Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
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Wind-Kin Raiders Discussion
1 week ago
This is my Tezzeret deck that was made on a budget:Creature spells (13):
4 x Dhund Operative
2 x Bastion Inventor
3 x Wind-Kin Raiders
2 x Sky Skiff
3 x Prophetic Prism
4 x Servo Schematic
2 x Treasure Keeper
Enchantment Auras (3):
3 x Tezzeret's Touch
2 x Reverse Engineer
8 x Swamp
12 x Island
It's pretty lack luster and could do with some more powerful monsters but it seems okay for a budget deck
2 weeks ago
Maverick Thopterist should be an auto include here! Four of!
3 weeks ago
I ran Inventor's Goggles and Wind-Kin Raiders before I added red into the deck. I may have to revisit the goggles because they're pretty nice with the free equip. Maybe swap out two of the maps. I have noticed that about half the time my maps don't actually get used for anything other than improvise anyway. I'll have to do some testing.
1 month ago
I have had a few fun times creating standard decks that utilize energy production to secure victory. Shielded Aether Thief would probably be a better replacement for Shipwreck Moray. It is 2 mana cheaper than the moray, and you gain energy anytime it blocks. The energy gain can be used to fuel this three artifact combo: Decoction Module, Fabrication Module, and Animation Module. The modules can feed each other as long as you have the mana and can pump your creatures to lethal levels. Land wise, some immediate additions would be Aether Hub, Simic Growth Chamber, and Sandsteppe Citadel. After that, look for as many dual lands in those colors as possible. I would replace Wind-Kin Raiders with Empyreal Voyager as the voyager is cheaper, has trample, and provides as much energy that it deals a combat damage. Token generators to consider adding are Oviya Pashiri, Sage Lifecrafter and Master Trinketeer. Two decent token generators in blue for your deck would be Thopter Spy Network and Sharding Sphinx and they can help trigger each other's effects. You could also replace Multiform Wonder with Electrostatic Pummeler. Hope that helps!
1 month ago
Instead of Wind-Kin Raiders you could go for Barricade Breaker, which gives you more aggro and synergizes better with your other improvise spells. Same goes for Metallic Mimic, as it can boost your artificers (while equipping Inventor's Goggles to itselves) an can be used to pay for your improvise.
1 month ago
1 month ago
If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.
Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.
I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.
To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.
Hope that helps :]