Mirror-Mad Phantasm

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Mirror-Mad Phantasm

Creature — Spirit

Flying

: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

StratM on Muldrotha, the PermaGrave

2 months ago

rambunctiousOrator, The Great Henge and Archon of Cruelty make more sense to me now. When I currently play this deck in its current state I tend to not play many cards from my hand. So the Flash cards you recommend wouldn't work to well. And like you said I don't have the best reanimation targets yet for The Scarab God to work. Maybe with the additions of The Great Henge and Mulldrifter that would allow me to play cards from my hand more. Because as of now the current way I have played this deck is ramp into mill, until I get my win con. Usually using Mirror-Mad Phantasm or Forgotten Creation to do so. I do have some synergy for landfall stuff with Tatyova, Benthic Druid and World Shaper so Avenger of Zendikar could be a fun addition in combination with those two. But I feel like to pull some of this stuff off, I would need a lot of mana.

Jack32226 on Rot and Ruin (Muldrotha EDH)

3 months ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

wallisface on Creature Collab

4 months ago

BlueSnakeMagic personally i’d be going with 22 lands. Mainly i’d suggest not playing as many copies of the legendary land either - drawing second copies of it when you need land will suck. 1 copy should be plenty imo.

Splashing for Skaab Ruinator feels good. You’d prolly also want to then include Hedron Crab for self-milling (and buffing it by including as many fetchlands as you feasibly can afford). Blue is also good for Glimpse the Unthinkable, though it would mean you wouldn’t be able to run your companion.

I would avoid Mirror-Mad Phantasm… its mana cost is waaay too high to be useful, and its very easy to kill before it can use its ability.

BlueSnakeMagic on Creature Collab

4 months ago

This is fair. Never really been sure how to finagle with land count but... That is fair. Any suggested number.

(Also noted. I forget 'outside of the game' means sideboard, it's not super common I see it)

Also also- Thoughts on splashing blue for Skaab Ruinator or Mirror-Mad Phantasm, namely the latter for a massive surge?

temeref on Traumatide

7 months ago

mlequesne, hey, fair warning, big ol' blurb incoming. I really appreciated you getting my thought train going again since it's lead to a really fun night of brainstorming ways of getting the Isochron Scepter combo into the list and I wanted to talk about it a bit.

Initially I was skeptical about the combo since Dramatic Reversal didn't target anything or provide too much on it's own. That said, I still don't think it's the perfect new addition, but it's definitely not useless. In playtesting it usually ends up being used as a minor ritual to net 1 mana. On the other hand, Isochron Scepter is an AMAZING new addition. Like, I didn't realize how many solid targets I already had in the deck for it! In the realm of infinites, for 7 mana both Path to Exile and Tithe loop with Emeria Shepherd and Repository Skaab as long as any Plains remain in the deck, and I can replace Reanimate with Shallow Grave to loop Repository Skaab since it sacrificing itself gets around SG's EoT exile. For just solid value being able to cast Lim-Dul's Vault every turn for Axis of Mortality seems nice, being able to fill the graveyard with Entomb is a decent option as well, and of course there's always Swan Song. On the rare occasion that I do get Dramatic Reversal on the scepter, Cephalid Illusionist can actually mill the whole deck and win like that, Verity Circle can tap everything forever, Vilis, Broker of Blood gets silly, Magus of the Bazaar and Mirror-Mad Phantasm mill as much as needed... honestly the options are crazy.

Anyways just wanted to say thanks again for getting me back in the groove. I've already ordered in the new additions and can't wait to get them sleeved up.

Cypher35 on Muldrotha Wincons/Infinite Combos

1 year ago

I've been playing my muldrotha deck for about 2 years now, and here's some of my favorite combos to use

Muldrotha, the Gravetide + Timestream Navigator + Cellar Door to get infinite turns/zombie tokens

Muldrotha, the Gravetide + Mindslaver works best in a 1 v 1 but can be a useful political tool and can help take a player out of the game.

and any other wincon works around cards like Mesmeric Orb , Fraying Sanity (cast on self) Mirror-Mad Phantasm , Altar of Dementia , and one of either Jace, Wielder of Mysteries or Laboratory Maniac ( Thassa's Oracle also works but I haven't gotten my hands on a copy yet so it's not in the deck) and simply works to get as many cards in my graveyard and then win with the Lab/jace.

there's a lot of strategies and EDHREC has a great page dedicated to combos within certain commanders or color archetypes, so I'll link muldrotha's here

https://edhrec.com/combos/muldrotha-the-gravetide

hope this helps!

TriusMalarky on Any Complicated Commanders?

1 year ago

Mairsil, the Pretender . Best win con is Mirror-Mad Phantasm , Dread Return and Thassa's Oracle . Make sure not to include Demonic Consultation or Tainted Pact if you're staying on lower power, but you can add them if you go cEDH.

Buried Alive , Gamble and Entomb are all really really good with Mairsil as lower-priced tutors.

You get tons of fun synergy, but the best things to have caged are Arcanis the Omnipotent , AEtherling , Staff of Domination , and Lazav, the Multifarious . Include Civilized Scholar  Flip and Necrotic Ooze , and you get another way to mill your deck with Scholar + Ooze/Lazav + Golgari Thug / Stinkweed Imp .

You can run infinite mana combos with Gilded Lotus and Quicksilver Elemental and any way to untap like Horseshoe Crab or Cinderhaze Wretch .

There's also a ton of random infinite loops possible with Mairsil, as well as great ways to get tons of value. You are really reliant on your commander, but then again you also only need to cast Mairsil again and you can get back into the game.

Oh, and Tim. Hell's Caretaker 's Legends printing art is awesome.

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