False Summoning

False Summoning


Counter target creature spell.

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Set Rarity
Masters Edition IV (ME4) Common
Portal Second Age (P02) Common

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Format Legality
Legacy Legal
Duel Commander Legal
Casual Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
2019-10-04 Legal
1v1 Commander Legal
Commander / EDH Legal
Unformat Legal
Vintage Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Leviathan Legal
Pauper EDH Legal

Latest Decks as Commander

False Summoning Discussion

BOXES_O_MOXES on Nightveil Predator PDH

1 year ago

One more thing that just popped into my head.

The False Summoning could come out for Psychic Barrier . Seems like a better play. You probably wont have issues with the double blue CC.

mickalopagus on

3 years ago

I would get rid of False Summoning for Counterspell, or maybe even better for this deck Redirect. Most likely your creatures will be the target of removal so the latter gives you a counter + creature removal.

You dont have enough artifacts to make cranial plating worth a slot. Maybe if you are running the artifact lands but instead I would put something like Whispersilk Cloak, or some other blue card that gives your creature shroud and unbrrrrockable. I would maybe replace them with Contagion Clasp or Contagion Engine, because once you get a poison counter on someone you can do your thing with those, should your creatures get hosed. I would replace brainstorm and ponder with Tezzeret's Gambit for the draw and proliferate.

Rogue's Passage is a cheap card that wouldnt hurt this deck with a couple thrown in. You could also use a couple more cheap dual lands. 4 duals isnt enough, even if you go with a few of those lifegainers that come into play tapped/ Dismal Backwater for instance. I dont care for icy blast especially since most of your creatures are not going to hit 4 power - would rather go with Ensnare that you cast on opponents turn.

hmm thats what i see so far anyways.

Winterblast on

3 years ago

This looks like a lot of fun to play. Withering Boon seems a bit out of place though...you could just play False Summoning over it, or any other better counterspell - you have blue available anyway!

Madaraximundar on Oh sorry, you wanted to PLAY your cards?

4 years ago

Exclude, Intervene, Remove Soul, and False Summoning aren't bad ideas. Early Frost also if you feel like you want to be mean to their lands haha.

MrDilliams on Ban Sol ring?

4 years ago

So far none of these situations are incredibly unpreventable. If you have a player who uses lots of mana rocks to hit say a turn 2 Kozilek play more counter magic or artifact destruction. Here is a list of cards to effectively prevent that. Vandalblast, Path to Exile, Force of Will, Disenchant, Gleeful Sabotage, Natural State, Naturalize, Nature's Claim, Seal of Cleansing, Seal of Primordium, Abrupt Decay, Annul, Arcane Denial, Artifact Blast, Counterspell, Countersquall, Cursecatcher, Dash Hopes, Daze, Delay, Deprive, Disdainful Stroke, Negate, Essence Scatter, False Summoning, Force Spike, Illumination, Izzet Charm, Judge's Familiar, Mana Drain, Mana Leak, Mana Tithe, Miscalculation, Nullify, Preemptive Strike, Prohibit, Psychic Barrier, Remand, Remove Soul, Rites of Refusal, Rune Snag, Scent of Brine, Spell Pierce, Steel Sabotage, Stubborn Denial, Withering Boon, Journey to Nowhere, Suspension Field, Ancient Grudge, Artifact Mutation, Cradle to Grave, Crumble, Crush, Shatter, Destructive Revelry, Devour in Shadow, Divine Offering, Doom Blade, Dreadbore, Terminate, Echoing Ruin, Elvish Scrapper, Fury Charm, Glissa's Scorn, Go for the Throat, Hero's Demise, Hull Breach, Malicious Affliction, Overload, Oxidize, Pongify, Rapid Hybridization, Gift of Tusks, Primitive Justice, Rakdos Charm, Reprisal, Shattering Pulse, Smash to Smithereens, Smelt, Soul Reap, Sundering Growth, Tel-Jilad Justice, Terror, Valorous Stance, Vendetta, Victim of Night, Wear, Wretched Banquet.

All of these cards could most likely have stopped at least part of that combo. In here are a mix of all the colors in magic. And this isn't even all of the cards that could respond to that series of plays. Of course some of these are expensive, some probably are not the best for Commander. But if you sit here and say we should ban a card like sol ring because maybe someone will get very lucky and have all the needed cards for a t2 Eldrazi titan then all I have to say is maybe you should make it so your deck has responses to a t1 sol ring or a t2 Eldrazi. Commander is the format where players are encouraged to do insane things to dream of that miracle hand, but it is also like any other format. You need to build your deck to have responses if that miracle hand was to happen. Don't complain that someone always wins because they have the t1 sol ring/mana crypt/mana vault if you neglect to put adequate responses in your deck. Same goes for any big Eldrazi or a Blightsteel Colossus. Luck is a part of this game too and when the time comes that you have no response to that player with the t2 Kozilek hand just be excited that you saw a t2 Kozilek, and have fun, it isn't the end of the world, Murder could be the card on top of your deck.

TL;DR: Play cheap removal in your EDH decks in case of emergency. And Luck is a cruel mistress at times.