Spellweaver Volute

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spellweaver Volute

Enchantment — Aura

Enchant instant card in a graveyard

Whenever you play a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.

Minathia on Source of Casting a Copy …

1 year ago

TheDaftWizard

This is the best argument for "it casts from the GY using LKI".

Floored I didn't think of Spellweaver Volute for casting copy of cards. Excellent example of the process and a staple in my Riku deck.

Thanks dredging this one up.

TheDaftWizard on Source of Casting a Copy …

1 year ago

Hi! I'm a rules advisor and was brought to this thread by a friend asking me about the interaction between Magar of the Magic Strings and Weathered Runestone. for the sake of brevity, "instant" here will mean either instant or sorcery. Here's what I wrote:

The defining issue of this debate is the fundamental difference in the framework of the game between a Card and an Object. (109.1) "An object is an ability on the stack, a card, a copy of a card, a token, a spell, a permanent, or an emblem." When a card moves zones, it (usually) becomes an entirely new object and loses all knowledge of its previous existence, and (most) effects attempting to refer to that object won't find it if it's no longer in that zone. Therefore, if an effect would both need to refer to information about an object and move that object into a new zone, the effect would necessitate the creation of a "Last Known Information" packet about the object. To be noted is that LKI and an object's Characteristics (as defined in 109.3) are two distinct concepts. LKI contains but is not limited to Characteristics, and Characteristics contains but is not limited to Copiable Values.

Magar's ability has you "note the name" of a target instant card in your graveyard, then has you move that card onto the battlefield face down as a creature. Because you targeted an object, moved that object, AND created an effect that would refer to that object, a LKI packet is created containing all possible information about the instant card in your graveyard. Because Runestone only cares if the object attempting to enter the battlefield is a "nonland permanent card, in a graveyard", it will have no issues with this because at all times in which the referred object is in the graveyard, it is an instant card.

The difference between Magar and Garth is that because Garth instructs you to "create a copy of a card defined by name rather than by indicating an object to be copied" (707.13), his CR entry needs to clarify what zone it is in which this new object is being created; in his case, outside the game. However, Magar instructs you to "use the [LKI packet of the object] in the graveyard to determine the copiable values of the copy" (707.14), and because 707.12 says that "An effect that instructs a player to cast a copy of an object (and not just copy a spell) follows the rules for casting spells, except that the copy is created in the same zone the object is in and then cast while another spell or ability is resolving," Magar's ability will need to create a copy of the referred object which, according to the LKI packet, is a card, with the Instant type, in a graveyard.

Therefore, when the ability given to the 3/3 creature triggers, and attempts to "create a copy of the card with the noted name", it would create a new object into your graveyard that contains the copiable values of the LKI packet, then would allow you to "cast the copy"; unfortunately, because of Weathered Runestone, players can't cast spells from graveyards, so the new object will be unable to be moved onto the stack, and will remain in your graveyard until state-based actions are checked and (707.10a) will cause that object to cease to exist.

TL;DR the copy of the instant/sorcery targeted by Magar will be a new object, initially created into your graveyard, then cast from your graveyard and moved to the stack.

Bonus Points: Spellweaver Volute also has you create a new object into your Graveyard; God-Eternal Kefnet instructs you to create a new object into your Library; and weirdest of all, Reversal of Fortune instructs you to create a new object into an opponent's Hand!

Neotrup on Veyran, Voice of Duality, what …

3 years ago

Last known information refers to if the source of the ability ( Spellweaver Volute ) leaves the battlefield, not if the enchanted instant leaves the graveyard. The first trigger of the ability will move the Volute to a new instant, the second resolution will copy the newly enchanted card, not the old one, and move it again. If you can't enchant a new instant, Spellweaver Volute will be enchanting nothing and move to the graveyard as a state based action. Last known information will see that Spellweaver Volute was enchanting a card in a graveyard and look for that card, but still fail to find it, so you won't get to copy anything.

