Spirit Away

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spirit Away

Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

Beebles on Silumgar's Vile Offering | V-OJT

5 years ago

Hey Ravenrose,

Thanks for taking the time to look at the list and leave a comment! Great to hear you like the list. Please consider upvoting as well if you liked it ;). I looked at your tips and these ar my considerations when assessing them:

About your tips:

  • Spirit Away I find too expensive mana-wise. I’d rather have 4-5 mana spells that steal a creature
  • Similar for Clone Legion. 9 Mana is quite prohibitive and you can only run a few of that cost. I went for Expropriate for my high cmc spell.
  • Silumgar's Command is a nice versatile hate card. However, it’s a bit expensive at 5 mana. I am not expecting to hold up 5 mana with this deck, so that’s why I did not include it.
  • Silumgar, the Drifting Death is nice, but It doesn’t synergize with the goal of my list, which is to steal by opponents permanents. If I would run a dragon sub-theme, it would surely find a spot in the deck, but that wasn’t the idea I was going for. A similar answer I would have for Archetype of Imagination. It’s a great card, but does not really gel with the strategy of the deck.
  • Telepathy is a card I’m going to consider. Knowing what my opponent’s have could be crucial info to know how to use my steal spells.
  • I do not really get you Psychic Surgery tip tbh. My deck does not actively shuffle opponent’s decks or want them to exile good cards. I want to steal the good cards :D
  • Ice Cave I would find more fitting in a chaos deck. With this deck I want to have the opposite: control.
  • I did not know about the … of empires cycle. Looks like fun! However, it would require many resources to get them in play all at once. I would rather add Empress Galina for example to get a similar effect as Crown of Empires.

Hope this explains my thought process a bit concerning your tips.

Thanks gain for the tips, and I'll have a look at your list soon.

Em9500 on Unesh, Ultimate Guide (Tribal)

6 years ago

I find it surprising that Sphinx of Magosi isn't in here already.

I would also switch Control Magic for a Spirit Away

Kyle_Munzy on

6 years ago

Awwww I thought I was going to find a modern deck that made Spirit Away work. Cool deck though, upvote for sure!

AmazingGrace15 on Izzet game yet?

7 years ago

Depending on which way you want to go with your deck, I have some suggestions:

You seem to be trying to create a wizard sub-theme (or maybe you just liked cards that happened to be wizards). The Izzet guild has plenty of wizards, so that's good! The only thing is, if you have cards that specifically only work for wizards (Azami, Lady of Scrolls or Sigil Tracer) but you don't have any wizards out, they may seem kind of pointless. Depending on how you feel about your wizard theme, you might be better off going with some cards to buff your card draw. Cards like Rhystic Study or Brainstorm will help with that. Also, Jace, Architect of Thought is a good one. I use his -2 a lot, and it's always good!

As for control aspects, you can't go wrong with a simple Counterspell. Having generic and cheap counterspells that say "counter target spell" are so powerful, because they can counter anything. As a control player, the last thing you want is not having a usable counterspell in hand (or at least access to one), so having something like Mystical Tutor could help. Also, with your instants and sorcery cards constantly targeting things, you might be interested in a card like Willbreaker. She's a lot of fun.

In addition, specifically red/blue players are looking to be fast and painful, so cheap spells are needed. You may want to reconsider cards like Blatant Thievery, Desertion, Aether Gale, Confiscate, Spirit Away and Expropriate simply because their mana costs are a tad high. But you can always test them out and see how it goes, too!

As for other cards to take out, I think you might want to think about taking out Acquire (depending on your opponent, they may not have any useful artifact cards), Burn from Within, Subterranean Tremors, Telemin Performance, and Vandalblast. Some of these cards are specific to artifacts, so depending on your opponent they might not do a lot of damage. Metallurgic Summonings could work, if you're looking to create an army of little dudes. Most of your creatures seem to work well in the deck, it's just some of the wimpier dudes like Stormchaser Mage or Curious Homunculus  Flip that don't benefit you as much. With having a spell-based deck, you're better off trying to have creatures whose abilities are triggered when you play instants or sorceries. Cards like Stormchaser Mage are good in theory because he'll get buffed when you play your instants, but with a spell based deck, how much combat damage are you really looking to deal?

Alright, I hope I didn't overwhelm you too much! You've got a great start and this deck has a lot of potential. Just think about how you want to play and how you want to win, and go from there! Keep it up!

Daedalus19876 on

7 years ago

Flusterstorm is pretty bad in EDH except in the highest tiers, TBH. I have a copy and I'm struggling to find a deck for it.

Looking at your description, here are some things that might interest you: Anchor to the Aether, Chronostutter, Ether Well, Forced Retreat, Grasp of Phantoms, Griptide, Metamorphose, Repel, Spin into Myth, Submerge, Sweep Away, Temporal Eddy, Whisk Away. There are also a million Control Magic effects, though they usually center around 5 mana (Mind Control, Treachery, Spirit Away, Volition Reins, etc).

You might also want a Braids, Conjurer Adept in here. It should help you get some of those big fatties out of your hand.

Happy deckbuilding! :)

Enral on J-h-o-i-r-a JHOOOOOOOOOOIRA

7 years ago

I like your build. What is your logic behind Spirit Away?

Be sure to check out my version!

My Jhoira

NoSoyYucateco on What you could be? Said Jalira for the goat...

8 years ago

No problem. It's the strongest of the clone cards, but there are plenty of others as well, such as Clone Legion, Supplant Form, etc... You can also run auras to enchant others' creatures, such as Spirit Away or Mind Control.

You also have the option of running some of the new Awaken cards to turn your lands into creatures, which you can sacrifice to Jalira, or just keep on the battlefield so you have creatures. Part the Waterveil or Scatter to the Winds could be very good.

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