Leonin Sun Standard

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Leonin Sun Standard

Artifact

(1)(White): Creatures you control get +1/+1 until end of turn.

Price & Acquistion Set Price Alerts

MRD

Ebay

Recent Decks

Load more

Leonin Sun Standard Discussion

Dagger311 on Help me upgrade my Mono-White ...

1 month ago

Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.

It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:

-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.

-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.

-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.

-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.

-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.

I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?

Aether Vial would be absolutely amazing, but too rich for my blood.

Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.

Perpetual on Old, Hidden Gems in EDH

1 month ago

If you use Leonin Sun Standard, then having Gerrard's Battle Cry for redundancy seems like a good idea.

shaistyone on Old, Hidden Gems in EDH

1 month ago

EDHrec shows it in a ton of decks, but I think I'm the only one I've seen cast Constant Mists. Repeatable fog is a very different proposition than a single use one.
And every time I see a white 'go-wide' type deck without Leonin Sun Standard, I shake my head. Repeatable overrun seems pretty useful... ;)

DaHolyTyler on Derevi Blitz

4 months ago

Would rather just remove the creature than Armament of Nyx

Terramorphic Expanse and Evolving Wilds are good for landfall but not here

There are better lands than guildgates that are still cheap (like life lands)

Suggested lands Azorius Chancery, Glacial Fortress, Simic Growth Chamber, Hinterland Harbor, Prairie Stream, Canopy Vista, Port Town, Fortified Village, Sungrass Prairie, Skycloud Expanse

Utility Lands: Gavony Township, Moorland Haunt, Faerie Conclave, Bant PanoramaDuelist's Heritage > Fireshrieker

Creature Buff: Wilt-Leaf Liege, Always Watching , Gaea's Anthem

Leonin Sun Standard is ok, but I'm not a huge fan.

Mask of Memory > Rogue's Gloves

Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.

Other: Finest Hour, Angus Mackenzie, Flurry of Wings Sunscape Familiar, Grand Arbiter Augustin IV, Deepfathom Skulker, Gravitational Shift, Windreader Sphinx, Archon of Redemption, Skyblinder Staff

In memory of DnD Characters: Ragnar

usaDiabetic on The Alliance of Kjeldor

5 months ago

Just realised you can pump Leonin Sun Standard multiple times, so could be a great late game mana sink for +5/+5 to everything.

Either way, deck looks sweet. Good luck in future battles!

usaDiabetic on The Alliance of Kjeldor

5 months ago

I can't believe nobody has suggested Glorious Anthem or Goldnight Commander yet.

Kabira Vindicator is a knight but maybe?

Path of Bravery is kinda cute but worth a look, same with Leonin Sun Standard

I would definitely cut raise the alarm, for Path to Exile or Swords to Plowshares. The alarm seems way too low impact, and you need some removal in there...swords is on theme as well.

drewjag on Armoured Purr-Beasts

8 months ago

I would cut 2 Plains to start then cut these:

You probably want at least two or three more boardwipes:

I would make room for this enchantment:

Here are some suggestions for equipment cards to replace some of the cuts I suggested above:

If you want a planeswalker, try Nahiri for her equipment bullshit:

Load more