Artifact Creature — Assembly-Worker
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
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Foundry Assembler Discussion
3 weeks ago
Nice deck list.
Turn 1 Sweatworks Brawler
Turn 2 Foundry Assembler
Turn 3 Myr Enforcer
on My Free Deck
3 months ago
Hi, there! Welcome to TappedOut and the wonderful world of Magic!
Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?
This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.
I hope this helps!
3 months ago
You're right, I use it as a keystone for several other decks that I have been experimenting with, idk how I forgot about it here. I have updated it to remove the Foundry Assembler and replaced it with Sram's Expertise expertise.
4 months ago
honestly, you should get rid of Foundry Assembler because you're only running nine artifacts. You could possibly get it out, but a 5 mana 3/3 isn't effective. Also, Aether Herder isn't a great card. You should rid them for a couple of Rishkar, Peema Renegade and an Unbridled Growth.
5 months ago
Ah, stupid me. Thanks for the comment, Tk4890. I completely didn't notice that the net isn't standard.
For the fabricate cards, there's only 5 options in mono black. Fen Hauler is one of them and another is Foundry Assembler which I just don't like. I feel like the Hauler is almost a new Gurmag Angler that's a bit harder to cast but a better attacker in a format chalk full of artifacts. The card I really want more of is the Herald of Anguish cuz that's just good. I just don't have a deck set yet. My other options are Sly Requisitioner and Barricade Breaker. I wanna pick up a few more of the Requisitioners before I try them out but I gused I just overlooked the Breakers.
As for the "draft chaff", you're probably right. The Poisoner was an all star in my prerelease and I thought it might transfer over a bit but it hasn't been too hot in play tests so far. I keep the Familiar in b/c it's an artifact and it has etb and dying interactions which is nice, but I just need something that can replace it. If you have any ideas, please share them.
Anyway, thanks again for the comment.
5 months ago
Wow, you had good cracks.
I just realised how good Kari Zev is at enabling Revolt.
I went 2-1-1 with this list at prerelease.
1x Aetherwind Basker
1x Consul's Shieldguard
1x Foundry Assembler
1x Ghirapur Guide
1x Glint-Sleeve Artisan
1x Hidden Herbalists
1x Kujar Seedsculptor
1x Maulfist Revolutionary
2x Prizefighter Construct
1x Sage of Shaila's Claim
2x Prey Upon