As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Printings View all
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Prism Ring Discussion
2 months ago
2 months ago
golgarigirl gets it.
Now, I don't want to force you to change strategies, so I'll give you a couple more tips before leaving you alone.
- Most of this strategy costs 4 mana or less. 4 isn't all that necessary to ramp into.
- If you do use ramp, use Hedron Crawler as it can help cast your enchantments.
- Angel of Vitality isn't useless without Resplendent Angel -- it's easily a 3-mana 4/4 with flying, that buffs your lifegain. In the situations where you're not at 25 life, she helps you by increasing lifegain.
- I didn't necessarily mean 1-mana creatures -- I meant Prism Ring and Fountain of Renewal because they help you gain more life.
- Ajani's Pridemate? Might be good here.
- I think that this deck would be better if you curved with lifegain and creatures -- don't get too obsessed with tokens, because they're best when it's just "oh, I already have the requirements set up". Beat them with creatures and then use the tokens as your turns 4-5 plan -- having a threat in play and then you get a system to generate tokens every turn is devastating.
2 months ago
TriusMalarky If I draw a Pillar of Origins on my 2nd turn, I'll be able to playResplendent Angel and Chaplain's Blessing both on turn 3, thus having a 4/4 angel as soon as possible! If I have Prism Ring and Fountain of Renewal, I would have to play multiple of them in order to even gain 4 life per turn, even with Angel of Vitality! And if I don't have Resplendent Angel then Angel of Vitality is useless! What is the point of having 1-drops? Chump blockers? I don't know of any angelic 2-drops, and the entire point of having Pillar of Origins is to cast angels, as it must make me choose a creature type. I do have Bishop of Wings and Tithe Taker as 2-drops, and I won't need ramp for these as they are 2-drops.
2 months ago
I suggested Angel of Vitality because typically, you want 8 1-drops, 8 2-drops, and 8 3-drops for a solid curve, at least baseline before you tune it. Angel of Vitality buffs lifegain and is a 3-drop, which helps. I think you'd be happier playing a creature on turn three instead of ramping into five drops. It gives you more of a board state, and more to do if you get mana screwed. Oketra's Monument really doesn't do much here because of all the high-cost angels. It's better with a bunch of 1- and 2-drops.
Chaplain's Blessing is bad because 5 life is rarely useful and it's also just a dead card without Resplendent Angel or Angelic Accord. It's still a plausible card here, but it can't count as a one-drop -- you need Prism Ring and Fountain of Renewal for those slots. Blessing is only useful if you hold it until you have a lifegain payoff in hand.
2 months ago
As I see from your forum post, you've realized that Angels needs ramp, and badly.
I'm going to go over a couple card suggestions, and then I'll cover what I think the deck needs to become solid.
First, lands -- you're mono white. You can run some fancy lands.
Field of Ruin -- 1-2 copies. You choose. You will need some, just because lots of players are running Castles, and it helps against them.
Now, to make this deck good, you want it focused. That means two things -- you want every card to work towards one goal, and you want a really good curve. You've got a solid start here, but you need some changes.
First, you should almost always be running 6-8 turn one plays, and removal doesn't count. Not that you have Path in Pioneer, though. You really only run 3, and Chaplain's Blessing sucks. You should run the playset of Fountain of Renewal and a playset of Prism Ring. Both of those will help stack lifegain. Lose the Blessings, they're too weak.
If you add 4 Angel of Vitality, and fix your curve, this would be a legitimately scary deck to face up against. Not necessarily tier 1, but it'll be a significant threat.
6 months ago
Aetherflux Reservoir , Aethersphere Harvester , Prism Ring , Umezawa's Jitte , Dragon's Claw , Tablet of the Guilds , Staff of the Flame Magus , Batterskull , Loxodon Warhammer , Wurmcoil Engine , Delif's Cone , Soul Net , Sylvok Lifestaff , Basilisk Collar , Bubbling Cauldron , and Profane Memento are probably about as close as you'll get.
