Vexing Sphinx

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Vexing Sphinx

Creature — Sphinx

Flying

Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx is put into a graveyard from play, draw a card for each age counter on it.

Vexing Sphinx Discussion

Hannah_Jael on Assault Chasm

1 year ago

I am thinking about taking out red altogether, which would remove Goblin Welder and Anger, so that I could run Atraxa, Praetors' Voice as commander to boost the counters on cards like Vexing Sphinx and Archfiend of Ifnir.

GoblinsBeatElves on Emrakul Turn 4! (Insane Combo)

1 year ago

This is kind of more of a joke than anything else, but it could hypothetically get Emrakul, the Aeons Torn our on turn 4. The Vexing Sphinx is there for infinite card draw when combined with Gilder Bairn then draw and use Laboratory Maniac to win.

MrSilk on Blasting Solemnity - Modern Competitive

1 year ago

So I really like the finks/blasting station matchup in this deck. I used to have an Esper version that ran Viscera Seer as a sac outlet, but it wasn't a wincon techincally.. Just infinite life and a Zur the Enchanter.. But his high mana cost (and also requiring 3 colors) made him unreliable.

To be honest, I only ever win with the kitchen/blasting station combo and only have the Phyrexian Soulgorgers (with the unblockable cards) as backup.. I switched to the Spirit Mantles to basically make them unblockable/unkillable by opponent's creatures. TiTi was always a consideration for the deck.. His wipes are essential for slowing the game down. I might take your advice and just take out Supreme Verdict.. But this deck doesn't really care about board wipes since the main wincon has infinite persist haha, so any board wipe will usually be one sided (in a perfect world)

my Idyllic Tutors are basically just to ensure that if for whatever reason I'm missing one of my infinite life enchantments that I have a chance to tutor for them.. Essentially having a 7x of each of my Solemnity/Unlifes, but I could likely cut one to make room for cantrips/Kira, Great Glass-Spinner/removal/countermagic card.

Unfortunately I don't think Vexing Sphinx and Jotun Grunt interact well with solemnity since they cannot have age counters on them.

As for my sideboard, other than the Auramancies/sanctities, those are just old cards that I took out of the deck for testing. I'm actually going to update it right now as well as my maybeboard reflecting possible changes. I'm a bit excited to give this a shot and see if it makes the deck run a bit smoother. Thanks again man!

Kelvin-escesare on Blasting Solemnity - Modern Competitive

1 year ago

Glad that was helpful!

You're right tokens would be very problematic; Lingering Souls could fly over your big creatures and also block them for days. I would just play more Declaration in Stones and Echoing Truths (probably sideboard) since those are great in every matchup. Ghostly Prison just seems worse; bad in most matchups, tokens can still block, and you already have Phyrexian Unlife.

You should also focus on fewer win-cons, which has lots of benefits. If you remove Finks/Blasting Station, for example, you can play Rest in Peace and Stony Silence which are nuts since you can tutor them, don't have to play dead Blasting Stations (at least play the full 4 Finks and Glen Elendra Archmage if you play the Stations), focus on protecting the huge creatures with Kira, Great Glass-Spinner, and now all your creatures are immune to small creature removal. Or you can trim down to 1 Phyrexian Unlife (still can tutor) and play more creatures, which means you're less vulnerable to removal. Removing Phyrexian Soulgorger is also nice since it's one of the few cards vulnerable to all the artifact removal. Thing in the Ice  Flip seems like the strongest of the bunch. There's no need to worry about not enough win-cons cause you can just play more cantrips in those slots. Cantrips are the most powerful things blue can play in Modern :) Of course I can see the appeal of playing different win-cons for entertainment; it's a personal decision but certainly less competitive. You can also play Vexing Sphinx and Jotun Grunt, though they don't seem great.

Speaking of Thing in the Ice  Flip, why would you even want Supreme Verdict if you have a win-con/board wipe rolled into one? Just play more cantrips to find them.

Also it doesn't seem like you're taking advantage of Idyllic Tutor. Playing a mainboard Runed Halo is basically autowin vs. Scapeshift, Storm, and Ad Nauseam and wrecks Death's Shadow and Dredge. Nevermore is also great against those decks and also Living End. Stony Silence and Rest in Peace are also too good to pass up playing at least one to tutor, even with Kitchen Finks/Blasting Station. How come sideboard only has 8 cards?

Funkydiscogod on Sphinx

2 years ago

I agree with Blue_Flame. Even with the mana rocks, it's probably going to be too slow.

Might I suggest some of the cheaper Spinxes?

I remember Vexing Sphinx's cumulative upkeep wasn't nearly as bad as it looks on paper, but paying the upkeep more than twice is too expensive. If you pay it twice, you'll have discarded a total of 3 cards, and you'll draw 3 cards when it dies to its upkeep.

Conundrum Sphinx can be crazy good if you include something that lets you see the top card of your library, like Lens of Clarity or Moonring Island.

SaifurCommander on Making a Sharuum the Hegemon ...

2 years ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

Yesterday on The Sphinxes are coming!

2 years ago

Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.

The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P

There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.

I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.

Also, considering you're running Paradox Engine and can potentially tutor for it, I might recommend Mana Crypt, Grim Monolith or Basalt Monolith, maybe instead of Ur-Golem's Eye or something.

It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.

Argent Sphinx is actually great in here I'm just realising. Neat.

It's down to preference and playstyle more than anything, but maybe (considering you're running Warden of Evos Isle) you might want to run Icefall Regent instead of Frost Titan.

You also might want to run Shapesharer instead of Mistform Ultimus, it can target itself with its ability and also the number of other nice shapeshifters you've got in your deck.

There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.

There are a lot of great sphinxes actually, whew.

Anywho, good luck with it!

square711 on Pattern Recognition #39 - Upkeep

2 years ago

For what it's worth, Verdurous Gearhulk can be an 8/8 with trample, costs one less mana and is more versatile than either of those. But anyway...

I like cumulative upkeep, if only because it appears on many of my favorite cards ever. I still want to make not-too-terrible decks centered around Jotun Grunt, Vexing Sphinx and Braid of Fire one day, and Sheltering Ancient is the best card in my favorite deck (Uh, are you sure that's a 5 and not a 2...?). You guys wouldn't believe how many times I've had someone use sorcery-speed removal on my Ancient with no creatures on their side of the board, just because they didn't realize it'd die on my next upkeep anyway.

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