Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Mystical Teachings Discussion
2 months ago
I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .
For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.
The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.
Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!
2 months ago
Chats Wow thats awesome, really happy that someone else has made the deck! Ive won overall 6 out of 8 games now which ain't bad at all for a deck only £100 against other decks coming closer to £500 (did have to work for it though).
I can definetly see why you would add grave pact, personally I find it to be a bit intense on the swamps which highlights one of the decks problems of a lack of dimir ice lands. If you have issues with this I might recommend Dictate of Erebos as it also allows you to flash it in so you could keep your mana open for a counterspell on opponents turn ( also as it has flash, Mystical Teachings can search for it at instant speed).
Winter Orb might be viable because the deck has a few mana rocks and plays a slower game compared to some decks I played recently. I think it would be worth adding even more mana rocks however if you take that approach. In additiion should you want to have all your lands untap on the next turn you could use Compelling Deterrence to return to hand on your turn (careful of the discard though)
2 months ago
It pains me Methin85 because I already own the card, but I wasn't able to justify its place. My reasoning behind this is I simply don't have enough creatures to feel the benefit, no consistent way to cast them from the grave like with cards Gisa and Geralf and lastly the most expensive creature I have is my commander himself at 5 mana.
If I were to aim for maxing out my decks power I would probably get cards such as Demonic Tutor and Personal Tutor ; but I wanted to keep the deck on a budget and there is something charming about cards such as Mystical Teachings and Quiet Speculation being my search cards because I could actually make an argument as to why they are better in my deck compared to the most used tutor cards. I just have to hope now that they make more powerful instant and sorcery based zombie token generator cards going forward which is concerning :s
7 months ago
I have to agree with JKRice and matti_4_4. You need more Gifts piles, the most obvious one being Languish/Ritual of Soot/Day of Judgment/Supreme Verdict/Damnation/AEtherize. I think 4x Path to Exile and Lingering Souls is perfectly fine, but you may want to supplement them with more removal. Especially with removal that helps make more Gift piles and has lifegain. Unfortunately, since this is a budget deck, you're not playing a fourth/fifth color for stuff like Lightning Helix. You may have to use something like Oath of Kaya.
Your hardest matchups are Burn and Tron. Other decks you can just 1-for-1 them and then bamboozle their deck with a single Gifts Ungiven. Burn eats away quickly at your life total, while Tron is the same speed as you but it has much better cards. The easiest way to deal with both of these decks game one is Inquisition of Kozilek. You take away those Goblin Guides and Expedition Maps before things get too out of control. You also need a sideboard to further help deal with these two archetypes. Kor Firewalker dumpsters Burn, while you'll need stuff like Disenchant and Rain of Tears to deal with Tron.
Blood Baron of Vizkopa is super-secret tech. It can't die against most of the decks in Modern and helps you play around graveyard hate when they can eat your Unburial Rites. It's not a card you need in game one, though. You don't want to have too many win conditions between your maindeck creatures and manlands. You probably don't need 2x Grave Titan for similar reasons. I'd suggest cutting at least one of them.
Lastly, if you're having trouble deciding what removal to use, go with silver-bullet hard counterspells. Stuff like Dispel, Spell Snare, Absorb, and Essence Scatter can go a long way. The only issue is that you're already really strong against other control decks, which is where these cards usually shine. They do, however, make Mystical Teachings more appealing as a "fifth" copy of Gifts Ungiven.
9 months ago
The Mystical Teachings is here to act as a fourth Brainstorm for late game when I can’t leave finding an answer up to chance. Also, while the Painful Memories have been nice, I think you are correct in cutting a couple to add more removal. I have adjusted accordingly. Thank you for the input.
9 months ago
PuddinWing I like the look of this but it almost feels like it's being pulled in two directions at once. I see either a Mystical Teachings toolbox control deck, or a more tempo oriented Delver of Secrets Flip & Bone Picker style deck.
If you want to lean more into the first one, I would find some one-of type instants and have them in your deck to have an answer for specific match ups etc Echoing Decay & Echoing Truth. I would also swap out Bone Picker for Augur of Bolas to help you find the tools you need in a match.
If instead you want to lean into the tempo/aggro (?) strategy of Delver of Secrets Flip and Bone Picker I would increase those Cast Downs to 4 copies and swap out SOME of the slower counter magic and lean into removal since that is what Bone Picker really needs to make it worth it.
Like the look of this! Hope my input is in some way helpful and constructive! Happy Pauper!
1 year ago
Vela the Night-Clad - Duskmantle Seer - Notion Thief - Silent-Blade Oni - Shadowmage Infiltrator - Extract from Darkness - Memory Plunder - Silumgar's Command - Flooded Woodlands - Diabolic Vision - Perplex - Forbidden Alchemy - Mystical Teachings - Psychic Strike - Soul Manipulation - Rags / Riches
1 year ago
So, what I'm thinking so far:
First, Tron isn't Plan A. It's a B-Plan that can be used to help cheat out the bigger cards that we otherwise couldn't cast. Think of it more of tacking Tron lands to a reanimation strategy.
Second, I think it should be a toolbox type deck. Trying to keep it low on colors, which will restrict it a bit, but it should be able to function rather well as a toolbox control tron reanimator list, which sounds odd but I think it can be mathed out.