Sprouting Renewal


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all


Sprouting Renewal


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Choose one —

  • Create a 2/2 green and white Elf Knight creature token with vigilance.
  • Destroy target artifact or enchantment.
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Sprouting Renewal Discussion

djnewellmit on Shalai, Protector of Elves

1 week ago

Any thoughts on sideboard Reclamation Sage vs Sprouting Renewal? I'm particularly thinking about opponents' Ixalan's Binding, Conclave Tribunal, and Experimental Frenzy. Rec Sage will answer those when I bring it in. In the case of Experimental Frenzy, I may not see one after siding in the enchantment removal so having a 2/2 vigilant body as an option is nice. The deck is running some maindeck removal in the form of 2x Vivien Reid.

Nillstan on Selesnya Vehicles

3 weeks ago


First off, thanks again bruv. Glad you like it. Thing is dumb, strong, and just plain old fun to pilot.

I actually considered path mb, as bigger boys means easier crewage and stuff like that. It ended up not working too well overall, but wasnt useless. So I sb'd it to see if I could find something better. So far that's a no.

As for the mb Sprouting Renewal, I tested that as well. It was great as a tempo card and functioned well in its place. That said, that wasnt where I wanted this deck to go. I built a tempo version (the very first version) and it just wasnt fun. This thing doesnt really adhere to anything. It just does. And it's way more fun. I figured that renewal's overall value was nearly too good to pass up, so sb'd it, and its proven great in many a game.

I'm currently testing with weatherlight and sissay to see how well they work out.

5c0r910n on Selesnya Vehicles

3 weeks ago

First of all, good outrageous, it made me giggle just thinking about it

another thing i thought about was having Path of Discovery in the mainboard? I think there a bunch of decks around that are slow enough to make this work, plus the only thing that kill is it conclave tribunal, assassin's trophy, and holy nova. So i think it actually worth it. Because outside of Conqueror's Galleon  Flip you don't have alot of value, and your curve is pretty low to begin with. Also you should look at maybe swapping some things out for Sprouting Renewal, its a pretty good card for tempo purposes, and i think it fits well in the deck.

RzrBladeMontage on Wall Tribal (Best Defense = Best Offense)

1 month ago

Thanks for replying so quick DangoDaikazoku! I have indeed watched After Story. No lie, I sobbed.

Thanks for your recommendations on the 3 drops, I was thinking a few of those as well. After looking over some more cards on Gatherer, I came up with a couple more ideas as well, if you wouldnt mind giving me your opinion? I know you're not used to the standard meta, which is totally fine.

The ones I'd like feedback on, and why I chose them, are these:

Main Board:

Chromatic Lantern, replacing 2 Pillar of Origins, opening another two 2 drops, which I would replace with Amulet of Safekeeping, Blink of an Eye, Board the Weatherlight, Discovery / Dispersal, Find / Finality, Revitalize, Root Snare, Search for Azcanta  Flip, Song of Freyalise, Thaumatic Compass  Flip, or I could add back some more walls.

March of the Multitudes, with the ability to convoke, this could be an alternate win condition, just in case my Arcades, the Strategist gets taken out somehow.

Militia Bugler, this allows me to scry 4 and grab any Wall I want, or Tetsuko Umezawa, Fugitive.

Quasiduplicate, for extra Walls, plus Jump Start.

Ritual of Rejuvenation, for life gain plus card draw

Wayward Swordtooth, land advantage, plus possible win condition

Side board:

Sinister Sabotage, counter spell, plus surveil to potentially get rid of something I dont need.

Slaughter the Strong, could potentially board wipe my opponent

Sprouting Renewal, convoke, plus 2/2 creature, or artifact/enchantment removal

Sylvan Awakening, potential alternate win condition

Unwind, counter plus untap lands

Broken Bond, artifact/enchantment removal, plus land advantage