Grasp of the Hieromancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grasp of the Hieromancer

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

DBCooper on Fury of the Small

2 years ago

Great deck! I rarely see kithkin decks, and this is an awesome one!

Here are some of my thoughts on how you may improve this deck:

I feel like you could do better than Holy Strength, as far as enchantments go. Consider Spirit Mantle, which makes for a tough threat once your creature is protected from opponents' creatures, making it unblockable essentially. Furthermore, consider All That Glitters, which pairs very nicely with your Ethereal Armor to make come truly powerful creatures early. Hyena Umbra would be a great value add, giving three great effects for only one mana. Finally, Grasp of the Hieromancer would almost replicate the effect you're achieving with Glaring Aegis, and would be a great addition.

Overall you have a really cohesive deck with a clear vision in mind, and I think it looks really great. Good work!

MTGSmith on "I Will Keep Watch"

4 years ago

imoutogetyou thank you for your advice, while I understand why you suggested Selfless Spirit I think Gideon has more of a connection to Bant over Innistrad seeing as it was the first place he planeswalked too when his spark ignited and also where he changed his name from Kytheon Iora to Gideon Jura, that is the big reason why I went for a card like Knight-Captain, but the fact that when he ETB's he creates two blockers/attackers is also a nice upside. So while I thank you for your help I feel, flavour wise at least, that Knight-Captain of Eos is better suited to this deck over Selfless Spirit

As for Ravenrose I'm very sorry I can't believe I never replied to your advice! Thank you for approving the flavour aspects of this deck as it was a major focus of this decks creation for me! I just want to let you know that Gideon's Sacrifice was immediately added to the deck when I pulled one at the Pre Release and I'm currently trying to find a slot for Grasp of the Hieromancer as it fits in well with cards like Gideon's Avenger , as for God-Eternal Oketra I think for now at least I'll be leaving her out of the deck, purely for flavour reasons, now she's been killed and reanimated she isn't the god that Gideon trusted dearly on Amonkhet anymore, she goes against all her beliefs from when she was alive and that contradicts the theme of this deck, not to mention in her artwork she's aiming an arrow at Gideon and his Trusted Pegasus , although once again I think you for your help with one of my decks.

Ravenrose on "I Will Keep Watch"

5 years ago

This deck is a massive win for Vorthos! Grasp of the Hieromancer is perfect flavour. Return to the Ranks may also assist. Gideon's Sacrifice is also a good one. You may also want to add the new Oketra. Oust is iffy. Renounce the Guilds is a pretty good board wipe in this deck. This is all I have for you I am afraid.

Raven Rose

Fluffpocalypse on In Mists Lain Thick, Monsters Reign

6 years ago

moldycrow83 - Thanks for the compliment to the deck! I've taken a look through your suggestions and picked two which I thought would be useful additions: Grasp of the Hieromancer and Fountain Watch. These I think add something to the deck that it previously had none of, and that is tap-down control and artifact/enchantment protection. While it's true I was considering Sterling Grove to begin with, I decided against it for play group balance reasons, but I previously had no idea about Fountain Watch - I think it being a creature will be much easier to work in with the people I play with regularly. As for Grasp, I like your idea of being able to passively eliminate potential big blockers without having to resort to point destruction. As for the additions in other categories I passed up, I think so far I'm set on what I want for the current power level of the deck; I decided to forego the Exploration in favor of the somewhat slower Kodama's Reach and Explosive Vegetation, I like my current suite of board wipes and removal that isn't so responsive that no one can pull anything over me, and in terms of evasion/trample effects, I like where I'm at right now with the number of enchantments I have that do similar things like Rancor, Angelic Destiny, and Pollenbright Wings. This being said, pretty much all of your suggestions I can see as being totally viable in this deck, so your calls are good.

Anyway, thanks again for the recommendations! I'm glad you found the deck satisfying for the most part.

moldycrow83 on In Mists Lain Thick, Monsters Reign

6 years ago

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!

