|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Common|
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Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Conjurer's Bauble Discussion
3 days ago
1 month ago
Also consider Thousand-Year Elixir for "haste". Additionaly, while not being competitive, you can have Thousand-Year Elixir + Teshar, Ancestor's Apostle +2x Emry, Lurker of the Loch for infinite self-mill followed by reviving Laboratory Maniac
2 months ago
Joe_Ken_: Yeah, the boros counterspell stuff is due to my playgroup (and the cEDH community in large) being very blue heavy. But if your playgroup doesn't play a huge amount of control then more power to you.
I run Conjurer's Bauble primarily as a way to recur lost combo pieces. White white can kind of do it, I like bauble as it acts not only as a cantrip but also forms a recursion loop with Auriok Salvagers (and a combo loop if you include Lion's Eye Diamond ). Objectively its ok, but subjectively I really like the card.
As for Umezawa's Jitte , it's basically just repeatable removal. It's great for killing mana dorks/stuff that's causing you issues and it also turns Aurelia into a 3 hit clock since you can give her +4/+4 every time she connects.
2 months ago
enpc Love the deck and I could imagine opting back to Helm of the Host combo back in my other deck with removing some of my big beatstick angels that don’t really do too much. I think I will also pick up Sword of Fire and Ice , Wheel of Fortune , as well as Endless Atlas for the deck for some good card draw. Other than that I don’t think I’ll go for some of the Boros conterspell stuff you have going on since my groups normally don’t run too crazy of cards in their deck that require a counterspell rather than a Boros Charm or Teferi's Protection
2 months ago
TerminalMarch Wow, I totally forgot about Wear / Tear , thanks for that one. As for the other 3, Conjurer's Bauble is already in the deck but the other 2 were not and they're definitely strong (probably stronger than Darksteel Relic , which has absolutely no utillity).
2 months ago
As I mentioned before, the deck as it is consistently storms out a win on Turn 6. This means at most, I can Chain of Vapor myself for 7 targets (initial + 6 copies from sacrificed lands) off of one blue mana. However, I can Retract all of my artifacts for that same one blue mana, which is far more powerful for continuing my storm count and combo triggers, and doesn't require me to blow up my own land to do it. Like you recommend, I typically save the self-bounces of Retract, Hurkyl's Recall , and Paradoxical Outcome for the turn I am going to win, since they easily double my storm count on their own. Much more effective for this deck than Chain of Vapor, at least in that regard.
I typically do save Krark-Clan Ironworks and Aetherflux Reservoir for the turn I am confident they will lead to a decisive victory. I am also not terribly worried about them getting targeted down in general, since the most common type of removal is creature-based that makes Jhoira the weakest link in the chain. Once she is off the field, this deck grinds to a crawl, and 4cmc to replay her is costly when the top of the curve is 5. 6cmc or more from Commander Tax can easily slow this deck down to the point that it simply can't win. I am not doubting how powerful Chain of Vapor is in general; but I simply do not see how me spending the mana on a spell that my opponent will use to shut off my engine and slow me down is worth including in this decklist. That seems like I would be playing against my own self-interest for a single tempo play, when that isn't what this deck is trying to do.
I do realize I "literally just die to like any interaction at all". That is by design. Since my playgroup is predominantly medium to medium-high competitive decklists (ranging from 50% to 80%), leaving this deck wide open to disruption was an easy and effective way to lower its power-level. There are a few incidental things that can help a bit with protections ( Aether Spellbomb bouncing Jhoira to protect against wipes or get another problem creature off the field; Herbal Poultice as a one-off regenerate to protect Jhoira from a destroy effect; Feldon's Cane and Elixir of Immortality to protect against self-decking, mill, and/or graveyard hate like Bojuka Bog; and Codex Shredder to return destroyed win-cons from the graveyard to my hand for some minor recursion), but otherwise it wasn't a primary focus.
Also note that Conjurer's Bauble is already in the decklist. That is the second recommendation you made that I already have.
Lastly, most of the "pricey" cards in the decklist ($5 or above) were cards I already owned, or were able to acquire for a lower price than listed here on the site (such as purchasing the Engineered Explosives from my friend for only $8.00 as opposed to the CardKingdom price of $18.00; or the Aetherflux Reservoir that I traded for at no monetary cost). ~$26 is the cheapest I can find Mana Vault on CardKingdom and even Lotus Petal is ~$9.00 at the low end, both at less than Near Mint conditions. While they are incredibly effective at what they do and would help the deck tremendously, they are simply too far outside of my budget for a single card, especially when they don't directly represent win-conditions the way that Aetherflux Reservoir does. I am certainly planning on buying a copy of Lotus Petal or two eventually, since it is much more within my general budget for purchasing, but at the moment it is simply not an option for me.
2 months ago
using Chain of Vapor on yourself is one of the more degenerate things you can do...also you would only ever do it if you were going to win that turn.
I don't see why you would ever play like Krark-Clan Ironworks or Aetherflux Reservoir and then pass the turn expecting those cards to live. you should win if these cards ever stick so I don't see why a problem like getting chain of vapored ever matters (except when like jhoira or another dork gets bounced).
Also you literally just die to like any interaction at all
2 months ago
Also, while it isn't super cheap (money wise), I would recommend running Wear / Tear in place of Disenchant. Wear / Tear can be picked up for under $2
Conjurer's Bauble occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%