Eye of the Storm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Eye of the Storm

Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

SaberTech on Dissident Storm

1 month ago

You do have a lot of cantrips and rituals, although I would consider running Dark Ritual as well. It's the most mana efficient ritual, and being able to cast Necropotence turn 1 or suddenly flash in an Opposition Agent off of just one open black mana is pretty strong. Brainstorm would be worth considering but I don't think that you have enough ways to shuffle your library right now to get the most use out of it. Maybe if you upped the number of fetch lands that you are running. Night's Whisper is a possible consideration for another cheap draw spell.

I do think that some of the top end of your deck could be replaced. Too many expensive storm payoff cards means that you have a higher chance of having them clogging your starting hand and first few draws, which is rough for a deck that wants to be setting up and casting a bunch of cheap spells. I really think that Eye of the Storm should go because there is a high chance that your opponents may get to benefit from it more than you do. You could replace the more expensive cards with wheels and card draw engines to help you keep your hand full and find your remaining win conditions faster. Windrider Wizard or Jhoira, Weatherlight Captain could be worth considering depending on how mana artifacts vs spells your final list ends up running. Gale, Waterdeep Prodigy can help you cast more spells in a turn but might not be what you want if you are hoping to stock up your graveyard for Underworld Breach.

You may end up needing a couple more board wipes depending on your meta. If everyone in your play group is just aiming to hit their combos the fastest then you may not need to worry about being beaten down by creatures before someone combos off and wins the game. If you are facing a bunch of creature-focused decks then more board wipes like Toxic Deluge may be necessary.

Hindering Touch doesn't seem like a strong enough counterspell to be running in Bracket 4. There is always Force of Will or Pact of Negation, but another one that may be worth considering is Muddle the Mixture for its option of being a tutor. It can grab Brain Freeze or Underworld Breach, and if you add in the dramatic Scepter combo then it can grab those cards too.

Rhadamanthus on Does Shiko and Narset, Unified …

4 months ago

To that last question: in general, the text of a card is always talking to its controller, unless it's specifically giving a different player an instruction or the effect would only make sense if some other player was involved. A copy effect that just says to make a copy of something is only talking to the controller of the copy effect, so that player is the one who will make a copy. If someone else is supposed to make a copy then the text of the effect will say so specifically, like on Bonus Round, Eye of the Storm or cards with the Demonstrate ability like Excavation Technique.

KongMing on "You've Heard of Chaos Theory?"

11 months ago

Thanks for the comment and reading the description bjgivesbj! Yeah, Forced Fruition is great at flooding people with options while simultaneously functioning as a one-sided doomsday device.

I have considered Mind's Dilation and Well of Ideas before, but I haven't included them for the same reason I haven't included Eye of the Storm, they're just a little high on the CMC. I might consider putting Mind's Dilation in, but the other two are too high cost to be that symmetrical.

I have considered Grip of Chaos, but it introduces just a tiny bit too much chaos for this deck. This deck functions best when its Disruption is reliable, and Grip of Chaos just messes with our plan too much.

Cultural Exchange might work, since often this deck doesn't care about who controls the creature (like Ian), just that they are on the battlefield. But I don't know, it might be too situational to be good. (I do use this card in my Xyris deck, great in that.)

Storm Cauldron is interesting - it means if people take lands out of a Share the Spoils or Thieves' Auction pile, that those lands would end up going back to their owner. Possibly... But this might attract too much aggro our way, without us being able to actually shut down reliable play.

Shared Fate is interesting at first, but that would just turn into everyone putting the gun to my head and exiling my library when I force them to draw a bunch (like with Forced Fruition. They cast two spells and exile fourteen cards from my library? And then cast Pongify from those cards to get seven more? HA!). It has WAY too much potential to backfire once people realize what they can do. Nope.

LilianaGordon on "You've Heard of Chaos Theory?"

2 years ago

Have you thought of Eye of the Storm or Grip of Chaos? I have them in my chaos deck its fun

Gidgetimer on If I counter a spell …

3 years ago

Lightning Bolt will stay in the graveyard. "Cast" triggers are zone change triggers, Eye of the Storm is looking for an instant or sorcery card to be put on the stack. During resolution Lightning Bolt won't be found in the zone it is expected to be in (the stack) and the part of the ability attempting to exile it won't do anything.

Eye of the Storm doesn't target the spell that triggered it and doesn't say "if you do" so you will still copy the exiled spells and will be able to cast the copies.

603.6. Trigger events that involve objects changing zones are called “zone-change triggers.” Many abilities with zone-change triggers attempt to do something to that object after it changes zones. During resolution, these abilities look for the object in the zone that it moved to. If the object is unable to be found in the zone it went to, the part of the ability attempting to do something to the object will fail to do anything. The ability could be unable to find the object because the object never entered the specified zone, because it left the zone before the ability resolved, or because it is in a zone that is hidden from a player, such as a library or an opponent’s hand. (This rule applies even if the object leaves the zone and returns again before the ability resolves.) The most common zone-change triggers are enters-the-battlefield triggers and leaves-the-battlefield triggers.

doodkyle on If I counter a spell …

3 years ago

If I cast Lightning Bolt with Eye of the Storm on the battlefield, eye of the storm triggers, then an opponent casts Counterspell on the lightning bolt, what happens? Does the lightning bolt get exiled from the graveyard, or remain in the graveyard? Will I still get to cast everything exiled with eye of the storm?

Lanzo493 on Idea for a deck, but …

3 years ago

Cards that come to mind are Heartwood Storyteller, Hive Mind, and Eye of the Storm. Knowledge Pool, Inniaz, the Gale Force, and Xantcha, Sleeper Agent seem to fit the strategy in different ways. There's also the old temp cards like Tempt with Discovery. There's even some combat oriented cards like Combat Calligrapher, Breena, the Demagogue, and Belbe, Corrupted Observer.

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