|Commander / EDH||Legal|
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Creature — Illusion
All players play with their hands revealed.
Wandering Eye Discussion
1 month ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
1 year ago
2 years ago
2 years ago
I mean, with the idea of how your deck is structured, I figure that there was already a target painted on your head. I mean there is Wandering Eye. I just honestly didnt see the vision and telepathy. Glad I could help you with silent arbiter
big brother is always watching
obligitory get in the bag nebby joke.
2 years ago
Sorry about that, missed that it was already in the deck. Wandering Eye is a flap flap version of telepathy so you can tutor for it. The down side is you play with your hand revealed as well so your enemies know which flap flaps are coming
2 years ago
I suggest these:
I have a few friends that play cedh and I wanted to know how I could turn my Isperia deck into comp, but they shot me down on how Isperia isn't a reliable tutor or she is too slow or there are many better Azorius commanders. Cards like these have really helped and I have beaten their $3000 decks with my $100 pile of Isperia fun stuff. Like I chose to go Angels semi-tribal, but I have a lot of angel cards I won't throw in for value reasons. Stuff like Serra Avenger and Serra Angel seem to have no place, but tutoring for them and/or playing them helps me by giving me blockers and more options and time to think.
Also, consider Prahv, Spires of Order instead of Azorius Guildgate, which wastes a turn doing nothing while this can give you a colorless since you already have a ton of U/W giving lands and artifacts.
Archon of Redemption is really good and i hope that you try to find space for it. Insane life gain here.
AND HERE IS MY BIG FINISH
Wandering Eye-you have to reveal what you tutor anyway.
2 years ago
The mana isn't actually too bad; getting Isperia down early isn't always possible, but I've also found that it isn't always preferable. She's great at refilling your hand and finding answers once the game starts taking shape, but blasting her out early just means she'll likely die early, too. Paying 7 for her hurts, so it's often best to drop her shortly AFTER someone has wiped the board.
As for Double Strike, I've been considering Fireshrieker for some time, and I think I may have had it in the deck briefly. The trouble is that it's tough finding non-flier cards sometimes, so I feel I have to be selective about which ones I include. Battle Mastery is kind of a one-shot card here unless I invest in some Enchantment recursion, and there's really no room to cut enough cards for something like that.
Zur's Weirding worked well... maybe too well? The amount of table hate that the enchantment generates is astounding, and it really does bog games down, since EVERYONE has a chance to negate EVERY draw. I'd rather have more fun losing than dragging everyone through the mud for hours.
Wandering Eye is actually quite the liability. The great thing about Telepathy and Glasses of Urza is that they keep your hand hidden. It seemed that every time I cast Wandering Eye to get some information about what all was going on, I ended up giving up way more information than was worthwhile, often revealing something like Cyclonic Rift, making me public enemy number one.
I'm currently looking for a good 3-4 cost flier that can fill the slot of Wandering Eye; right now I'm trying out Skymark Roc, since it can work with Isperia, both by giving me a card to name (the thing I bounced) and/or by clearing a path. I'll have to play some games with it to see if it's what I'm after, though. It might just get replaced with an Azorius Keyrune or some other ramp effect. Maybe Stormscape Familiar?
2 years ago
I'm building an Isperia Commander deck right now, but the old Ravnica was the first block I ever bought, so I am really excited about the way you built this. Some cards that would be good in this deck are Telepathy, Wandering Eye, Glasses of Urza, and Halcyon Glaze.
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