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Enchantment (38)


I've always dreamt of making a mono-blue deck and this is it!

The basic premise here is to gain card advantage with the commander's ability, drawing more cards and stealing more creatures. The hope is that the more players target my stuff the more cards I'll get to draw.

Ultimately I want to draw myself to within a few cards of decking myself and then play the Laboratory Maniac for a bleu-cheesy win; and we all know how stinky that can be.

Of course, I have the stolen creatures and some other typical bleu trickery to perhaps win before I draw myself to death.

There are numerous combos and synergies in this thing which I'm listing in the comments below.

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Revision 22 See all

(6 years ago)