Evasion/Trample

These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown

Utility

These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand

Removal

NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1

Ramp

Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

berryjon on Pattern Recognition #27 - Enchanted

6 years ago

Ladies and Gentleman: Before you is a fine example of why the "Troll" creature type gets Regenerate.
(Hrm, there's an idea. There are 27 Trolls in the game, only two of which don't have Regenerate. I might be able to do something with that!)

Once again, you're looking at things from an extremely narrow and ultimately blind point of view. Auramancer is Common to encourage the use of Auras, as it is a readily available tool. Printing it at a higher rarity would deter players from using it.

Auramancers was last printed in a full set in Magic Origins, which had 12 Auras in it. Four of which were white - Grasp of the Hieromancer, Knightly Valor, Murder Investigation, and Suppression Bonds. Of those, Auramancer synergizes best with Murder Investigation due to the requirement of a dead creature, and with Suppression Bonds to help re-lock a creature after the card is removed.

Oh, and I'll let other people express their disappointment in your opinion of Commander. They can do that so much better than I, as I don't particularly care for it either, but I'm not going to demean it for that. It's a part of the game, and I have to accept it for that.

multimedia on Walking Dead

7 years ago

Hey aekrusty, thanks of the upvote at my Leovold Commander Elves deck. You asked for my review of your deck. It looks great, really good job constructing it. +1

I'm not going to give you a review per say, but instead some suggestions for you to consider. It appears you are going for a more budget deck as evident by the lands your using in the manabase. Because of this my suggestions will be budget, nothing over $10.

Some more low CMC auras that can help Giest:

  • Gryff's Boon, Boon can give Giest flying for 1 CMC and when he dies or it dies you can get Boon back from the graveyard.
  • Grasp of the Hieromancer, Grasp lets you clear the way of a potential blocker every time Giest attacks.
  • Spirit Mantle
  • Daybreak Coronet, Coronet is one the best auras to put on Giest and is excellent with Boon. It's price is on the higher side.

You're already using Steel of the Godhead which is great, but I think you need to take better advantage of being able to slap auras on Giest making him an even more scary threat.

Some more creatures who can protect Giest:

  • Man-o'-War, this Jelly is just a super effecient blue creature who can bounce a potential blocker out of the way for Giest.
  • Mother of Runes, Mother can protect Giest from removal and give him protection from the color of the creature who is blocking him. One downside is giving Giest protection from white or blue does destory any auras of these colors that are attached to him.
  • Umbra Mystic, Mystic can protect Giest instead destorying auras on him. She is good with Gryff's Boon.

  • Grand Arbiter Augustin IV, Arbiter is a great creature for control. Unfortunately, his price might be on the higher side for your deck.
  • More draw and more low CMC dig:

    Other than Dig Through Time and Fact or Fiction your deck lacks draw. Sphinx's Revelation is one of the best control draw spells.

    Other tutors:

    • Mystical Tutor, Being able to tutor for any instant or socery at instant speed is excellent in control decks.
    • Fabricate, Another tutor which can put a Sword into your hand.
    • Muddle the Mixture, Muddle can tutor and put any card with a 2 CMC into your hand.

    Other removal:

    Azorius Charm is an excellent control card and great with Giest.

    Other card suggestions:

    • Winds of Rath, this board wipe can kill all the creatures on the battlefield except Giest if he has an aura attached to him. This could be a very powerful spell for your strategy.
    • Faith's Reward, having some board wipe insurance is good and Reward is one of the best with Giest because it can bring him as well as all the auras that were attached to him back into play.
    • Pearl Medallion
    • Sapphire Medallion

    Everytime Giest is killed he costs more to cast him from your Commander Zone. Both Medallions can help with this cost as well as reduce the cost of all the other cards in your deck.

    Are you having problems with your current manabase? Using 14x of each Islands and Plains seems like a lot, potentially preventing you from having both colors when you need them. Consider adding more low price Azorius dual lands and budget fetches, Wilds and Expanse:

    Out of all my suggestions these are the better ones for you to consider:

    Good luck with your deck. Great job, getting #1 on TappedOut!

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