Aboshan's Desire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aboshan's Desire

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

meecht on CMC filter on Card Search …

4 years ago

Using the card search page and setting "Converted cost" filter to "0-0" does not restrict CMC to just 0.

For example, I tried to do a search of
Colors: Colorless Blue
Converted Cost: 0 - 0

And received a list of all blue or colorless cards despite their CMC, like Academy Journeymage and Aboshan's Desire .

Dete on [WU Flying] Aces High

5 years ago

if the thing you want is to have a deck focused on flying creatures or spells without good or bad additions, why not make a commander deck? if you already got the colors figured out you could use Raff Capashen, Ship's Mage, Azor, the Lawbringer or even Medomai the Ageless. with that combination you got a lot of ways to control the board and protection for your creatures, and add 40 more cards to the deck. Aboshan's Desire, Flood, Tidal Flats, Spirit Bonds, Invocation of Saint Traft, Angelic Favor, Entreat the Angels, Tidal Surge, Decree of Justice, Battle Screech, March of Souls, Descend upon the Sinful, Storm Herd are cards that you could use in commander but not in this deck... if you want to have a reliable way to trigger Sigil of the Empty Throne you can use Flickering Ward, Shimmering Wings, Conviction, Brilliant Halo, Gossamer Chains, Viscerid Armor, Ephara's Enlightenment and others. Aven Mindcensor, Mana Short, Boomerang, Standstill, Magus of the Moat, Bident of Thassa, Sigil of the New Dawn, Hindering Light, Supreme Verdict.

                                                                                                             ooor make a pauper deck edh or a normal one... :P

stevo_bo_bevo on

6 years ago

The flying kraken theme is sick!!

First of all, I just discovered that Standard is not the format we normally play. Vintage is our format, so you'll want to change that to get an accurate list of illegal cards that you might have in the deck.

Consider finding blue cards to replace the green & white ones. The non-basic lands were a clever choice, but I don't think they give you good enough odds.

Your average creature cost is still pretty high. Even if you started the game with 7 lands, you would only be able to play one creature per turn...once you're 7 turns into the game. Consider EITHER finding a wider variety of low cost sea monsters -- Reef Worm is awesome! -- OR adding spells that let you search your library for lands.

Deep-Sea Kraken & Tidal Kraken seem repetitive. Also remember that Flying creatures can only be blocked by other Flying creatures or creatures w/ Reach, so it will usually be unnecessary for your krakens to be unblockable + flying (using Aerial Formation, Aboshan's Desire, etc).

Decide what goal you want your Instants & Sorceries to accomplish. Should they let you accumulate land by drawing cards? Should they buff your creatures? Should there be such a strong focus on defensive, counter spells? If you only have one card for each of these goals, you probably won't be able to pull it off.

Even though it seems cool to have a deck with one of every Kraken, you could build a much more powerful deck using specific strategies of just a few Krakens. Thing in the Ice  Flip seems awesome! Defensive strategy in early game, then transition to huge offensive mid-game. Perhaps you could have 4 of those by getting rid of the Kraken Hatchlings.

For collector value and cool purposes, you could still order one of each Kraken to put in a binder LOL. Most of the cards are cheap, you can see their prices by clicking the orange shopping cart icons on the right site of the screen in this site.

kryptobrodie on P/EDH Enchantment Battlemage infect Please Help

6 years ago

Thank you for the suggestions. I agree the Shroud isn't the best because you cant add on to the creatures. I really like the Aboshan's Desire the threshold would help in the early game and I like the utility of Diplomatic Immunity. Qasali Pridemage is a shoe in to add to this deck. Exalted is just a powerhouse in any infect style deck. the other one I thought about adding was Sighted-Caste Sorcerer or Frontline Sage.

This deck will continue to evolve. Thank you for the help

kryptobrodie on P/EDH Enchantment Battlemage infect Please Help

6 years ago

Thank you for the suggestions. I agree the Shroud isn't the best because you cant add on to the creatures. I really like the Aboshan's Desire the threshold would help in the early game and I like the utility of Diplomatic Immunity. Qasali Pridemage is a shoe in to add to this deck. Exalted is just a powerhouse in any infect style deck. the other one I thought about adding was Sighted-Caste Sorcerer or Frontline Sage.

This deck will continue to evolve. Thank you for the help

GhostChieftain on P/EDH Enchantment Battlemage infect Please Help

6 years ago

Aboshan's Desire, Alexi's Cloak, Diplomatic Immunity, Mystic Veil, Neurok Stealthsuit, Robe of Mirrors, and Whispersilk Cloak are all less than ideal options (but still options nontheless) to stop them from removing your creatures. Unfortunately you can't target your own stuff afterwards with any of the enchants. I looked for hexproof for you, but it was only creatures or instants that did that in commons.

My best suggestion for enchant removal is Qasali Pridemage. It would almost never be a dead card for you. It pumps your infect and protects it from O-ring. Worst case scenario, you chump block with it and sac before damage to blow up something of theirs. Arenson's Aura could be cheeky too, but it is slow.

Duke.Fleed on Yidris Storm Buttkicking

6 years ago

since its a commander deck this took me a little longer, sorry. I also have a Yidris though so I think I wont be totally lost on this one.

So the biggest things in a Yidris deck is getting combat damage through so you can cascade. You've got a few things in there that do that, however I think you could put in more. Aboshan's Desire is one of my favorites. I would concentrate on getting him through and getting double strike in order to make big plays rather than just increasing pure damage. So I would cut Hero's Blade and Blood Tyrant. Also I don't think Satyr Wayfinder, Rakdos Charm, or Dark Intimations belong.

Also I'm sensing a Windfall and discard sub theme in the deck. While I do like a good wheel effect, and the pre constructed version was built that way, I do think too much of that is unfun for your friends and also not as effective as increasing the consistency of your storm game plan. So if, after adding some of the cards I've mentioned and you're over 100, I'd cut some of the weaker discard and wheel effects like: Nath of the Gilt-Leaf and notion theif are some of the more unfun ones(also they banned leovold for a reason), Dark Deal is the most under powered wheel effect in the deck I think. If you really like the wheel effects, then I think you should forget the storm part and just build a wheel reanimation deck.

I really like the untapping lands concept to fuel your ability to storm off, as such I think you really need Kodama's Reach, Cultivate, and Burgeoning. These, though they seem boring, are absolutely crucial to ramp so you can have one big explosive turn. That said, when you add more land finding you can go down on land. I would say 37 is a good number. Also some a good couple of lands to have would be Cabal Coffers (or Magus of the Coffers and Urborg, Tomb of Yawgmoth.

Some really good storm cards you can add are: Magus of the Will and Yawgmoth's Will (similar to past in flames), Shrieking Drake can bounce itself and you will get as much storm count as you have blue mana, other cascade cards like Bloodbraid Elf,Shardless Agent, and Maelstrom Wanderer are good for casting a lot of spells, the black and blue versions of the expertise cycle Yahenni's Expertise and Baral's Expertise are very good.

I hope this helps, if you have any questions about my ideas, just ask.