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Leonin Sun Standard
(1)(White): Creatures you control get +1/+1 until end of turn.
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Leonin Sun Standard Discussion
3 months ago
Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.
It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:
-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.
-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.
-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.
-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.
-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.
I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?
Aether Vial would be absolutely amazing, but too rich for my blood.
Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.
3 months ago
3 months ago
EDHrec shows it in a ton of decks, but I think I'm the only one I've seen cast Constant Mists. Repeatable fog is a very different proposition than a single use one.
And every time I see a white 'go-wide' type deck without Leonin Sun Standard, I shake my head. Repeatable overrun seems pretty useful... ;)
4 months ago
Add for basic boosts:
Add for keywords:
Add for Control:
6 months ago
Would rather just remove the creature than Armament of Nyx
There are better lands than guildgates that are still cheap (like life lands)
Leonin Sun Standard is ok, but I'm not a huge fan.
Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.
In memory of DnD Characters: Ragnar
7 months ago
Just realised you can pump Leonin Sun Standard multiple times, so could be a great late game mana sink for +5/+5 to everything.
Either way, deck looks sweet. Good luck in future battles!
7 months ago
Kabira Vindicator is a knight but maybe?
11 months ago
I would cut 2 Plains to start then cut these:
- Gift of Estates as you probably won't have that much trouble with land and not a huge need for ramp. Maybe replace it with Temple of the False God
- Leonin Scimitar
- Leonin Sun Standard
- Chariot of Victory unless you really want the trample badly
- Infiltration Lens
- Skullclamp surprisingly I don't think you have consistent enough 1 toughness things to kill with this to trigger the card draw (maybe keep and try Infiltration Lens if you cut this)
You probably want at least two or three more boardwipes:
I would make room for this enchantment:
Here are some suggestions for equipment cards to replace some of the cuts I suggested above:
- Hero's Blade
- Ring of Thune
- Moonsilver Spear
- Trailblazer's Boots
- Basilisk Collar
- Bonehoard could be fun
If you want a planeswalker, try Nahiri for her equipment bullshit: