Arvail Former .gif Spammer

I play UW control in Modern as well as UW combo control in mid- to high-level Commander.

Aside from Magic, my passions include anime, coffee, and League of Legends.

Ohthenoises says... #1

I'm also not dead, I moved to discord, then split from the site due to some personal disagreements with this site's creator I'd rather not get into but we have our own discord now.


September 27, 2018 10:06 p.m.

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Nah. Never use TO competitive meter. Ever.

October 18, 2018 9:09 p.m.

Yup. Definitely go with that. One of the things that makes EDH so special is the feeling of customization and really finding your own groove. You don't get that with just ordering anthologies.

October 18, 2018 3:31 p.m.

Oh, that's awesome. Then my suggestion is to independently help them 1-on-1 to pick out a general in their color combo that they want. Maybe talk them through some of the things that are important in deck building in EDH. This can be with precons or without. The important thing is that the general they pick out resonates with them or can act as a jumping off point for their future brews. Build some decks on a budget, or better yet, proxy a few decks up with the idea of trying the format out. If people like them, then you can spend money. This way you're not forcing people to invest in this new thing they might not like. Then set aside an afternoon for games.

October 18, 2018 2:30 p.m.

Even if you potentially lose out, this is an effect that isn't really worth the money it costs and the card isn't really a shoehorn into anything type of card. If spend money on something you know is good and you need currently.

October 18, 2018 9:19 a.m.

Are the people involved familiar with magic? Because if they're not, edh is a very challenging way to first get into the game. You might let them know about web and that it's an awesome multiplayer variant of the game that's super popular and that if they want to try it out, they should first give Arena a few hours to see if they like the base game.

October 18, 2018 8:32 a.m.

The thing about Arbiter is that you don't have a single really good way to combo out. DramaScepter is close, but our tutors can't support it well. That's why it's generally better to branch your combos out a tad to make sure they're resilient, have overlap in multiple combos, and are worthwhile cards on their own. Labman fails on a few fronts here. You can take a card like Staff, for example. It's not a great card, but it is amazing on turns you go off while occasionally providing two to three cards or tapping down large threats to buy turns. Labman is at his best in like a doomsday shell where the whole package is lined up well and can be efficiently tutored up. If you don't have the funds for twister, I'd honestly just run BSZ. The additional mana you are going to fork over on combo turns will be annoing and you'll occasionally run into people who will scoop on to BSZ just to deny you the ability to combo out if you don't have recursion that turn, but I'd say twister and spiral are necessary for the deck to be as streamlined as possible.

October 15, 2018 8:59 p.m.

I'm not getting into a pissing match over this. I've played the deck for years, was one of the first people to push for adopting Engine, and criticizing BigLupu about his list. I've consistently enjoyed having an outlet that's fetchable with our artifact tutors. It's this reason alone that keeps staff held pretty high in my book.

I also don't blindly follow Deadman's list. I'm still not on the Future sight plan he prefers, for instance. If I'm blatantly honest, there are very few people around whose opinion on Grand Arbiter in cEDH or slightly below I respect when it comes to combo control. I haven't seen much from you. I don't mean for you to take this the wrong way, I'm not saying you're not worthy of respect, but I've never seen your name pop up anywhere other than asking for advice a year ago. As things stand, I disagree with a few of your choices in the flex slots and I don't know enough about you to take you seriously.

October 15, 2018 6:13 p.m.

Lets say you have around 5 or so mana worth of rocks out with Paradox Engine, Sensei's Divining Top, and Voltaic Key. You can tap the top to draw, hold priority, then activate the key to untap the top. You then let both top activations of top resolve. You put top on the top of the library and then draw two. You replay Top, untapping all your mana and key. Rinse and repeat until you have your library in hand. This also produces a ton of mana. You then play whatever other thing you want. Typically that's Staff of Domination to always have a way to draw your library and then you use Stroke of Genius in conjunction with Timetwister and timespiral to deck people.

I've been playing Grand Arbiter combo control for three years. You should really check out this list as it's a ton better. If you have any questions about the archetype, I can help.

October 15, 2018 10:35 a.m.

Yeah, as someone who used to trade here a lot without issue, I was a lot more willing to trade with people when they posted something brief in their post, let me know their binder was up to date, and provided a link to the binder.

