Creature — Bird
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Spire Owl Discussion
1 month ago
Spectral Sailor : One of my favourite enablers. You can pass turn and hold up your mana, then flash it in on your opponent's end step if you don't use your mana. Can also draw cards later in the game.
Augury Owl and Spire Owl : Let you rearrange the top of your library for Yuriko's trigger. Although, don't add too many 2 mana enablers since they are pretty slow. I'm currently playing 4 of them in my list.
Swan Song : A very efficient 1 mana counterspell that hits most removal and board wipes.
Coastal Breach : A board wipe that you can generally cast for 3U, but has a cmc of 7.
Blinkmoth Infusion and Draco : When I started playing Yuriko, I was against playing these un-castable cards in my decklist. But they deal an absurd amount of damage and really make your tutors lethal.
Hope that was helpful! Let me know what you think! :)
1 month ago
@Snake57 Sounds like you've got a good plan!
If your group is okay with proxies, then I would definitely add Mana Crypt , Mana Drain and all of the zendikar fetches. If not, I would actually prioritize getting the fetches first. They drastically improve the cards Sage Owl , Spire Owl , Scroll Rack , Sensei's Divining Top , Brainstorm (and probably even more that I'm forgetting!) because you can fetch to shuffle away cards that aren't useful.
Also, I think Yuriko is no longer a ninja once she's enchanted by Song of the Dryads , so Walker of Secret Ways wouldn't be able to bounce her. Although I still agree that you can cut Azra Smokeshaper for it.
Mystic Reflection seems pretty strong. Like you mentioned, it turns an enabler into one of your ninjas, or the next best creature on the board.
I'm a bit skeptical about Varragoth, Bloodsky Sire . It has to survive at least one turn around the table to attack and costs a combined 5 mana. I would suggest Cruel Tutor instead if you feel like you're lacking topdeck manipulation.
Hullbreacher is insanely powerful, especially if your playgroup plays a lot of wheels. I still have to get my hands on one, but the even harder part is what to cut for it :')
Maskwood Nexus definitely replaces Conspiracy and Xenograft for any Yuriko lists who have them. But like you said, 4 mana is pretty slow. Plus it isn't blue, so you can't pitch it to Force of Will like Arcane Adaptation or Unnatural Selection .
I think Karn's Temporal Sundering is stronger than Alrund's Epiphany because it costs one (or two) less mana and bounces a potential blocker. Plus if you foretell it, it's not in your hand to pitch to Force of Will effects. And if your playgroup is familiar with your deck, they know exactly which card you foretold.
Thanks again for the feedback and suggestions! I really appreciate talking Yuriko with someone else who's super invested!
4 months ago
The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.
Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.
In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.
Here are some cards to consider in not much particular order:
Chromatic Orrery (high cmc and provides a lot of mana)
Chain of Vapor (way to return a card to hand as well as an opponents card or cards)
Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)
Scroll Rack (spendy but so good)
Trickery Charm (does multiple things you want)
Grozoth (requires you to build around it to be worthwhile but can be good)
10 months ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
1 year ago
Boza: Again, you've got a very solid deck here, already. I'm only gonna have some experimental options for you, but you might like some of them. =)
I was going to suggest trying an Owl (Augury Owl/Spire Owl) instead of the Augur of Bolas, but, idk. The AoB digs just as deep and puts something in your hand. The Owls would dig into the top of your deck and help set it up for combos with Erratic Explosion. It comes down to seeing what you need more of in the deck. How does the deck run? Does the deck have a specific weakness it needs improving?
Beyond that, I only suggest that you replace the Guildgates with the lifeland, Swiftwater Cliffs, because they both enter tapped, and gaining one life is better than not gaining one life.
1 year ago
Here is my opinion you asked for.
You may add: Faerie Seer, Augury Owl, Sage Owl, Spark Double, Spire Owl, Insidious Dreams, Price of Fame or Snuff Out, Submerge, Scheming Symmetry, Bolas's Citadel, Cover of Darkness, Unnatural Selection, Mana Severance
dingusdingo on None
1 year ago
Cards that can abuse topdeck being known Psychic Battle Chaos Warp Spark of Creativity Erratic Explosion Prophetic Flamespeaker Abbot of Keral Keep Augur of Bolas Dark-Dweller Oracle Experimental Frenzy
Cathartic Adept and similar mill effects can help you move past undesirable topdeck cards. Gives control when you can see enemy topdecks Pyxis of Pandemonium Ghoulcaller's Bell Drowner Initiate Hedron Crab Jace's Erasure Drowned Secrets Codex Shredder
If you're looking for hard and fast deck stacking, check out Brainstorm Ponder Preordain Serum Visions Index Mystic Speculation Opt Portent Spy Network Trickery Charm Ancestral Knowledge Contingency Plan Foreshadow Information Dealer Omen Predict Bamboozle Long-Term Plans Second Sight
2 years ago
I love tribal decks and I have only seen a couple of bird decks but not any that build around counters and with the built in evasion that seems a pretty viable way to run them; I think a few of the picks are sub optimal so I compiled a some bird choices that might be interesting depending on how your meta is built. I also think you could stand to some more card draw to help fuel the tribal beat down, all in all I think this looks fun and I will enjoy seeing it evolve as you tweak it over time. +1
Tribal stuff: Door of Destinies