Worry Beads

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Worry Beads

Artifact

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.

muffpuncher on Chains and dead thangs

4 years ago

Fuck all that shiz. We're throwing out the old plan and starting from scratch. We're saying fuck the mill main plan and making it a sub plan now.

REMOVE: Worry Beads

Unwinding Clock

Ghoulcaller's Bell

Balustrade Spy

Sewer Nemesis

Undercity Informer

Never / Return

From Under the Floorboards - I think we can make more efficient zombies than this tbh.

ADD:

Josu Vess

Gray Merchant of Asphodel

Fleshbag Marauder

Liliana's Reaver

Gravespawn Sovereign

Soulless One

Rotting Rats

Undead Augur

Jet Medallion

and add any eldrazi you may have that causes you to shuffle your graveyard back into your LIBRARY

muffpuncher on Chains and dead thangs

4 years ago

Things to remove and why:

Worry Beads - too slow Endless ranks of the dead- dead if you don't have other zombies out

From Under the Floorboards - no way to activate madness which is what makes it good

Unbreathing Horde - you can keep if you want, but it only helps if you self mill and you just don't have that many creatures

Ashnod's Altar - you don't consistently have enough creatures to feed it, instead use a land slot or something and get a Phyrexian Tower

Dark Salvation - keep it only if you can fix your mana generation issues. If you can consistently get 10+ mana a game then keep it.

Exsanguinate - it's just a worse Torment of hailfire, and again you don't generate 20+ mana consistently.

Butcher of Malakir - Costs too much mana, and when you need to wipe the board you have boardwipes to do that anyways.

Things to add:

Codex Shredder

Unwinding Clock

Embalmer's Tools

Altar of Dementia swap that one out for Ashnod's, it's better in this deck

Grindclock , it's slow but it gets a lot better with Unwinding clock, and if you can land it early it'll do some serious work over the course of a game.

Helm of Obedience is a pricey card but definitely would do work here

Millstone if you took that one out

Phyrexian Arena // Necropotence to keep your hand full

muffpuncher on Chains and dead thangs

5 years ago

I say cut Worry Beads because it costs too much for it's effect, but the ghoulcaller's bell is fine because it has more synergy with stuff like Unwinding clock. Grindstone and millstone are both sort of in the same boat due to them being so weak on their own if you don't have Unwinding clock out, but grindclock oddly seems fine. Cheap to play and you spend no additional mana for milling people, I think that's the big reason why you'd want to keep that one. I'd focus more on the zombies/discard side of things purely because all you need is one opponent to discard a creature or artifact to get the party started. As for the maybeboard, I would stick with adding more card draw and only the zombies that buff other zombies or make zombies themselves. If it's a zombie deck and you're just adding zombies that don't do much you'll just get rekt by a board wipe. Artifacts are key, and having more ramp would probably be a good start.

Could also cut a few of the higher costing wipes like extinguish all hope for some more low costed removal like Go for the Throat or Hero's Downfall .

Daedalus19876 on I Call Her Vera: Sidisi EDH [PRIMER]

7 years ago

parjir7: Thank you for your long and in-depth thoughts! In the order that you brought them up...

1) If Necrotic Ooze is on the battlefield, and Mirror-Mad Phantasm is in the graveyard, Necrotic Ooze gains its ability. Because of the odd way the ability is templated, if you pay 1U, you shuffle Necrotic Ooze into your library and flip cards until you find a card named "Mirror-Mad Phantasm" (don't worry, I cleared this with a judge). Because there obviously isn't one (singleton formats are great), you mill your whole library instantly. Without Necrotic Ooze, you're correct that Mirror-Mad Phantasm can be a tiny unreliable, but on average it still Traumatizes me for 1U (sometimes more, sometimes less). If I miss, I can always use its ability again! It's definitely something I'm happy to cast at any point in the game.

2) Splendid Reclamation is perfect for this deck. I haven't updated the list online with cards from Eldritch Moon, but I added both Splendid Reclamation and Haunted Dead (over Geralf's Masterpiece and Pernicious Deed, the latter of which went into my retuned Meren deck). I'm actually considering adding Amulet of Vigor to combo with Splendid Reclamation (Yawg Will --> Amulet --> Reclamation --> everything else).

3) I have a very strange relationship with draw power in this deck: because my deck is built almost exclusively around recursion and reanimation, self-milling becomes a form of card advantage (much like Dredge in Legacy). I actually rarely draw cards in the deck anyway, because I turn a draw into dredge whenever I can. However, there are some powerful options for draw (such as a mass reanimation spell into Disciple of Bolas sacrificing Terastodon or Sewer Nemesis). Deep Analysis gives me the draw I need when I am in a tight spot, or when I want to win off of Laboratory Maniac. But as long as my graveyard is full, having an empty hand really doesn't bother me too much.

4) Conjurer's Closet: the ETB effects are important to this deck, but Conjurer's Closet is too slow and fragile, and I need to keep the creature-count as high as possible. I would consider Deadeye Navigator for this purpose, though, if I could find space (also, because it goes infinite with Peregrine Drake). Thoughts on what to cut for him?

5) Westvale Abbey  Flip: Too fragile - Ormendahl can be bounced or exiled, which leaves me down a land and five creatures. Also, I have some trouble getting the right colors in this deck, so I'm wary of lands that produce colorless if I don't have a good reason for their inclusion. Westvale is in my new Meren deck, though! You're welcome to check it out if you want (though the description isn't very good): Beggars and Kings: Meren EDH

6) Balustrade Spy: Ehh. The ETB isn't super good (if it said "basic land", I would be immediately sold). Undercity Informer is generally better.

