually have one for it in paper. My one copy is in my Esper Salt Mill. This list does quite well without it. You could use Halimar Depths for some deck fixing, and it would work with Deprive and Hedron Crab in a defensive position but still add fuel to your wincon.
Thing in the Ice Flip- This is still in testing. With only 2 in the deck, it's not a crucial card. More of a backup wincon should I face a go-wide token or weenie deck. You could do AEtherize, or fill in with one more of each Unsummon and Vapor Snag. I've even been considering Boomerang, so I can return their lands as well.
On the low end of pricing, these cards are over 50% of the deck's cost. I'm not sure how competitive your meta is, but this will still be annoying in any capacity. If you're playing more casually, you can always do a casual mill like Bigger Bluer Eraserer, this deck features 2 cards, not legal in Modern: Whirlpool Rider and Accumulated Knowledge.
The other option to making this more effective with a budget, would be to add some more tempo. Mana Leaks, or other cheap disruption spells would simply buy you time to finish the job without the Orbs.
Hope this helps!! And I sincerely hope you get to use this and win with it. It's a lot of fun if you really like being the troll at the table!
Any more questions, or I can help, let me know!!
December 5, 2018 8:52 p.m.
My only suggestion is use Electrostatic Field instead of Thermo-Alchemist. It can survive a Bolt, and it doesn't have to tap and untap for its ability, leaving it open to block while you destroy your opponent.
I think you'd appreciate my Pyrolectric Firing Squad deck that uses cards like Alchemist as the main wincon.
I like the flavor here. Feels very smooth for a budget deck. Well done.
December 3, 2018 7:25 p.m.
December 1, 2018 1:06 p.m.
Fetches are always better than the dink lands. Fast land has more than once determined a game for me.
November 29, 2018 9:05 p.m.
307945- To answer what I feel is a cavalier question: that's what a sideboard is for. I'll simply state several points to give you perspective:
1. Not too many decks feature a MB Sanctity.
1a. The alternative go-wide wincon can get around it.
2. (And this is really the more obvious point) While the deck description never mentions strictly casual play, it also does not claim to be competitive. Honestly, it depends on your meta.. And so does the sideboard.
2a. The description does mention a $40 price tag.
3. While the meta is Modern, (FYI, I build all of my decks within the Modern meta) I don't really see anyone seriously trying to take this to a modern, competitive-level event.
I rarely include a sideboard in descriptions for budget decks, as I get way too many suggestions for the National meta, that ultimately muddle my local meta strategy.
Unless the mechanics of a deck require a specialized piloting technique or timing, I like letting a player explore and choose thier sideboard options by playing their local meta. It leaves room for the player to add their own flavor, and grow as a player through experience to develop cunning and technique.
Thanks for taking the time to comment.
November 28, 2018 10:40 p.m.
November 28, 2018 7 p.m.
Your main creature cipher focus is really on Invisible Stalker. Everything else seems like aggressive Fodder.
That being said, Mental Vapors and Undercity Plague ultimately seem a bit high cost for their effects. vapors could easily be replaced with Raven's Crime. And for Plague, I would suggest just throw in another Shadow Slice, and go to town with those on the stalkers.
Looking at your mana curve, (pretty sexy, btw) you may want to consider perhaps adding in a slightly heavier blue mana base. I love your approach here, whether it be intentional or accidental. The first 4 turns are almost guaranteed to be low cost blue spells and you need to make your board presence as soon as possible. To do that, you need to guarantee you're gonna pull blue over black at the start of every game. Just tip the scales to 11x island and 7x Swamp. Then the black mana will be available right when you need it.
November 28, 2018 6:37 p.m.
Creeping Tar Pit
And I would consider 2x Bident of Thassa over 3x Curiosity. That way, your draw is with every creature that does damage, not just the enchanted creatures. It's a bit of a mana investment, but triggers same turn, and doesn't put a bullseye on a decent attacker.
November 28, 2018 6:13 p.m.
Dream Salvage out, your deck doesn't revolve around discard. Jace, Memory Adept out. He's too slow. 3x Mindcrank in. Mindcrank + Duskmantle Guildmage's first ability are an infinite combo. See Open Skull Lobotomy for how this works. Also, your Mindcrank will turn damage dealt into mill, which is something you're going for here.
November 26, 2018 7:04 p.m.
That being said, I like Boggart Shenanigans, as it is on the opposite end of Impact Tremors. I'll take out Hordeling Outburst, because sometimes I feel I have too much token generation. Thanks for that!
Perhaps I'll include Factor at some point, in a more competitive build, but for now this feels pretty solid for around $40.
Thanks for the upvote and great suggestions!
November 25, 2018 9:28 p.m.
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|Playing since||Limited Edition Beta|
|Avg. deck rating||52.74|
|Favorite formats||Modern, Casual|
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