Creature — Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
|Have (2)||winterwind10 , Benniator|
Printings View all
|Mystery Booster (MYS1)||None|
|Modern Horizons (MH1)||Common|
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Duel Decks Anthology (DD3)||Common|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Battle Royale Box Set (BRB)||Common|
|Starter 1999 (S99)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Man-o'-War occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 month ago
Wild Wanderer seems somewhat weak. If you're really intent on having a creature with that effect in addition to the Farhaven Elf already present in your list, I'd recommend Nissa, Vastwood Seer Flip. Yes, they can both be cascaded into by Maelstrom Wanderer, if that's the manner in which you're aiming to utilize them, though that wouldn't appear to be the case, and yes, Nissa only grabs basic Forests as opposed to any manner of basic, yet that seems to be the basic land you're running the most of in the first place. In my opinion, Nissa's a pretty significant upgrade compared to Wild Wanderer. Another suggestion for a card with which one could potentially replace Wild Wanderer, though it doesn't ramp you (though who still wants to be ramping one pip with an otherwise low-impact four drop anyway?) would be Man-o'-War.
1 month ago
- I still think Mirrormade for Homarid Spawning Bed is a good swap.
- I'm not convinced that removing Azami, Lady of Scrolls is the best choice for a swap. I do have limited wizards now, but with her and Braids, I'm looking at up to 3 cards (counting my draw step) during my turn (although I'd use the tap ability on an opponent's end step). Now I'm thinking a better swap would be either Reef Worm or Man-o'-War.
- I was also looking at adding Voracious Greatshark and/or Sea-Dasher Octopus.
1 month ago
carpecanum Thanks for the excellent suggestions. I'm thinking about removing Man-o'-War OR Azami, Lady of Scrolls for Deepchannel Mentor and then replacing Mirrormade with Homarid Spawning Bed. Thoughts?
1 month ago
I would add in some redundancies to the bouncing creatures. Man-o'-War, Dream Stalker, Kor Skyfisher, and Stonecloaker (especially good cause flash and also grave hate). Cloud of Faeries also does good work when comboing with Aluren and a bounce source.
Speaking of bounce sources, more redundancies! Words of Wind and Overburden (This card is important as it combos out with Shrieking Drake and is generally a strong card. You won't care about bouncing lands cause chulane will put it right back into play).
Now what to do with all the mana in the world you could want and all the casting you could want? Well, Aetherflux Reservoir and Brain Freeze come to mind. Also, Words of Wind doubles as a win con by bouncing everyone out of the game entirely. Similarly, Words of Wilding can give you as many bears as you want to swing with. These Word cards will help save that mandatory draw from Chulane as your deck empties out. (And on the chance your playgroup allows some UnCards, Crow Storm is quite the funny win con)
How are you gonna get these cards quickly and consistently though? A couple more draw engines wouldn't hurt. Beast Whisperer and Guardian Project are both strong when playing a "I must cast all the creatures" deck. Abundance and Rhystic Study aren't too bad either.
2 months ago
The site won't find Man-o'-War when I'm trying to add it to my deck. Additionally, the card search can't find it either.
3 months ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!
3 months ago
Version 2.1. Mystery booster draft best picks. -Moldervine Reclamation, +Kin-Tree Invocation // -Bedeck / Bedazzle, +Azra Oddsmaker // -Ethereal Absolution, +Zealous Persecution // -Castle Embereth, +Artisan of Kozilek // -Gate Colossus, +Renegade Map // -Clockwork Servant, +Sigil of Valor // -Diamond Knight,+ Bomat Bazaar Barge // -Griffin Protector, +Cast Out // -Shining Aerosaur, +Dictate of Heliod // -Battlefield Promotion, +Cartouche of Solidarity // -Terror, +Skeletal Scrying // -Raging Goblin, +Ghitu Lavarunner // -Ancient Hellkite, +Flametongue Kavu // -Overgrowth, +Grapple with the Past // -Unsummon, +Man-o'-War // -Chillbringer, +The Mirari Conjecture // -Thunder Drake, +Sigiled Starfish
5 months ago
With only 10 creatures that cost or less, those first few counters on Animar are slow and unreliable. I would recommend more early mana creatures and you've got options.
Wild Cantor is a turn 2 Animar option.
Cloud of Faeries type land reuse is great at any point in the game but especially early.