8 months ago
I'm looking to make this deck more effective. I played a Modern tournament recently and found that most people who were playing with blue used Force of Negation . They sometimes had a whole playset going. Other decks I had trouble against were fast Red/Blue Delver of Secrets Flip decks. This made it difficult to get certain combos running. Many of my own counterspells were ineffective against Force of Negation . So I started looking into counterspells that could not be countered, like Overwhelming Denial , and other cards that make all of my instants and sorceries uncounterable, Sphinx of the Final Word (a bit too expensive though) and Boseiju, Who Shelters All . My thinking is that with the tree most of my important spells would be protected. My issue is that it would drain me of life quite quickly, so Prism Ring was also an idea (the problem with the ring is that it has no form of protection for itself, plus I want most of my spells to give me multiple options). Supreme Will was a card I was seriously considering. Not only would Kefnet reduce its cost, it essentially has the same ability as Narset (possibly 1 mana to choose a card from the top 4 cards of your library is a good deal). Another reason I thought about Supreme Will is because 2 of its mana are colorless. This means that I could use the tree for my sell. Cards like Archmage's Charm cost three blue so there is no way to make it uncounterable with the tree. Surgical Extraction was a card that I thought would be hugely beneficial against annoying counterspells like Force of Negation . Even though I myself have a Force of Negation , I wanted my deck to have the last word in countering spells. the idea was for this deck to be a counter deck that cannot be countered.
It would be appreciated if to be given some ideas for cards that might come in handy against such threats. I'm mostly looking for sideboard cards as not all I play agasint will be counter decks.
9 months ago
BUMPING BY A PLAYA!
I'll try to find some combos that work w/ Artifice, though I dunno if Coldsteel Heart is any better than Fire Diamond , but What About Prism Ring ? A Medallion can't possibly beat this... Any thoughts? I just wonder what can help w/ such combos. For now, (& I regret to DO this yet again...) I'd like some suggestions for cuts for this deck; AND some adds in Goblin Tribal that have Flying; this deck has no option against Flying/Horsemanship Creatures, & I'd actually like some of this, please.
That said, I'm going to have to predict these will be cut:
Goblin Sharpshooter : Death to something is required for something that only does 1 Damage; even doubling damage is MINISCULE in this case. That, & it DOESN'T target Walkers, which can be a separate target from the Player now; damn new rulings... & this is also concrete proof we need more firearms in MTG; & Plainswalk Back; just look at the Plains Art of our age & dare to say: "It should never return.". Even Sogen translates to Grassland, & Knights, Soldiers, Aven, Angels, even Spirits have the upper hand in such an area here over any Conventional Non- Creature. Even if it's a Plains at it's most basic.
Reckless One : I suppose this is a Meta-Call? For me, this Avatar is just a dumber(er) Fatty than even an Hamletback Goliath . But what the crap should I know? This deck seems to want to Put into Play LOTS of Gobs...
Zo-Zu the Punisher : This deck heavily relies on Gobs, & Mana; but if the latter in the form of Lands punishes you just for playing them (Especially when you have Crucible of Worlds .), Something is truly off for this kind of Gob that's better off Hatebearing you.
Fire Diamond >>> Coldsteel Heart : Both are Cast, Both are Rocks that ETB tapped, but Coldsteel Heart at least gives you a choice of what mana it can use; & is a Snow Permanent to add to the damage. Replace your Damn Diamonds w/ this Relic; Frozen in Time.
Ruby Medallion >>> Prism Ring : Why screw w/ a Medallion that does too little for , when you got the ULTIMATE MOOD RING; & a Genuine one at that, at , & while it won't give you any discount, prepare to gain so much life, it's criminal. Now, uh... What's the whole set of Colors for moods? I, mean, there's like 66, 67 of them, God Forbid? That's one hell of a Rainbow of a Prism. Sadly I couldn't find any better anyway... Your thoughts on this would be good...
&... That's all I got... Any ideas for cuts (Or adds; I still can't find any anti-flyers...) would be great. I wonder if there is a cheap artifact that allows your spells to be less; & no, The Immortal Sun doesn't count...
Thanks for the help thus far... :)
Oh, & about the Plains in Question so we can get Plainswalk back:
Plains (This is a HUGE area in Ravnica. No Grass Anywhere.)
Plains (What kind of Non- Creature has the upper hand in something BESIDES mere SoGen?!)
Plains (Oketra says Hello, untrue lives.)
I hope this helps. I'll talk later. Good luck for cuts and/or adds. :)