Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Strategic Planning Discussion

DeVerbalen on Murktide Modern Dredge

3 months ago

You could replace Thought Scour for Strategic Planning, this way you make sure you mill the cards you want to mill and don't get screwed by chance. Sinister Sabotage or Counterspell could be a replecement for Remand. I do think Balaam_'s idea of adding Thoughtseize is very beneficial to your deck, it alows you to create a safer environement for Murktide Regent.

YetiritterTom on That's All (Mer)Folks!

3 months ago

I'd suggest cutting some of the mana rocks like Commander's Sphere and Sky Diamond to make room for the green ramp cards, just because they're more vulnerable to board wipes.

I'm personally not a fan of cantrips in commander, so maybe switch out cards like Adventurous Impulse , Charge Through and Strategic Planning for some of the draw spells with bigger impact like Military Intelligence or Tatyova, Benthic Druid .

Another thing I don't really like in EDH are bounce spells. I'd suggest switching out Into the Roil or Galestrike etc. for the permanent removal I suggested.

Cheers!

multimedia on Your Local Aquarium

4 months ago

Hey, well done on a low budget, nice flavor of sea creatures.

Consider expanding on looting? Looting is draw and then discard.

A reason to play more looting is to have more instants or sorceries in your graveyard for Octavia. Another reason is Wonder which is a card you want to discard and when it's in your graveyard and you control an Island gives all your creatures flying especially Octavia. Pair the flying effect of Wonder with Stormtide Leviathan who's a big sea creature upgrade. He makes all nonflying creatures unable to attack, but Wonder gives all your creatures flying.

Whelming Wave will consistently wreck your opponents creatures and not bounce your creatures including Octavia. Sol Ring and Arcane Signet are staple budget mana rocks in Commander. Kefnet's Monument reduces the mana cost all of your blue creatures and each time you cast a blue creature you get to tap an opponent's creature who could be a blocker.

Sea-Dasher Octopus and Thought Sponge are some small sea creature upgrades. Deep-Sea Kraken is another budget big sea creature upgrade. It's ability to remove time counters from itself whenever any opponent cast a spell is good in multiplayer Commander.

Good luck with your deck.

Epicurus on If I come back as a Zombie I'm eating you first!

1 year ago

I agree with the above comment from oeliberti, and would add Forbidden Alchemy, Mission Briefing, Strategic Planning, Taigam's Scheming. Also, though, Enter the God-Eternals.

And finally, Ghoulcaller Gisa may not be a zombie, but she's a zombie factory like none other.

Ok, Cherries Jubilee, and that's it.

moxxem on Izzet Drakes [BUDGET COMPETITIVE]

1 year ago

drummerboy22 thank you for your feedback. Unfortunately, Radical Idea and Chemister's Insight do not fit in the deck. They both were in my first build when it was more midrange deck which afterwards didn’t prove to be competitive. When I switched to aggro I found that the main idea is to win by turn 6-7. To do that we need to play and/or cycle many cards and jump-start cards are a bit expensive for that purpose. For example Radical Idea in regular situation would draw a card and +1 drakes while Strategic Planning for the same fills your graveyard with up to 3 spells and provides you a choice from among 3 cards. What about Temur Battle Rage I feel it is one of the key card in the deck but I don’t see any cuts for it. Usually by turn 5 you will anyway get it even with 2 copies as you really fast cycle through the deck.

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