October 14, 2018 8:14 a.m.

Said on The appeal of ......


Well I think we have a very privileged position in that we're familiar with how the guild operates. I'd assume lots of what goes on behind Orzhov's closed doors isn't public knowledge. In addition, they're a cultish organization with religious dressings. I'd also imagine the process of becoming a believer would involve lots of propaganda and this being a magical world, you'd actually see the things the guild is capable of doing. The allure of money and power is strong, but keep in mind the guild is also white, so I'd imagine its members also share an intense sense of belonging and truly care for their in-group. Think of it like a boot camp or the army. Lots of very different people but they all have common goals and look out for one another and they go through everything together, even the nasty stuff. After a point, I guess you truly just become brainwashed and think this is the way to go for you. All others are wrong. After all, you're working for the good of others, not just for your own. In the end, I think Orzhov probably doesn't have a very large number of recruits compared to some of the other guilds, but I'd be willing to be they have some of the most devoted members. A lot of this is just conjecture, btw, but these types of things could help explain why anyone would want to join the guild.

October 13, 2018 6:58 p.m.

Hmmmmm. I may have to start looking out for myself around here. It appears some of us around here should maybe not receive our full vote of confidence.

October 12, 2018 5:23 p.m.

Said on Decision Paralysis...


Honestly you should probably not build these into anything at all since this sounds like something that could snowball into a large issue. Whenever you want to impulse buy stuff in the future, you'll remember the pile of semi-worthless neat cards that still took $50 out of your finances.

October 10, 2018 10:47 p.m.

Said on Which Sleeves...


Eclipse is less durable and fogs up easier than Dragon Shield Matte sleeves. Use dragons instead. They're great in pretty much every regard.

October 6, 2018 4:54 p.m.

I would suggest to load up on planewalkers and hope to grind out opponents like that. I will caution you that your matchup vs combo will be abysmal.

October 5, 2018 8:06 p.m.

There exists no feasible way for you to not have to worry about Verdict. If you get info about their hand via spyglass, you can better play around the spell. That's about it.

October 5, 2018 12:52 p.m.

The thing with Modern is that you're always going to have tough matchups. You can't really do much about them. You can make things easier with siding options, but you can't cover everything. At some point, twisting and turning your deck to fight control is going to make it much worse versus the rest of the field. The opportunity cost is too high.

October 5, 2018 11:45 a.m.

No way to get around it without adding colors. Sorry. Not sorry.

October 5, 2018 11:23 a.m.

UW control player here. Matchup is easy for me. Nothing you can do can make it all that great if I'm honest. Chalice on 1 may seem ok, but you're tossing away a card to blanket my Serum Visions and Path. It's verdicts and Terminuses (Termini?) that get you pretty far behind. That's the number 1 biggest mistake I see E-Tron players do against control. They overvalue chalice like crazy.

If I stabilize with a walker, the game is over. Sea Gate Wreckage, Karn, Scion of Urza, and generally making your deck as threat dense as you can is a pretty decent approach to the matchup.

Relic of Progenitus can be good depending on the flavor you're fighting against. Warping Wail helps if you're up against 4xTerminus decks. Sorcerous Spyglass is actually a pretty good card here. You can use it to blanket walkers and Azcanta, but the main use is knowing how to sequence your threats to maximize their value. Tossing one copy of Buried Ruin in the main helps. Finally, manlands are good.

That's about it. Count their number of Field of Ruin when playing.

October 4, 2018 8:19 p.m.

Above is on point. Still, I'd like to point out that Guilds is a banging set and people will likely still want to draft this quite a bit next week. I'd try to show up for next week for a better experience.

October 3, 2018 5:52 p.m.

Yes. Manlands aren't that great in EDH, so you could take one out. If not, take out an Island.

October 3, 2018 2:40 p.m.


Drake Tempo

Standard Arvail


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Commander / EDH Arvail


Odd Esper

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Finished Decks 15
Prototype Decks 11
Drafts 0
Points 1665
Avg. deck rating 5.00
T/O Rank 48
Helper Rank 530
Favorite formats Commander / EDH
Good Card Suggestions 249
Cards Added/Fixed 1
Last activity 3 hours
Joined 5 years