Remove Soul

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Chronicles (CHR) Common
Legends (LEG) Common
Promo Set (000) Common

Combos Browse all

Remove Soul

Instant

Counter target creature spell.

Price & Acquistion Set Price Alerts

10E

9ED

8ED

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Remove Soul Discussion

Vlasiax on Nobody has the intention of building a Wall

1 month ago

I've done my research in form of a list in my deck's description here: Impenetrable Shield. My deck has a little lower mana curve but works very similarly to yours :)
Also what are your thoughts on Wall of Shards and Wall of Mulch? I play both in mine deck one as a strong beater with little downside and the other as steady card draw for each turn with Wall of Kelp but it sometimes works as combo extender or emergency draw in case someone tries to exile my defenders or take control of them.
And finally I'd consider swapping less optimal cards like Remove Soul and Steadfastness for Heroic Intervention and Lightning Greaves because Arcades is the most important card in the deck and should be protected by any means

HobbyGamer007 on Nobody has the intention of building a Wall

2 months ago

Sure thing. Sorry that took a while:

Out:

In:

Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

FancyTuesday on Can I bounce creatures with ...

2 months ago

You are correct. "Casting" is a game action that takes a card from your hand and moves it to the stack, where it becomes a spell. In this case it's a creature spell, but it's still a spell. See for example: Remove Soul.

If however your friend put their creature onto the battlefield without "casting" it (for instance, with Quicksilver Amulet) then it wouldn't be a spell, it goes straight from their hand to the battlefield as the ability putting it there resolves.

hoardofnotions on Got your divers license?

4 months ago

I think I need to update the description to explain why i have so many 1 mana artifacts. It's for Salvaging Station, which has quickly turned into my primary wincon. Pyrite Spellbomb is a lot better when it can handle all the creatures with toughness 2 or less by itself (depending on my amount of mana), it can also take down one creature with toughness 4 or less by sac'ing to do two, salvaging station taps to bring it back, then sac to deal 2 more. Between Pyrite Spellbomb handling the small creatures and Aether Spellbomb handling the big ones i have a lot of control.

Universal Solvent is mostly there as a catch all answer. oh big planeswalker when i have no pressure or crazy enchantment nonsense, or silly artifact it all falls to the often unassuming universal solvent lol. It's also a cheap artifact for Jori En to get value out of it, value going in and out.

I think that Comet Storm is just a straight better card than Jaya's Immolating Inferno. Instant, no restrictions about legends, hits more things.

Cyclonic Rift isn't included because i can't fit it in a $50 budget. Wash Out is my budget substitute.

I don't think Hypersonic Dragon is necessary, I have 6 sorceries in the deck. It'd be nice obviously to cast them at instant speed but I'm not sure adding an enabler to do so is worth it.

I think that if i ran a combo, and one of the pieces was 2 CMC, I'd run Muddle the Mixture. As a counterspell, i like my counterspells to interact with everything. So no Negates or Remove Souls. The only exception I've made is to Disdainful Stroke because commander is a format where folks play big game winning spells and i want to stop that nonsense :)

I really appreciate you spending some time looking at my list, if you have a deck you'd like me to look at I'm more than happy to derpytrollerZ

Phurex on Why win when you can draw?

10 months ago

I put in Remove Soul only recently, but since it's here you make a fair point. I guess I could put in Essence Scatter taking out a non-creature counterspell like Spell Pierce or Negate if the meta I play in gets too crowded with creatures. Thanks for the suggestion!

OblivionBringer on Why win when you can draw?

10 months ago

Why, out of curiosity, is there a Remove Soul but no Essence Scatter?

neosloth on Stax Teferi

1 year ago

You would just take out your least relevant stax piece. If those decks aren't reanimator decks then graveyard hate like Tormod's Crypt can probably be replaced with a pongify, or (if there really are a lot of creature decks) Remove Soul.

Static Orb hurts our deck a fair bit so I wouldn't run it, however Tangle Wire is really good if the decks you play against don't go wide.

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