Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Printings View all
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 months ago
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2 months ago
My decks are terminally bad (but themely!) so my contributions will be limited in value, but here are some of my favorites: Transmutation Encrust Artificer's Hex Iceberg Rain of Gore Corrosion Heat Stroke Harsh Mentor
3 months ago
Control Magic, Chamber of Manipulation, Parasitic Impetus, Abduction, Confiscate, corrupted conscious, Dream Leash, incase in ice, Enslave, Faith Unbroken, In Bolas's Clutches, Infinite Reflection, Lay Claim, Leaden Fists, Mind Control, Persuasion, Prison Term, Spectral Grasp, Spirit Away, take posession, Treachery, Vow of Duty, Vow of Flight, Vow of Lightning, vow of malace, Vow of Wildness, Weight of Conscience, Winter's Rest, Yavimaya's Embrace, Arrest, Bonds of Faith, Bound by Moonsilver, Bound in Silence, Cage of Hands, Cagemail, Captured by the Consulate, Caught in the Brights, Cessation, Choking Restraints, Crystallization, Demonic Torment, Desert's Hold, Dreadful Apathy, Faith's Fetters, Forced Worship, Hobble, Ice Cage, Kirtar's Desire, Krasis Incubation, Lawmage's Binding, Luminous Bonds, One Thousand Lashes, Pacifism, Pillory of the Sleepless, Recumbent Bliss, Revoke Privileges, Capture Sphere, Castaway's Despair, Charmed Sleep, Claustrophobia, Encrust, Malfunction, Mystic Restraints, Numbing Dose, Shackles, Sleep Paralysis, Stasis Cell, Unquenchable Thirst, Waterknot, Martial Impetus, Predatory Impetus, Psychic Impetus, shinny impetus, Darksteel Mutation, Deep Freeze, Frogify, Ichthyomorphosis, Imprisoned in the Moon, Kasmina's Transmutation, kenrith's transmutation, Lignify, One with the Stars, Reprobation, Song of the Dryads
and that's just auras
1 year ago
I would take out Ever After as it is a bit slow and I'm not sure you'd ever play it especially in modern (unless this is more of a casual deck which is understandable). I think you can cut out Merciless Eternal too, is it apply enough pressure I think, compared to your other afflict cards. You can take a hint from standard and have Curious Obsession to even further pressure if that's what you like. Also I would change Encrust to better forms of removal such as Cast Down , Murder , Fatal Push or Bedevil . Another addition would be to remove Crippling Chill for Blink of an Eye which I think is better overall as you can remove a creature and force the opponent to play it next turn, or remove something like Ensnaring Bridge or another artifact/enchantment that affects you or your creatures. I hope this helped, and this looks like a super fun deck!
1 year ago
Thanks for the ideas Feyamius.
I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.
I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.
As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.
Thanks for the input. Much appreciated!!!
2 years ago
Good start, a few cards don't seem to fit the goal of the deck.
Laboratory Maniac - I dont see a infinite draw engine to make this a viable win condition.
Teferi, Hero of Dominaria - You have an okay amount of instants (It's just how the deck wants to be built), but I think you're a little short on benefiting from his + enough for his cost.
Sigarda, Heron's Grace - You're got 6 Humans and Tuvasa ain't one.
Acidic Slime - Great removal, but because it costs so much it's only worth it in decks that can consistently bring it back from the grave or blink it.
Aura Shards - I don't think you have enough creatures to really abuse this, but it is still really good.
Abundant Growth - Great color fixing, but not ramp.
Luminarch Ascension - You might have enough protection to get this going, maybe.
Estrid, the Masked - She's still great protection for your Enchantments and your commander.
Wild Growth - 1 drop enchantment ramp
New Horizons - Color fixing, ramp, and some pump.
Sol Ring - Come on, Really? xD
Supreme Verdict - Just a good wipe.
One reason why you might not want to go the way im about to suggest is because my Controlling Girlfriend(s) deck does this too. But, feel free to copy me (You always do xD)
Aura of Silence - more tax and can destroy something.
Totem Armor is strong. If you want to go down that path the precon has some good ones, but look up cards that give totem armor, they aren't bad.
2 years ago
I really like your deck, but here are some things I noticed. Steel of the Godhead seems a little weak as you already have unblockable, so i'd go for Hyena Umbra to help survive removal or Daybreak Coronet if you want the lifelink.
Also Blackblade Reforged and Sword of the Animist can be strong but don't really align with your aura based strategy. Maybe Teferi's Protection, Eidolon of Countless Battles, or Kor Spiritdancer would offer better damage, protection, and back-up voltron.
Lastly, you do have access to some awesome aura removal: you could put in Darksteel Mutation, Ice Cage, or Encrust to remove trouble some abilities or creatures when you go for the big all out one-shot swing.
P.S. Hatred could also be a one-shot insta kill.
Hope these ideas help, again I really like the deck.