Creature — Zombie
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Printings View all
|Magic Game Night (GNT)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Rot Hulk Discussion
7 months ago
From Under the Floorboards . Army of the Damned . Open the Graves . Undead Augur . Risen Executioner . Lord of the Accursed . Liliana's Mastery . Cemetery Reaper . Rot Hulk . Lich Lord of Unx . Death Baron . Cryptbreaker . Zombie Master . Shamble Back . Diregraf Captain . Undead Warchief . Stir the Sands . Endless Ranks of the Dead . Eternal Skylord .
Sorry for the suggestion bomb.
7 months ago
The decklists for Game Night 2019 have been revealed!
I really like the five new face cards, because they are awesome, and a considerable improvement over the face cards from the previous Game Night set (although I personally believe that Avatar of Growth and Rot Hulk were actually quite decent in their own rights). However, I am very disappointed by the reprints, since they are all from recent sets. Does WotC not realize that there are many older cards that have never been reprinted? Since this set does not affect standard legality, it is a perfect place in which to reprint older cards.
What does everyone else think of the decklists for Game Night 2019?
9 months ago
A singular line to win via buried alive + any reanimation spell was exactly what this deck was missing. So many other decks already exist that perform a similar function, though now with Yawgmoth & k'rrik there are many more competitors for the strongest black deck.
Rot Hulk is super sweet: the fact that he recurs 3 targets alone, then undying let's him repeat it? Amazing.
It's likely due to my playstyle (getting lili down as early as possible) that I looked unfavourably upon Pimp. I run a frog list and use him to great effect there. You make quite a compelling arguement for running him, though I feel like it's a tough sell.
Smart that you review it as the deck wants immediate wins, to outpace the interaction. It seems that lili almost inherently wants to gear towards a slow roller.
Have you considered Plunge into Darkness ? I've had a lot of decent success with it recently.
9 months ago
Winning through null rod is a great idea, and upping the zombie count specifically with hulk that does a lot for the deck; personally I don't play up against null rod/stony silence/ouphe, so jamming Gary is a hard sell imo. But I like the idea.
I'm surprised by your use of putrid imp. Is your lili turned off that often that you can't get your reanimation targets in the yard often enough? I see that it is a 1 mana zombie - therefore a redundant GC via liliana untouched by death, but otherwise? I can't see it being fantastic.
9 months ago
I don't think you need more combos... I think you need better mana, tutors and card draw to make your current combos more consistent. Running one or two combos is probably good enough, especially since zombie decks tend to be good at the beat-face plan, too. Counter-magic is worth considering, though not everyone likes running it.
Mana: Ramp is a big part of EDH. Having fast, reliable access to your colors is indispensable -- this is part of the reason two-cost rocks are better than three-cost rocks. I think Talisman of Dominance is probably better than Commander's Sphere . It comes down a turn earlier, and it allows you to cast your general turn three. Cards like Charcoal Diamond , Sky Diamond and Coldsteel Heart are also good, though their coming into play tapped is a real setback. Underground River is a land you should consider, as are Morphic Pool and Drowned Catacomb .
Tutors: Demonic Tutor and Vampiric Tutor are the gold-standard here, though they're also rather hard to get ahold of. I like Dark Petition and Diabolic Tutor ; you might want to consider Entomb or Buried Alive to get your Gravecrawler and friends into the 'yard. If you include Animate Dead , Reanimate , Necromancy , Exhume and/or Dance of the Dead you can get out your Grave Titan or Overseer of the Damned real fast. Reanimation packages are good.
Card Draw: There're a few cards I think you either didn't know about or overlooked in this area.
Graveborn Muse : This card is BUSTED in zombie decks. Even staying out for just one turn cycle can get you four or five cards easily, making it a way better Phyrexian Arena . If you choose to run something like Whip of Erebos , you can pretty easily recoup the life.
Cantrips: Ponder , Preordain and Brainstorm are all excellent cards; in Vintage, these are signatures of Xerox-decks. They'll dig you to lands if you need them, and get you past lands if you don't. Note that Brainstorm goes from OK to really good with the inclusion of shuffle-effects, like your Evolving Wilds . Running more of these lands, like Prismatic Vista , Flooded Strand , Polluted Delta , or even just Bad River or Rocky Tar Pit is a good idea.
Treasure Cruise / Dig Through Time : These are good ways to utilize lands or similar non-functional-in-graveyard cards you mill with Gisa and Geralf . Depending on how full your yard typically ends up, running one or both of these is probably a good idea.
Distant Melody : I'm not sure how many zombies you have, but having an average of four or more zombies will make this worth including.
Undead Augur : This card will help you out-draw opponents.
Corpse Harvester : While not technically card-draw, it is a good form of card-advantage. It'll get you both swamps and whatever creature you need. If you include Fetid Pools , Sunken Hollow or Watery Grave , you can fetch those, too.
Fact or Fiction : This is card-draw and self-mill all packed into one card.
Patriarch's Bidding : This is a great way for tribal decks to come back from a boardwipe.
Coat of Arms : This is a lot of mana to invest in an easily-killed artifact, though it is worth considering. This can rather easily pump your guys with +5/+5.
Gray Merchant of Asphodel : This is a good way to recoup life, while at the same time pressuring your opponents' life totals.
Rot Hulk : I'd run this in any zombie deck.
Exclude : In a creature-heavy meta, this is probably worth running as it does not cost card advantage.
Right -- that's all from me. Good luck!
10 months ago
If you want the battlecruiser feel for a zombie-centric build, it's hard to beat Rot Hulk (especially in a multiplayer situation) for suddenly swinging the boardstate. You might also appreciate Geth, Lord of the Vault as a way to 'borrow' powerful artifacts or creatures in a late-game stalemate.
10 months ago
With regard to cuts: If you want to run Zombie Master and Urborg, Tomb of Yawgmoth , you don't need Zombie Trailblazer anymore. Library of Leng is an interesting card, but I'm not sure it's good enough to merit an include; I'm assuming that it's meant to interact with Varina, Lich Queen 's looting ability. I just think there're better things you can do with the slot -- same goes for Desecrated Tomb . Their impact is marginal most of the time, and inserting more card draw or artifact ramp seems likely to be better.
I'm guessing Call to the Netherworld is meant to buy back cards while interacting with Varina's ability. I think running a to battlefield reanimation spell, like Reanimate or Animate Dead , would be simply better. Gravedigger and Eternal Taskmaster are similar cards I'd cut.
Ertai, the Corrupted is a card I think many people overrate. Five-mana is a very high cost, and cards like Daring Apprentice and Ertai, the Corrupted are worse than regular Counterspell s because your opponents know to play around the counter effect.
If you're running Phyrexian Altar , I'm not sure Ashnod's Altar is necessary. Including tutors like Demonic Tutor makes redundancy less important; similarly, including tutors would allow you to run just one Merciless Eviction or Austere Command effect rather than both.