Gidgetimer on Veyran, Voice of Duality, what …

3 years ago

I was right in the case of Spellweaver Volute . It had been some time since I had read the rules for when last known information is used. This case neatly fits into the usage of last known information.

113.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability. Note that some abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to any target”) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source for use while announcing an activated ability or putting a triggered ability on the stack checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it’s expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.

Gidgetimer on Veyran, Voice of Duality, what …

3 years ago

Your first two points are correct, So I am not going to address anything you said in them. I will address the rest of the question in the order the ideas are presented. Though it isn't going to be a nice ordered list, because some of your numbered points are mixing cards that operate differently.

Niv-Mizzet, the Firemind triggers off of drawing cards, not casting spells. The effect of the spell triggered Niv, not the casting of the spell, so Veyran, Voice of Duality has no interaction. Baral is the same. As is anything that doesn't trigger from casting a spell.

No cards in MtG need an extra cost to trigger. They trigger and go on the stack, and then have an optional cost to have an effect. Lunar Mystic and Mirari will trigger twice. You can pay as each trigger resolves to get the effect. You can pay for none, one, or both.

An instant or sorcery that triggers Knowledge Pool or Eye of the Storm will trigger them twice. Knowledge Pool requires you to exile the spell to have an effect, so only the first to resolve will have an effect, though there will be two triggers. Eye of the Storm doesn't require you to have exiled the spell to get the effect, so both triggers will have an effect.

Primal Wellspring and Pyromancer's Goggles trigger off of casting an instant or sorcery and so will trigger twice and make two copies.

Spellweaver Volute is an interesting case. I will look up the rules to copying objects that have left the expected zone and get back to you on it. My gut feeling is that 2 copies of the instant will be made.

cooknathan on Veyran, Voice of Duality, what …

3 years ago

I'm probably not the only one confused with which triggers Veyran, Voice of Duality works with.

603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”

  1. So cards like Guttersnipe or cards with magecraft clearly work (she triggers her own magecraft), cool, no problem.

  2. There seems to be a consensus that cards with prowess and similar ( Stormchaser Mage , Aetherflux Reservoir , Wavebreak Hippocamp ) also work so long as it triggers with an instant or sorcery and not another card type. Ok, so maybe the permanent's trigger condition does not need to say 'instant' or 'sorcery'.

  3. What about if something like Niv-Mizzet, the Firemind was triggered with a Brainstorm ? Does the permanent's trigger condition need to say 'cast' too? What 'causes' the triggered ability to trigger? Is it the casting or the drawing? Same question with Baral, Chief of Compliance .

  4. What about cards that need an extra cost to trigger Lunar Mystic or Mirari ? Do we (or can we, or can't we) pay the extra cost when Veyran triggers it an additional time?

  5. What about cards like Knowledge Pool or Eye of the Storm which also requires the card to exile?

  6. What about Primal Wellspring or Pyromancer's Goggles do you get two copies?

  7. If Runaway Steam-Kin has two counters and you cast a red instant, does it end up with four counters? Does Aria of Flame or Sphinx-Bone Wand get one or two counters? How about Mizzix of the Izmagnus ?

  8. How does Spellweaver Volute work? DO you get two copies of the same instant?

  9. I think that covers everything. If anyone has any weird edge cases, this might be a good place to post it. Do any of these cards not work for some reason? Sunbird's Invocation , Jori En, Ruin Diver .

Thanks!

Drakorya on Looking for U/G (simic) card …

6 years ago

If you want to tap into your opponents library in Simic colours, Bribery, Acquire and Thada Adel, Acquisitor can be good (depending on your opponents deck, obviously).

Tapping into their graveyard can be done with Diluvian Primordial, Chancellor of the Spires, Memory Plunder, Spelltwine or Spellweaver Volute. Unfortunately it's only to cast instants or sorceries, you really need black to get their creatures.

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