7) Liliana, the Last Hope: Too expensive (in terms of money), and I find her somewhat underwhelming in EDH. I suspect I'd end up using her mostly for her -2 (or for picking off utility creatures), and there are better options for that (for example, Oversold Cemetery, which has been hiding in the maybeboard forever).

8) Sheoldred, Whispering One: Too expensive (in terms of money). I'd also probably run Jin-Gitaxias, Core Augur over her.

9) Haunted Dead: Great minds think alike! As I mentioned above, he's gone in already :)

10) Consecrated Sphinx: Too expensive (in terms of money). Also, I'd again prefer Jin Git.

11) Glimpse the Unthinkable: WAY too expensive (in terms of money) AND it's bad in EDH (imo). A $40 one-time effect that takes up a non-creature spot and is basically irrelevant after T2 or T3? Count me out.

12) Mnemonic Wall: I've considered it before, and I would be amenable to re-adding it. I'd need to find space, though.

13) Jace, Vryn's Prodigy  Flip: Ehh. He's very powerful in EDH, but I'm not super interested here because he cost a lot of $$$, and the only super-relevant mode is his -3 (which you can usually only do once).

14) Dark Salvation: Too expensive (in terms of mana) for a marginal effect. Also, it's comparatively low in power for a non-creature spell in this deck.

15) Grave Titan: He's been in previous versions of the deck, and he's pretty good. I just...ended up taking him out because he has no evasion, and although his zombies can be resources, I'd usually prefer to draw/reanimate other things over him.

16) Havengul Lich: The only complaint here is that I have to pay the mana costs (including color), and my mana is relatively tight. I could see it, though, especially if I can steal my opponents' utility creatures. I'll consider finding a space! :)

17) Curse of the Bloody Tome: While the thought of cursing myself is entertaining, it's too slow and non-creature. I would prefer Splinterfright over this.

18) Dream Halls: Great card, but the symmetry would kill me immediately. I don't want to make every counterspell into a Force of Will, haha.

19) Mana Reflection: Expensive in mana and money, and if I have 6 mana, I usually should be winning or moving more directly towards winning. Also, I sound like a broken record, but non-creature spells are tight here.

20) Sultai Ascendancy: Too slow, and non-creature.

21) Worry Beads: Way, way, WAY too slow, and non-creature.

22) Undead Alchemist: He's an interesting case. I don't get to hit my opponents with my zombies very often, though. The one big use I could get from him would be to defuse Eldrazi titans, but currently Gravespawn Sovereign is in that spot and also useful at other points in the game.

23) Wharf Infiltrator: I haven't considered this guy before. Hmmm. I'm thinking he doesn't fit, but maybe the looting might help...

24) Thought Scour: No. See point 21.

25) Wailing Ghoul: Almost strictly worse than Balustrade Spy.

26) Cyclonic Rift: ...Yeah, this should probably be in there (it should be in ever deck that plays blue, honestly). But I haven't found a space, and it's tricky to cast it from my GY.

27) Snapcaster Mage: WAY too much $$$. If I had one, though, I'd be playing it!

Thank you for your comments, and taking the time to find so many relevant cards! I hope this wasn't too long of a response, haha. If you like the deck, you're welcome to leave a +1 :)

parjir7 on I Call Her Vera: Sidisi EDH [PRIMER]

7 years ago

Thank you so much for sharing your deck and knowledge! I have been looking into making my first EDH deck and love the idea of self-mill, so I am really glad I found this. I apologize for my long, and probably dumb, comment.

Would you mind explaining how Mirror-Mad Phantasm + Necrotic Ooze works and why it is effective? I would have thought that ability would fizzle once Ooze left the battlefield. Regardless, it seems to me less effective than the Basalt Monolith + Mesmeric Orb combo, due to having to cast 1U mana for the ability each time and up to luck on how much it mills/where it ends up in the deck.

How does it typically play out with building up your mana?/ Do you play more land from your graveyard or from your library? Maybe Splendid Reclamation would work well?

Do you have any problems with draw power?

Some card I've thought about:
-Conjurer's Closet + Eternal Witness Or any of the EtB effect cards
-Westvale Abbey  Flip
-Balustrade Spy
-Liliana, the Last Hope
-Sheoldred, Whispering One
-Haunted Dead
-Consecrated Sphinx
-Glimpse the Unthinkable
-Mnemonic Wall
-Jace, Vryn's Prodigy  Flip
-Dark Salvation
-Grave Titan
-Havengul Lich
-Curse of the Bloody Tome
-Dream Halls
-Mana Reflection
-Sultai Ascendancy
-Undead Alchemist
-Worry Beads
-Wharf Infiltrator
-Thought Scour
-Cyclonic Rift
-Wailing Ghoul
-Snapcaster Mage
/stuff from http://edhrec.com/commanders/sidisi-brood-tyrant

MagicalHacker on Commanders by Power Level [EDH Tier List]

7 years ago

sonnet666, while I agree that mono-white self-mill is nowhere near tier 2, I think it can be low tier three due to the following self-mill cards and then the following tutors after those:

So a lot of those require a LOT of mana. Like, TONS. So, does white have enough ramp?

At the end of the day, I think it's silly to say that white cannot do this. While I would agree that it's not as broken as Zur the Enchanter or even as effective as a tier two general, I think there are definitely more than enough options to make this a decently effective infinite-combo deck.

Boza on Help me build a deck …

7 years ago

You will want simmetrical effects for sure in order to win. Mesmeric Orb and Howling Mine and Iron Maiden and Worry Beads go great with this as win conditions. Vendilion Clique is probably the best commander for this. Meditate will also do.

Fill the rest with counterspells and draw.