Sweatworks Brawler

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Sweatworks Brawler

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Menace

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Sweatworks Brawler Discussion

Wino on Izzet Improvise

2 days ago

I'm very happy to hear that you had done well at PPTQ!I like this deck so much and reading what RumAndCoke said I agree that Aethersphere Harvester feels so good with your stuff!

In my Grixis Chandra and Tezzeret Improvise I do little changes into sideboard and nothing more. But I found your way with only red and blue very interesting. I've only a doubt on Sweatworks Brawler: personally I don't like it so much because her mana cost is high and you have to use your artifact for Bastion Inventor that is the real star here!So if I were you I will drop 1 Cathar's Shield, 1 Inventor's Goggles, 4 Sweatworks Brawler and 1 Reverse Engineer and put in 3 Scrapheap Scrounger (with Spire of Industry you can have black mana to reanimate it), 2 Aethersphere Harvester and 2 Heart of Kiran.So you are more aggressive and have 4 artifact in addiction to yours.

Hope you like my suggestions!

Soulprovider158 on Grixis Is Love, Grixis Is Life

1 week ago

I'd would try and put in 2 more lands, maybe take out a Herald of Anguish and some thing else. Maverick Thopterist is a great card for this list and I feel like it's better than Sweatworks Brawler. You need all the artifacts you can get. Looks like fun!

RumAndCoke on Grixis Is Love, Grixis Is Life

1 week ago

I've found that I can push out a Herald of Anguish between turns 4-6. He's a huge target for removal but if you get him on the board he completely disrupts your opponent's game.

I really like Maverick Thopterist if I do bring him in, he'll replace Sweatworks Brawler who I've found to be a pretty average creature overall.

RumAndCoke on Reckoning of Zurgo

2 weeks ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

RumAndCoke on Reckoning of Zurgo

2 weeks ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

Tomazinhal on U/W improvise

2 weeks ago

Hello :)

I can tell you're new so I'd like to give you out a few pointers if that's OK with you.

You should whenever possible use as many 4 copies of a card as you can. Powerful cards you want to draw as many time as possible.

18 lands is too little when you have more than 10 cards that cost upwards 5 converteded mana. Maybe 24 or 25 is more suited for you.

I'd recommend going to about 3 Reverse Engineer as it's a very powerful draw spell. And if you can, fit in 1 or 2 Treasure Cruise.

The most powerful improvise spells you can should use, in my opinion, are Bastion Inventor, Maverick Thopterist and Sweatworks Brawler.

Angel's Tomb is a bad Vehicle, so maybe you could go with Smuggler's Copter if you can find any and try to squeeze a Skysovereign, Consul Flagship.

The rest I'll leave up to you, as by now I don't know if you're deviating too much from your initial gameplan.

Best of luck :)

mozz on Boros Suite Up

3 weeks ago

Hello,

Your idea is pretty good - I tested a similar build and was really impressed by Sweatworks Brawler - made me want to splash for Maverick Thopterist!

In your list I don't like that you have so many tapped lands. At least swap Needle Spires for Spire of Industry, the same goes for Evolving Wilds if budget is not a concern - I'd even play basics.

Consulate Dreadnought and Ornithopter also seem a bit out of place as they synergize with very few cards and do very little for the aggro plan. I'd play the 4th Bone Saw and in my testing I really liked 2x Pia Nalaar - especially in the mid game she is pretty good at converting the unused equipments laying around into reach. You might also try Servo Exhibition, which is great with Weapons Trainer

I'd also play a bit removal in the main, because even if you're trying to be the most aggressive deck, sometimes the opponent can stabilize with blockers - especially the GB deck if they curve Winding Constrictor into Walking Ballista or Rishkar, Peema Renegade. Besides the Declaration in Stone you play in the side Ride Down and Outnumber (although it's more inconsistent) are also options.

golgarigirl on AER Pre Release Pool - Opinions?

1 month ago

Thanks! That's always helpful, to see what you saw while building the deck, and see if there's anything else you pinpointed as strong along the way. Admittedly, this pool isn't the greatest, but one thing I really like about prereleases is you can make some really amazing decks out of what seems like the most hopeless pile.

I agree with your Red for sure...Kari Zev, Skyship Raider, Quicksmith Rebel, and Sweatworks Brawler are all strong pulls pushing you into the color, and the removal in Shock, Chandra's Revolution, and Destructive Tampering only help.

I see the appeal in the Black for more removal and evasion (and honestly, I did the same in my prerelease pool, after all...), but I feel like with the card pool you have, a bit of menace and Unlicensed Disintegration is not really enough to pull me in.

I think I would have attempted Green. Between providing energy to power your Territorial Gorger, and a Riparian Tiger (which, honestly, is better than most of the rares you can get out of the prerelease packs), those make for an excellent high end that can't be accidentally stymied by an artifact-light deck (as my Fen Hauler often was). Aside from all the energy cards, Scrounging Bandar is surprisingly good. I don't know how much use you got out of your vehicles in practice, but I feel like the Daredevil Dragster is good enough to include as well, if for nothing other than eliminating a few chumps and drawing some cards, maybe in place of the Irontread Crusher, depending on how many 3-power creatures you ended up with. Natural Obsolescence is actually worth considering in this format, given how common artifacts are.

One thing to look at in upcoming prereleases is the potential for a 3-color deck/a color splash. That depends on if there are a.) multicolor lands (none in this set) and b) other fixing (in this set Prophetic Prism and Renegade Map) in your pool. But here, we didn't really have that opportunity.

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