Wandering Eye

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wandering Eye

Creature — Illusion

Flying

All players play with their hands revealed.

Coward_Token on I wanna play your stuff too

3 years ago

Oh and more Telepathy redundancy if you feel you need it: Wandering Eye, Seer's Vision

JANKYARD_DOG on Isperia's Flying Circus of Tools

5 years ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

MagicGALAXY on Big Brother is Watching And His Name is Neb

7 years ago

chaosumbreon87 Thanks my dude. I forgot to put Wandering Eye on the side as a flavor win card. Thanks again!

chaosumbreon87 on Big Brother is Watching And His Name is Neb

7 years ago

I mean, with the idea of how your deck is structured, I figure that there was already a target painted on your head. I mean there is Wandering Eye. I just honestly didnt see the vision and telepathy. Glad I could help you with silent arbiter

big brother is always watching

obligitory get in the bag nebby joke.

Firebones675 on The Majestical Queen Flap Flap

7 years ago

Sorry about that, missed that it was already in the deck. Wandering Eye is a flap flap version of telepathy so you can tutor for it. The down side is you play with your hand revealed as well so your enemies know which flap flaps are coming

The_Grape on Looking to the Sky to Save Me

7 years ago

I suggest these:

ClairvoyanceWithering Gaze Baleful Stare Riftwing Cloudskate

I have a few friends that play cedh and I wanted to know how I could turn my Isperia deck into comp, but they shot me down on how Isperia isn't a reliable tutor or she is too slow or there are many better Azorius commanders. Cards like these have really helped and I have beaten their $3000 decks with my $100 pile of Isperia fun stuff. Like I chose to go Angels semi-tribal, but I have a lot of angel cards I won't throw in for value reasons. Stuff like Serra Avenger and Serra Angel seem to have no place, but tutoring for them and/or playing them helps me by giving me blockers and more options and time to think.

Also, consider Prahv, Spires of Order instead of Azorius Guildgate, which wastes a turn doing nothing while this can give you a colorless since you already have a ton of U/W giving lands and artifacts.

Archon of Redemption is really good and i hope that you try to find space for it. Insane life gain here.

AND HERE IS MY BIG FINISH

Wandering Eye-you have to reveal what you tutor anyway.

Load more
Have (1) reikitavi
Want (0)