|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Starter 1999 (S99)||Uncommon|
|Portal Three Kingdoms (PTK)||Rare|
|Urza's Saga (USG)||Uncommon|
|Portal Second Age (P02)||Rare|
Combos Browse all
Creatures and lands target opponent controls don't untap during his or her next untap step.
1 week ago
I have just done some testing- you need to try Trade Routes / Tolaria West . It allows you to reliably repeat any spell- which includes locking your opponent out of the game with Gigadrowse / Exhaustion .
4 months ago
shelob144 Let's work on this together! Maybe the community of T/O will be the one to break the code. We only have about a million tap cards by now. It's high time we find a place for them.
When thinking about the deck, I typically tend to worry about its weaknesses, but there are a few strengths the deck has. I think it's more important to worry about why a deck like this can work at all rather than bemoan its often-ephemeral board control.
Tapping creatures down has the following benefits: - Prevents the opponent from attacking - Prevents the opponent from blocking - The spells are often cheap, with four mana being the maximum amount needed to spend to tap out your opponent's entire field - Synergy with a few select cards, most notably Verity Circle
I believe that tap-down control has access to one of the greatest draw mechanics in modern with Verity Circle in play. With it, a Sleep becomes mass draw + turbofog. In this way, we can play a game of attrition, keeping the opponent in a constant state of Exhaustion , while we work our way to our wincon.
... Which is where the problem begins to appear. Well, technically, problems begin to appear even before that. If the opponent has no creatures to tap, what's the point of having Verity Circle , or a tap-down playstyle at all? It's not like you can play creatures for the opponent.
Giving your opponent a creature might be bad for most archetypes, but our goal is to milk the hell out of 'em. With enough cheap draw and four copies of Verity Circle , the hope is that we'd be able to snag ourselves our draw engine. With a way to replenish our resources and keep those tap-down effects going, we don't need to worry about fighting the good fight empty-handed.
Now the problem becomes what to do with all this stall potential. Turbofog uses lots of cards like, well, Fog to stall to a mill victory, but we don't necessarily have to. Bant Turbofog can't attack because while the creatures have been temporarily rendered powerless, they can still block. We don't use fog to achieve our version of stall, we use tap effects, which render the opponent unable to block. To that end, we are capable of using creatues. Even small utility creatures like Snapcaster Mage and Vendilion Clique can become a threat if they go unchallenged.
To that end, we make use of blue's penchant for counterspell-control. Since we don't want to deny the few creatures the opponent might have from hitting the board (for reasons explained above), we can focus solely on noncreature spells. We found ourselves a really good one in our colors in Dovin's Veto . Of course, Negate is also a thing. In that way, victory becomes about hitting the opponent with small utility creatures, while tapping creature threats down and preventing noncreature threats from happening.
6 months ago
That can be pretty tough call at this point...I lean towards cutting 2x Exhaustion but It really depends on who/where you play and if you are going to bother with a sideboard or not... if your going to leave this as a 60 card "as is" kinda deck... for <$15 id say your lookin pretty solid
7 months ago
very nice deck!
8 months ago
The issue I see though, is what will your main wincon be? I think Royal Assassin on a clear board is still a bit too slow.
9 months ago
9 months ago
1 year ago
No data for this card yet.