Launch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Launch

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

When Launch is put into a graveyard from play, return Launch to its owner's hand.

StopShot on Building my first WUBRG (almost) …

2 years ago

The decklist is in its very early stages of development. It's an Esika, God of the Tree  Flip commander deck, but I only want to cast the back-half The Prismatic Bridge to consistently play my pet-card Evershrike as my real commander. Evershrike is not legendary and my playgroup is against the idea of me building Evershrike as the commander due to it not being legendary, which is why I'm using Esika as the commander to build my Evershrike EDH deck legally.

This deck is on a budget - most cards should be under a dollar, with the occasional exception being under two dollars and bombs/must-haves being under five dollars if they're exceedingly good/synergistic with the deck's mechanics. Cards listed over $5 I already own.

Deck:


Evershrike Prototype

Commander / EDH* StopShot

1 VIEW


Because of how The Prismatic Bridge works, to ensure Evershrike is tutored 100% of the time it has to be the only creature card in the 99 along with no planeswalkers. I think this is a fair deck building restriction as it's a trade-off to having access to all 5 colors.

I'm not used to building in 5 colors. I don't own any green staple/ramp cards and green is not really a color I want to lean too heavily into. That being said I feel like I might have gone overkill on the mana rocks. Tips on color fixing would be appreciated. I want to cast The Prismatic Bridge consistently, but I want my deck to rely on only two or three colors to cast most spells.

Because of Evershrike's ability to self-reanimate it doesn't need to use a command zone to ensure its longevity. That being said, spot-removal that exiles and graveyard hate is a death sentence for this deck and thus it's important the deck runs many efficient answers around exile effects, such as a high density of 1-mana auras for emergency reanimations and creature sac-outlets to dodge exile and creature-steal spells and abilities.

I'm not quite sure what direction I should take the deck's arsenal of removal spells. Counter magic would be best against exile spot removal whereas destruction spells work best against graveyard hate permanents.

Lastly, cards like Despondency and Launch are in the list to ensure I always have an aura in hand to reanimate Evershrike with.

carpecanum on Chicken of the Sea

2 years ago

Aquitect's Will to replace Convincing Mirage probably. I have also had good luck with Launch and Octopus Umbra .

In order to get your boss out before blockers exist it helps to get her out on turn 2. Saprazzan Skerry and Svyelunite Temple are some of the only cards that can do that.

Other people often go voltron so Grip of Phyresis hurts them and helps you.

This is one of my favorite commanders. The amount of ramp from Thada is amazing and exiling combo pieces is just as useful. Try to steal Double Strike equipment early and exile two artifacts at a time, or artifacts that double triggered effects.

carpecanum on Crustacean Altercation

3 years ago

Instead of Levitation you could use Launch. It can be recast and its not like you have a bunch of creatures to give flying to.

Twisted Image is a one hit kill if you have a couple pieces of equipment on

Meth_Labrador on Nezahal, Primal Fuckery

3 years ago

Hello!

As a fellow Nezahal player I have one thing that I am really missing in this deck. It's ramp, you are only playing 4 pieces of ramp here and I am afraid that that's not enough if you want to cast Nezahal consistently before turn 7. If I were you I would add waay more ramp, at least around 10 pieces or so. Then you should be able to get Nezahal out on turn 4 or 5! Best pieces would be stuff like Arcane Signet and other 2 cmc mana rocks.

Overall the deck seems fine, idk about how strong your meta is but maybe shifting your mana curve a bit would be good. You probably don't need so many equipments as well, since Nezahal is such a huge card draw engine, it might be better to just keep 2 or 3 equipments / auras. I see you don't play Launch which is a very good and strong card bcs when you blink your Nezahal it gets returned to your hand. If you want you can take a look at my deck, I took the direction of extra turns for faster wins with cmd damage.

PS: Thoughtweft Gambit can not be played in your deck since it's colour identity is Azorius and you are playing mono-blue :)

My decklist:Beware the Depths

carpecanum on Just another marc and his walls

3 years ago

If you haven't seen Aspect of Mongoose before you probably haven't seen the others. There are three per color i think. Launch, Cessation and Spirit Loop, Sluggishness etc. Recasting enchantments that fit your deck is as good as card draw sometimes.

carpecanum on Braids' Aquarium

3 years ago

Fleet Swallower maybe

Perplexing Chimera and Faerie Artisans could really change what cards your opponents choose to play for "free"

Soaring Seacliff and maybe Launch

carpecanum on Estrid EDH

4 years ago

I'd probably take out Solemnity unless your meta has a lot of counters or infect going on. You have a TON of ramp enchantments as well so i'd feel comfortable going down one or two lands. The Chain Veil will just end up hurting you if you can't pillow fort up.

What is your win-con? If it's creature damage maybe something like Aspect of Mongoose would help your creatures stay alive longer since you only have a few. There is actually a whole cycle of enchantments that return to your hand like that (3 per color i think). Launch and Spirit Loop are the only others that come to mind though.

Collective Restraint could add to your pillow fort cards and the appropriate gods could give you burly creatures (Thasa, Nylea, Heliod etc but they don't cause thing to untap from Estrid's +2 i guess ). The gods are getting kind of pricey though.

Suns_Champion on The Deckwatch [Home Base]

5 years ago

Welcome new members! Wish I had time to help with decklists, take my upvotes as compensation!

SynergyBuild some great tech in there, some I have seen but many I haven't! Love the Ertai, the Corrupted combos... he's great with stuff like Launch and Spirit Loop .

I keep a list of interesting cards that I add to, so I'll definitely be adding some of those!

You might like Solitary Confinement when combined with Necropotence + other strong draw engines.

Daedalus19876 reminds me of Energy Field + Rest in Peace :)

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