Dream Leash

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dream Leash

Enchantment — Aura

Enchant permanent

You may play Dream Leash only on a tapped permanent.

You control enchanted permanent.

Beebles on Silumgar's Vile Offering | V-OJT

4 years ago

Hey MagicalHacker. Thanks for taking the time and sharing some tips! I actually had a look at your deck in action as one of the sources for inspiration. Great stuff!

Before going over your suggestions, do you have any tips on what to cut :)? Would be nice to also hear your view on what cards you think I shouldn't run.

This is how I currently evaluate the cards you mentioned:

  • Animate Dead , Necromancy & Reanimate : I like these cards, but I found the other graveyard recursion cards to be more appealing. I prioritized runing cards that can get me multiple creatures from the grave over one-shot effects. I might get Reanimate back in the list someday just because of the nostalgia factor.
  • Aura Thief , Steal Artifact & Steal Enchantment : I don't like that these cards are narrow in application. I prefer to have card with a lot of options over more efficient ones in a control deck like this. Aura thief is really strong, but I am not running ways to get it to the grave reliably (like a sac outlet). That is why I ended u cutting it.
  • Control Magic & Dream Leash : Great options if I get some more room for more steal effects. Dream leash is really strong. However, I prefer the other 5-drops I'm running atm, and I want to keep my curve nice and smooth.
  • Geth, Lord of the Vault : love this card. However, I ended up cutting it for curve considerations.
  • Grave Betrayal & Mind's Dilation : Both cards I like and have been in decks before. However, they are both do-nothing-enchantments for 7 mana. I like the 7-drops I ended up including better (and again, I want to keep a smooth curve).
  • Memory Plunder : I don't like this card. It's mana cost is quite prohibitive with all the colored mana and only gets back 1 card. I like Spelltwine better. I might undervalue the fact that it's an instant, but with my playstyle I'm not expecting to hold up 4 mana with this deck.
  • Mimic Vat : Fun card, but more at home in an arsticrats-style deck imo. It doesn't have additional synergy with what the deck is doing as I run very few ways to kill creatures.
  • Agent of Treachery & Gilded Drake : I already run this duo in my Roon deck, where they are way more busted than in Silumgar. And I prefer to keep my decks distinct if possible.
  • Mass Manipulation : Cool card and one I'd like to try out sometime :). Will see if I can acquire one.
  • Commandeer : A card I would love to run, but quite pricey, and I haven't gotten around to acquire it yet.
  • Pendant of Prosperity : A lovely trinket to steel back. I will give this card some thought :).

Again, thanks for checking out the deck!

GL & HF,

Beebles

MagicalHacker on Silumgar's Vile Offering | V-OJT

4 years ago

Comparing my Silumgar deck to yours, they are about half or more different (including lands), but I wanted to point out eighteen cards I think you should consider adding, nine of which are already on your maybeboard:

Animate Dead , Aura Thief , Control Magic , Geth, Lord of the Vault , Grave Betrayal , Memory Plunder , Mimic Vat , Mind's Dilation , and Steal Artifact should move into the mainboard from the maybeboard.

Agent of Treachery , Commandeer , Dream Leash , Gilded Drake , Mass Manipulation , Necromancy , Pendant of Prosperity , Reanimate , and Steal Enchantment should skip the maybeboard and go straight to the mainboard.

These are simply my suggestions! If you are unsure of if these cards are as good as I say they are, check out my deck at The Bloodhall Season 1 - Dragonlord Silumgar and you can see how the deck plays in videos in its description.

RNR_Gaming on Let's Grow Wild

4 years ago

Dream Leash though it's an interesting card I don't think you'll be stealing much outside of artifacts and creatures. Which is okay but The Chain Veil is just more powerful.

Afejzic on dimir and playing your opponents deck

6 years ago

Annex is good card to take control of their lands.

Dream Leash takes control of a tapped permanent.

Cadoiz on This Deck Is Oozing Potential...

7 years ago

Some more Suggestions to the ones of dudualdo42:

Abduction, Confiscate, Control Magic, Dominate, Mind Control, Treachery, etc.)

Beguiler of Wills and Willbreaker are worth a look at too, if you ask me.

Maybe you can include Shrewd Negotiation for some shenanigans? Maybe to give the opponent a tapped Mana Vault, Steel Golem or something disruptive?

Found even more:

Chromeshell Crab, Dream Leash, Persuasion

Whiskerbro on Mill and Controll (Budget<45€)

7 years ago

Grisly Spectacle is really very bad and Destroy the Evidence is even worse. I'd suggest running dedicated removal and mill separately instead. Glimpse the Unthinkable is fantastic, but if you're on a budget it is probably out of the question. For mill spells, consider Breaking / Entering and Mind Funeral. For removal, Doom Blade and Ultimate Price are pretty good, or something more expensive like Fatal Push if you can afford it. Manic Scribe would be a much more fitting creature for the deck, who combos pretty well with Phenax. If you can afford 'em, get your hands on as many Shelldock Isles as you can. That card is fantastic in a mill deck, especially one like yours with higher cost spells.

Overall Suggested Changes:

-4x Fog Bank

-2x Dream Leash

-3x Grisly Spectacle

-3x Pilfered Plans

-2x Psychic Strike

-1x Dimir Doppelganger

 

+3x Manic Scribe

+4x Mind Funeral

+3x Doom Blade

+3x Night's Whisper

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