Creature — Human Shaman
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
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|Commander / EDH||Legal|
Flamespeaker Adept Discussion
1 week ago
Temple of Astonishing Disillusion
: Add .
,: Add one mana of any color a land an opponent controls could produce.
When Temple of Astonishing Disillusion enters the battlefield, each player scrys 2, then shuffles their library.
I am not sure how you build this to your advantage, since the scrying is cancelled out by the shuffling. On the one hand, there are cards that take advantage of scry (Flamespeaker Adept, Knowledge and Power, etc.). On the other hand, there are cards that like it when libraries are shuffled (Cosi's Trickster and Psychic Surgery, etc.). But all told, neither of those are particularly strong or build-around mechanics.
Do the challenge mentioned above
9 months ago
Missing from the above post, because the linking broke:
2 years ago
What about Flamespeaker Adept? Gives you a decent beater for using the main mechanic of your deck.
2 years ago
you could go the route of making nissa as big as possible, then dropping a huge creature every turn. that would entail eldrazi's and a lot of mana ramping.
a second option would be to try and scry as often as possible. that way you can turn your deck into a very specific combo deck with intricate interactions that you can replicate relatively consistently. i didn't quite filter for color, but here are some suggestions to get your mind going: Aqueous Form Battlewise Hoplite Catacomb Sifter Contraband Kingpin Curator of Mysteries Eyes of the Watcher Flamespeaker Adept Jace's Sanctum Knowledge and Power Lifecrafter's Bestiary Prescient Chimera Prognostic Sphinx Retreat to Coralhelm
2 years ago
I agree with Darth_Savage, in that the main problem with your deck is that it does the same as the UR storm'ish decks, it just doesn't do it so well.
And yes, Guttersnipe is not good enough for modern. It relies on staying on the board, while you do something else. scrying is not a winning strategy for many reasons, but compared to the UR decks, the main reason is that it's not card advantage - only card selection. And although it's not really funny, modern is a format where speed is important. Lightning Bolt is just a better card than Magma Jet, because it costs one mana less and dos one more damage. magma jet might deal more damage, if Flamespeaker Adept is on the table. If flamespeaker gets to attack. And deal damage. but most likely, you won't get to do all this in modern.
Instead a turn 3 Young Pyromancer that gets to resolve, followed immediately by a lightning bolt, can't be interfered with. Even if your pyromancer is removed, it can only be done in response to your lightning bolt, and by then, your lightning bolt has triggered the pyromancers ability, and you at least get a token.
3 years ago
There's a handful of very rare exceptions like Riding the Dilu Horse that are unmarked permanent buffs. Such buffs are obscure, however, because they are very confusing to keep track of. Counters were originally added to the game to aid tracking these effects.
In this case it's as Boza said though, the whole ability is modified by the "until end of turn" clause. If part of the bonus was permanent and part of it wasn't, they would probably template them as separate clauses or sentences for clarity's sake, but I do not think this happens anywhere that does not use counters (also very rare; they don't like to mix temporary and long term buffs on one card).
3 years ago
Hey there, I've got maybe a couple of suggestions that will all be pretty budget.
Eyes of the Watcher, Jace's Sanctum, and Flamespeaker Adept are all good interactions with scrying. I'd also check out "draw, then discard" effects like Reckless Scholar or Mad Prophet, which seem to provide better value than Faerie Miscreant or Weave Fate...if you add in enough, you can even consider adding Lightning Axe and/or Fiery Temper, which is a great budget burn spell.
In general, I'd consider adding a pair of Goblin Electromancers to a spell-slinging deck like this.
If your Guardians of Meletis are in your deck only to avoid getting wiped by Ugin, I'd recommend some UR Eldrazi. Their Devoid keyword makes them colorless. Check out Salvage Drone, Tide Drifter, or Herald of Kozilek. Also, there are some Devoid cards will some great general spell-slinging utility -- see Brutal Expulsion, Void Shatter, Horribly Awry.
It just kinda depends on which direction you wanna lean with your deck. Your weakest links seem to be all of your creatures besides Omenspeaker and Sigiled Starfish, and also Stratus Walk. They just don't do a whole lot to contribute to your decks stated purpose of burn, draw, and scry.
Last thought -- I know Ugin is sweeeeet and totally worth building around, but your deck will need some additional win conditions against the player who has Dreadbore. That's why I suggest the aggressively-geared creatures, so you have a backup plan or two.
Your deck is Modern legal, by the way. Currently, the Zendikar block, the Shadows over Innistrad block, and the Kaladesh block are all legal in Standard, if you decide to go that route, but for a casual player there's nothing wrong with some casual Modern play (it's my preferred format, too).
Good luck brewing!
3 years ago
Akroan Crusader and Tormented Hero are not quite useful in this deck, primarily due to the fact that you have no spells that can target them, such as Desperate Stand or Rouse the Mob. Flamespeaker Adept also isn't as useful, because her ability says whenever you scry, not scry, it gains +2/+0 plus first strike.
Ogre Battledriver is a pretty good card for offensive tactics. You can also run Ashenmoor Liege. If you have big enough creatures, you can run Rakdos-style buff spells like Auger Spree to make it more hard-hitting.
For the moment, that's all the suggestions that I have for the moment. Hope they help to an extent.