Ajani Steadfast


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Ajani Steadfast

Planeswalker — Ajani

+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

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Ajani Steadfast Discussion

Kogarashi on The difference between pir and ...

1 hour ago

Also worth noting that while Pir doesn't double counters (just adds one extra), it will put an additional counter on a planeswalker that enters the battlefield (so Ajani Steadfast will enter the battlefield with 5 counters, not 4.

Gideon, Champion of Justice is another planeswalker with an ability that adds counters as part of the effect, and thus would work with Doubling Season.

FancyTuesday on The difference between pir and ...

6 hours ago

The critical difference between Doubling Season and Pir, Imaginative Rascal is that Doubling Season uses the language "if an effect...", Pir does not qualify itself in the same way. Doubling Season only doubles counters placed on permanents that result from an effect putting them there, per its wording Pir is watching for any event where where a counter is placed on a permanent. An "effect" is the result of any ability or spell.

For Planeswalkers, the loyalty counters placed on them when they enter the battlefield are the result of an ability they have.

306.5b A planeswalker is treated as if its text box included, “This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).

So the counters are placed there as the result of an (unlisted) ability resolving, that's an "effect" and Doubling Season doubles those counters.

In most cases counters placed on Planeswalkers from the activation of their abilities are not part of the effect, they're actually the cost to activate the ability, same as you would pay life or mana to pay for the activated ability of a creature. Now, if the ability placed loyalty counters on the Planeswalker as is the case with Huatli, Radiant Champion's +1 and Ajani Steadfast's -2 then Doubling Season would double those counters.

theemptyquiver on Atraxa Superfriends 2.0

3 days ago

I mean...if you really wanted to improve it, I think Doubling Season is almost a must-add for these superfriend decks championed by Atraxa. She lets you have green and doubling season is...kind of great. It is also slightly cheaper than it has been for a while because of the reprint it just had.
(It would also greatly improve Sandwurm Convergence, and as you said the card has already been strong on its own. So this is just icing on the cake if you add it in your deck.

Another option in the planeswalker area is Ajani Steadfast. I think he is my favorite of the Ajani versions...mostly because of his ultimate trigger. Plus if you are playing aggressive dragons, than his ultimate emblem would be fairly useful.

DrkNinja on Edifice Machinations [[EDH]]

1 week ago

You almost have all the forms of Nahiri!

Kor Spiritdancer -> Stoneforge Mystic -> Nahiri, the Lithomancer.

I agree with Megalomania doubstrike is such a HUGE keyword for a tron deck definitely think you should look into Fireshrieker and Battle Mastery.

Also I think in a voltron deck you should have fewer quantity of creatures and more quality creatures. For instance run 8 REALLY good creatures that can be voltron'd or help you voltron vs. 20 creatures that are good in white but not specifically voltron.

Here are a few cards I play in my voltron deck Samurai From The Past! that I think will be of some service too you:

  • Spectra Ward: Great card, does a LOT
  • Armored Ascension: You only play plains, why not?
  • Gift of Immortality: If you are trying to get commander damage across this is a great, otherwise its decent
  • Spirit Loop: This may read like lifelink, but it is not lifelink, so you would be able to gain double the life if a creature with lifelink and spirit loop deals damage.
  • Remember the Fallen: Solid recursion
  • Open the Vaults: Great to bring your stuff back and isn't as expensive as Replenish
  • Open the Armory: Great tutor for enchantment or equipment without the pricetag of Enlightened Tutor
  • Ajani Steadfast: His +1 is great for Voltron, his -2 is meh, and his ult is great.
  • Dispatch: Another path for this deck
  • Vedalken Orrery: You always want to be able to play cards at instant speed, as it gives you more control of what happens to the board, specifically your board.
  • Scourglass: this deals with problems and keeps all your equipment around to reequip
  • Loxodon Warhammer: One of the best non-sword voltron pieces
  • Argentum Armor: With the likes of Caged Sun and Extraplanar Lens, you have plenty of mana and you can just go in with a big dude and blow up people's stuff
  • Basilisk Collar: Don't underestimate this card, it's so good.
  • Magus of the Tabernacle: This is in my Konda Voltron deck (Samurai From The Past! Check it out please!), and it puts a huge strain on go wide strategies and makes players very carefully assess what they want to do in their turn. Either they pay the to keep their 5 creatures or they play a spell, while you are just going to pay the for whatever creature you have Voltron'd
  • Leonin Abunas: Great to help deal with people picking apart your assembled voltron creature
  • Leonin Shikari: Again instant speed is always a big deal, combat tricks and what not.

BMHKain on Superfriends Help yet Again...

1 week ago

Okay... 3 cuts left, cdkime... 4 if I somehow find other ways to protect my walkers, & Lightmine Field stays for the sake of Rowan Kenrith; otherwise known as "Rowan the Vengeful". 3-4 cuts left, I need to keep Jace, Architect of Thought, Ajani Steadfast, all the stuff you suggested; actually, make it 5 cuts, Djeru, With Eyes Open is coming back. Sorry for trying to get your attention; I'm trying to find ways to backup Lightmine Field + Rowan Kenrith as a combo...

That, & one question in my previous comment is still on the table...

BMHKain on Superfriends Help yet Again...

2 weeks ago

Jodah, the Walker that wished He Was...

Commander / EDH* BMHKain


Sorry to say, but I need help yet again. I need 13 (Un... Lucky.) cuts for the deck. I just wanted to know what I should cut, replace, and/or add in place. I'm currently working on a list of combos for this deck. I want the following changes from hereon...

  1. -13 cards.
  2. Possible CMDR Replacement (In the Works...)
  3. Other good cards that could help.
  4. Get the deck to 100% competitive, even though Tappedout can't seem to fix the Meter Glitch...

EXTRA: Try & plan out a cEDH Boros Deck... Got a link found and everything here:

Competitive EDH Staples

Commander / EDH* Lerker


& no: it IS possible, & if nobody wishes to help, so help me... XS

I hope this isn't asking too much. Sorry about that... >~<

Anyways, IF you want to help, just comment if you wish...

Later. Poor Rowan... X'/

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