Wandering Eye

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Common

Combos Browse all

Wandering Eye

Creature — Illusion

Flying

All players play with their hands revealed.

Wandering Eye Discussion

MagicGALAXY on Big Brother is Watching And His Name is Neb

1 year ago

chaosumbreon87 Thanks my dude. I forgot to put Wandering Eye on the side as a flavor win card. Thanks again!

chaosumbreon87 on Big Brother is Watching And His Name is Neb

1 year ago

I mean, with the idea of how your deck is structured, I figure that there was already a target painted on your head. I mean there is Wandering Eye. I just honestly didnt see the vision and telepathy. Glad I could help you with silent arbiter

big brother is always watching

obligitory get in the bag nebby joke.

Firebones675 on The Majestical Queen Flap Flap

2 years ago

Sorry about that, missed that it was already in the deck. Wandering Eye is a flap flap version of telepathy so you can tutor for it. The down side is you play with your hand revealed as well so your enemies know which flap flaps are coming

The_Grape on Looking to the Sky to Save Me

2 years ago

I suggest these:

ClairvoyanceWithering Gaze Baleful Stare Riftwing Cloudskate

I have a few friends that play cedh and I wanted to know how I could turn my Isperia deck into comp, but they shot me down on how Isperia isn't a reliable tutor or she is too slow or there are many better Azorius commanders. Cards like these have really helped and I have beaten their $3000 decks with my $100 pile of Isperia fun stuff. Like I chose to go Angels semi-tribal, but I have a lot of angel cards I won't throw in for value reasons. Stuff like Serra Avenger and Serra Angel seem to have no place, but tutoring for them and/or playing them helps me by giving me blockers and more options and time to think.

Also, consider Prahv, Spires of Order instead of Azorius Guildgate, which wastes a turn doing nothing while this can give you a colorless since you already have a ton of U/W giving lands and artifacts.

Archon of Redemption is really good and i hope that you try to find space for it. Insane life gain here.

AND HERE IS MY BIG FINISH

Wandering Eye-you have to reveal what you tutor anyway.

Rudkin on How do you spell that?

2 years ago

The mana isn't actually too bad; getting Isperia down early isn't always possible, but I've also found that it isn't always preferable. She's great at refilling your hand and finding answers once the game starts taking shape, but blasting her out early just means she'll likely die early, too. Paying 7 for her hurts, so it's often best to drop her shortly AFTER someone has wiped the board.

As for Double Strike, I've been considering Fireshrieker for some time, and I think I may have had it in the deck briefly. The trouble is that it's tough finding non-flier cards sometimes, so I feel I have to be selective about which ones I include. Battle Mastery is kind of a one-shot card here unless I invest in some Enchantment recursion, and there's really no room to cut enough cards for something like that.

Zur's Weirding worked well... maybe too well? The amount of table hate that the enchantment generates is astounding, and it really does bog games down, since EVERYONE has a chance to negate EVERY draw. I'd rather have more fun losing than dragging everyone through the mud for hours.

Wandering Eye is actually quite the liability. The great thing about Telepathy and Glasses of Urza is that they keep your hand hidden. It seemed that every time I cast Wandering Eye to get some information about what all was going on, I ended up giving up way more information than was worthwhile, often revealing something like Cyclonic Rift, making me public enemy number one.

I'm currently looking for a good 3-4 cost flier that can fill the slot of Wandering Eye; right now I'm trying out Skymark Roc, since it can work with Isperia, both by giving me a card to name (the thing I bounced) and/or by clearing a path. I'll have to play some games with it to see if it's what I'm after, though. It might just get replaced with an Azorius Keyrune or some other ramp effect. Maybe Stormscape Familiar?

sanobanat0 on Yes, I can tutor about half of my deck.

2 years ago

I'm building an Isperia Commander deck right now, but the old Ravnica was the first block I ever bought, so I am really excited about the way you built this. Some cards that would be good in this deck are Telepathy, Wandering Eye, Glasses of Urza, and Halcyon Glaze.

Ty3.14 on Yes, I can tutor about half of my deck.

2 years ago

Cards such as Telepathy and Wandering Eye would help you trigger Isperia the Inscrutable every time.

Load more

No data for this card yet.