Spire Owl

Spire Owl

Creature — Bird

Flying

When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Latest Decks as Commander

Spire Owl Discussion

azja on Yuriko and the ninjas

6 months ago

Potential Additions:

  1. Spectral Sailor : One of my favourite enablers. You can pass turn and hold up your mana, then flash it in on your opponent's end step if you don't use your mana. Can also draw cards later in the game.

  2. Augury Owl and Spire Owl : Let you rearrange the top of your library for Yuriko's trigger. Although, don't add too many 2 mana enablers since they are pretty slow. I'm currently playing 4 of them in my list.

  3. Swan Song : A very efficient 1 mana counterspell that hits most removal and board wipes.

  4. Coastal Breach : A board wipe that you can generally cast for 3U, but has a cmc of 7.

  5. Blinkmoth Infusion and Draco : When I started playing Yuriko, I was against playing these un-castable cards in my decklist. But they deal an absurd amount of damage and really make your tutors lethal.

Hope that was helpful! Let me know what you think! :)

azja on Yuriko (Optimized) Primer

7 months ago

@Snake57 Sounds like you've got a good plan!

Thanks again for the feedback and suggestions! I really appreciate talking Yuriko with someone else who's super invested!

PyroSwardsman on Yuriko Test

9 months ago

The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.

Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.

In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.

Here are some cards to consider in not much particular order:

Zhalfirin Void

Moonring Island

Chromatic Orrery (high cmc and provides a lot of mana)

Mission Briefing (can add card to graveyard for delve and recast Brainstorm which is arguably one of the best cards in the deck)

Condescend

Chain of Vapor (way to return a card to hand as well as an opponents card or cards)

Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)

Harsh Scrutiny

Shrieking Drake

Archetype of Imagination

Flood of Tears (this is a pet card of mine. You can return a bunch of cheap creatures and then put out something big like a Chromatic Orrery)

Lim-Dul's Vault

Scroll Rack (spendy but so good)

Soothsaying

Spire Owl

Diabolic Vision

Index

Spy Network

Trickery Charm (does multiple things you want)

Beseech the Queen

The Magic Mirror

The Cauldron of Eternity

Deep-Sea Kraken

Avatar of Woe

Void Beckoner

Dead Drop

Tombstalker

Curse of the Cabal

Connive / Concoct

Grozoth (requires you to build around it to be worthwhile but can be good)

Scion of Darkness

Treasure Cruise

Baral's Expertise

jakeelephant006 on its too late they are already under your bed

1 year ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

Gattison on Erratic victory

1 year ago

Boza: Again, you've got a very solid deck here, already. I'm only gonna have some experimental options for you, but you might like some of them. =)

I was going to suggest trying an Owl (Augury Owl/Spire Owl) instead of the Augur of Bolas, but, idk. The AoB digs just as deep and puts something in your hand. The Owls would dig into the top of your deck and help set it up for combos with Erratic Explosion. It comes down to seeing what you need more of in the deck. How does the deck run? Does the deck have a specific weakness it needs improving?

Beyond that, I only suggest that you replace the Guildgates with the lifeland, Swiftwater Cliffs, because they both enter tapped, and gaining one life is better than not gaining one life.

dingusdingo on None

2 years ago

Bloodwater Entity is extremely useful here. Its on legs so you can flicker it or copy it. Other topdeck manipulation creatures Omenspeaker Sage Owl Spire Owl Sage of Epityr Augury Owl

Cards that can abuse topdeck being known Psychic Battle Chaos Warp Spark of Creativity Erratic Explosion Prophetic Flamespeaker Abbot of Keral Keep Augur of Bolas Dark-Dweller Oracle Experimental Frenzy

Cards that let you see topdeck Lantern of Insight Goblin Spy Future Sight Magus of the Future

Cathartic Adept and similar mill effects can help you move past undesirable topdeck cards. Gives control when you can see enemy topdecks Pyxis of Pandemonium Ghoulcaller's Bell Drowner Initiate Hedron Crab Jace's Erasure Drowned Secrets Codex Shredder

If you're looking for hard and fast deck stacking, check out Brainstorm Ponder Preordain Serum Visions Index Mystic Speculation Opt Portent Spy Network Trickery Charm Ancestral Knowledge Contingency Plan Foreshadow Information Dealer Omen Predict Bamboozle Long-Term Plans Second Sight

If you're looking for combo potential, Memory Lapse is pretty filthy with putting your spell from hand to top of library, and it raises your storm QUITE A BIT. Hinder can do similar tricks.

Gadianten on Bird Tribal Attempt with +1/+1 counters

2 years ago

I love tribal decks and I have only seen a couple of bird decks but not any that build around counters and with the built in evasion that seems a pretty viable way to run them; I think a few of the picks are sub optimal so I compiled a some bird choices that might be interesting depending on how your meta is built. I also think you could stand to some more card draw to help fuel the tribal beat down, all in all I think this looks fun and I will enjoy seeing it evolve as you tweak it over time. +1

Cheap useful birds: Baleful Strix , Judge's Familiar , River Hoopoe , Sage Owl , Spire Owl , Stormscape Familiar , Thrummingbird

Interesting and useful birds: Aven Sunstriker , Wingmate Roc , Kathari Remnant , Lieutenant Kirtar , Nimble Obstructionist

Birds matter: Kangee, Aerie Keeper , Keeper of the Nine Gales , Crookclaw Elder

Tribal stuff: Door of Destinies

Non creature draw: Guardian Project , Greater Good

Fun stuff: Battle Screech , Beck / Call

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