Sweatworks Brawler

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Sweatworks Brawler

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Menace

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Sweatworks Brawler Discussion

Marcus_Licinius_Crassus on Metal Friends

2 months ago

I have a couple of questions.

Why are the cards organized by common? Pauper is all cards that were printed in common (paper) and released at common online.

Bastion Inventor is a cool idea, but if you make these adjustments you can improve the aggro curve and artificer value:

-2 [2] Bastion Inventor

+1 [4] Aether Chaser

+1 [4] Aether Swooper

-1 [2] Metalspinner's Puzzleknot

+1 [4] Pyrite Spellbomb

-1 [2] Sweatworks Brawler

+1 [4] Inventor's Goggles **This card works very well in your deck.

-3 [0] Bonesplitter

-1 [0] Welding Sparks This is great for the SB.

+4 [4] Thoughtcast YOU NEED CARD DRAW

I hope this redesign helps.

Merdolf_Gandlin on

4 months ago

Awesome. Have something similar I run but added 4 Renegade Tactics for card draw and to eliminate an opponents blocker. Works great with my menacing Sweatworks Brawler that I can usually drop pretty early using Inventor's Goggles and other early drop artifact cards. Pump with some Borrowed Hostility next round, swing and then cast Fling to add another degree of burn. Simple and fast. Love these types of decks. Good job.

multimedia on Artificer

4 months ago

Rilikb, welcome to Tappedout!

Because of your budget and not having access to dual lands I recommend you go with only two colors and if you must a small splash of the third with help from Aether Hub, Spire of Industry and Prophetic Prism. I wouldn't use four colors without having a lot of dual lands. You'll also going for an aggro strategy; the more colors you use the worst it will be. Not being able to play your cards when you want to. Aggro is about filling the battlefield with power in the early game using aggression, you don't want your manabase to slow you down at this stage of the game.

Consider changing your deck into two colors, blue and red possibly including a small black splash for Tezzeret's Touch keeping the artificer strategy with Inventor's Goggles, but also including improvise. I recommend blue and red because these colors give you the most amount of good artificers out of the other colors. Good artificers in these colors are:

The strategy of playing artificers with Inventor's Goggles is nice, but consider expanding on this by also including artificers with improvise. Once you get Goggles on the battlefield being able to use it not only to equip for free to artificers, but also to help improvise is good. Pia Nalaar is a good artificer for the improvise strategy because she makes an artifact. The Servos that Swooper and Chaser can make can be used to improvise. Sweatworks Brawler is a great artificer with Goggles because Goggles can help to cast him ahead of curve as well as give him 4 power with menace and 5 toughness is also nice.

I'm not going to give you a complete list that's for you to decide, but here's the starting core I would use:

This core lets you be more aggressive with Goggles and Apprentice. Goggles with Swooper or Chaser into Brawler is a nice curve. I've included Prism because it's a cheap artifact that draws a card and it can fix mana for you. Prism is also pretty good with Tezzeret's Touch if you're choosing to include it. Bastion Inventor is another good artificer with improvise although not as good as Brawler, but hexproof is powerful. You're going to want some kind of cheap main deck removal there are a lot of options, Harnessed Lightning is the best as is Incendiary Flow, it's good and even though Flow is sorcery it's better to cover a wider range of creatures to kill.

Metallic Rebuke is an improvise counterspell it gives you a mid to late game ability to counter your opponent's big creature, Planeswalker or mass removal spell. Pacification Array or Deadlock Trap are artifact options to tap down creatures and other permanents. Array is a one drop artifact which can be used to improvise if you don't need to tap down a creature or artifact.

If you're looking to include some more draw as well as improve energy production Era of Innovation is an option since it works with both artificers and artifacts both are being played.

Good luck with your deck.


brox.p on 1st take on a pauper affinity/improvise deck

5 months ago

Nice deck list.

Just playtested:

Turn 1 Sweatworks Brawler

Turn 2 Foundry Assembler

Turn 3 Myr Enforcer

Darth_Savage on Lets Budget Affinity

6 months ago

I'd suggest you sideboard Etched Champion as it doesn't help against the scourge of Eldrazi! In my artifact deck I'm experimenting with Sweatworks Brawler and Enraged Giant but I also thought about Invisible Stalker this depends on how much you are seeing Eldrazi in your meta though.

NewAgeDoom on Mono Red Improvise

6 months ago

I've kind of scrounged together a decklist out of what I could from Kaladesh/Aether Revolt to put together a Mono Red/Artifact flavored aggro deck. If anyone could give me some ideas of where I could go with it to make it a bit more competitive, that'd be much appreciated.

4 Sweatworks Brawler

4 Enraged Giant

3 Freejam Regent

4 Inventor's Apprentice

4 Bomat Courier

4 Ornithopter

4 Inventor's Goggles

4 Fireforger's Puzzleknot

4 Shock

4 Built to Smash

3 Incendiary Flow

19 Mountain

TheBaker_666 on

7 months ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

TheBaker_666 on

7 months ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

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