Prism Ring

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Prism Ring

Artifact

As Prism Ring enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

Prism Ring Discussion

BMHKain on Krenko requests help for his ...

2 weeks ago

BUMPING BY A PLAYA!

I'll try to find some combos that work w/ Artifice, though I dunno if Coldsteel Heart is any better than Fire Diamond , but What About Prism Ring ? A Medallion can't possibly beat this... Any thoughts? I just wonder what can help w/ such combos. For now, (& I regret to DO this yet again...) I'd like some suggestions for cuts for this deck; AND some adds in Goblin Tribal that have Flying; this deck has no option against Flying/Horsemanship Creatures, & I'd actually like some of this, please.

That said, I'm going to have to predict these will be cut:

Patron of the Akki : Not even a Gob, is powerful, but can't even fly. a WASTE .

Goblin Sharpshooter : Death to something is required for something that only does 1 Damage; even doubling damage is MINISCULE in this case. That, & it DOESN'T target Walkers, which can be a separate target from the Player now; damn new rulings... & this is also concrete proof we need more firearms in MTG; & Plainswalk Back; just look at the Plains Art of our age & dare to say: "It should never return.". Even Sogen translates to Grassland, & Knights, Soldiers, Aven, Angels, even Spirits have the upper hand in such an area here over any Conventional Non- Creature. Even if it's a Plains at it's most basic.

Reckless One : I suppose this is a Meta-Call? For me, this Avatar is just a dumber(er) Fatty than even an Hamletback Goliath . But what the crap should I know? This deck seems to want to Put into Play LOTS of Gobs...

Zo-Zu the Punisher : This deck heavily relies on Gobs, & Mana; but if the latter in the form of Lands punishes you just for playing them (Especially when you have Crucible of Worlds .), Something is truly off for this kind of Gob that's better off Hatebearing you.

Potential Changes?:

Fire Diamond >>> Coldsteel Heart : Both are Cast, Both are Rocks that ETB tapped, but Coldsteel Heart at least gives you a choice of what mana it can use; & is a Snow Permanent to add to the damage. Replace your Damn Diamonds w/ this Relic; Frozen in Time.

Ruby Medallion >>> Prism Ring : Why screw w/ a Medallion that does too little for , when you got the ULTIMATE MOOD RING; & a Genuine one at that, at , & while it won't give you any discount, prepare to gain so much life, it's criminal. Now, uh... What's the whole set of Colors for moods? I, mean, there's like 66, 67 of them, God Forbid? That's one hell of a Rainbow of a Prism. Sadly I couldn't find any better anyway... Your thoughts on this would be good...

&... That's all I got... Any ideas for cuts (Or adds; I still can't find any anti-flyers...) would be great. I wonder if there is a cheap artifact that allows your spells to be less; & no, The Immortal Sun doesn't count...

Thanks for the help thus far... :)

Oh, & about the Plains in Question so we can get Plainswalk back:

Plains (This is a HUGE area in Ravnica. No Grass Anywhere.)

Plains (What kind of Non- Creature has the upper hand in something BESIDES mere SoGen?!)

Plains (Oketra says Hello, untrue lives.)

I hope this helps. I'll talk later. Good luck for cuts and/or adds. :)

multimedia on K'rrik's Pact of Cruelty

1 month ago

Hey, saw your forum topic asking for help.

Cards to consider adding that are within the budget here:

Fast mana is great with Krrik because you want quick to play him from the Command Zone. More the better; other ramp to consider adding that's within the budget:

Gravecrawler with Carrion Feeder and Aetherflux Reservoir is a combo to win the game with Reservoir. Feeder because it's a Zombie with Phyrexian mana lets you cast Gravecrawler from your graveyard for 2 life. These two without Reservior have other utility such as adding many counters to Krrik since each time you cast Gravecrawler from your graveyard. Extort ( Pontiff of Blight , Crypt Ghast ) is also good with this Zombie interaction.

Winter Orb because of Phyrexian mana affects you less than opponents. This is vile land disruption. Font of Agonies with Phyrexian mana which can power it both ways getting a lot of counters and letting you destroy a creature for , 2 life. This card can keep your opponents from having a lot creatures on the battlefield.

You're playing a lot of high mana cost creatures which makes fast reanimation ( Entomb , Reanimate ) powerful especially with Vilis and Razaketh. Might even want to consider expanding even more with reanimation. If choosing to attack with Krrik infect is vile. Glistening Oil can be nasty since when a +1/+1 counter is put on him it takes away the -1/-1 counter that Oil puts on him.


Cards to consider cutting:

  • Elixir of Vitality
  • Gate to the Afterlife
  • Golem's Heart
  • Luxa River Shrine
  • Profane Memento
  • Staff of the Death Magus
  • Pristine Talisman
  • Bloodhunter Bat
  • Reaper of Sheoldred
  • Demonlord of Ashmouth
  • Curse of Fool's Wisdom
  • Subversion
  • Noxious Gearhulk
  • Diamond Mare
  • Caged Sun
  • Alhammarret's Archive

These suggested cuts are many cards that can gain you life. I don't think you need this many, it's kind of overkill. Pontiff of Blight , Gray Merchant of Asphodel , Kokusho, the Evening Star , Exquisite Blood and if you choose to add Aetherflux Reservoir are life gaining cards that can also be win conditions. Demon's Horn , Prism Ring , Deathgreeter , Whip of Erebos is a lot of additional cards for life gain. Fast mana is important, and it's missing here. I think it can improve your deck more than other cards that can gain you life. Good luck with your deck.

SideBae on Pain and Drain!

1 month ago

Hey man! This guy looks like an interesting commander... Here're some suggestions. Feel free to ignore any or all of them.

  1. Blood Celebrant : I don't know how important this is, but being able to pay three life for a generic mana seems pretty good. This means you can use phyrexian mana in order to cast your artifacts like Prism Ring .

  2. From a perspective with zero experience with your general, repeatable life-gain seems really good. I approve of your extort stuff; consider running Twilight Prophet . Your current average CMC is 4.34, which means it's usually gonna do a little more than a bolt and gain you that much life, while building card-advantage.

  3. Life may get tight, so Toxic Deluge is going to have an unusually high cost. I still think it's good and that you should run it, but consider Dead of Winter and all Snow-Covered Swamp s as well. The cost on that would be lower, as it doesn't cause you to lose life, which you use to cast spells.

  4. Dark Petition is a good tutor to consider. I think it's better than Cruel Tutor , assuming you don't want to run Vampiric Tutor (which is better yet).

  5. Mana Vault , Mana Crypt , Charcoal Diamond , Thought Vessel , Mind Stone , Prismatic Lens , Jet Medallion and Coldsteel Heart are all worth considering. The two-mana rocks will allow you to cast your general turn-three, which enables your deck.

  6. A reanimation package is something to think about, especially with concern to recurring your Kokusho, the Evening Star . Entomb / Buried Alive paired with Animate Dead , Dance of the Dead , Necromancy , Reanimate or even straight-up Zombify is a great way to recur threats for cheap, or Entomb them and then reanimate them.

  7. Speaking of reanimation, Vilis, Broker of Blood is an EXCELLENT reanimation target for this deck.

Right. That's all I got. Good luck!

Izu_Korasu on Why Has WotC Changed How ...

3 months ago

.... why is this thread still going, legendofa seems to have answered it rather concisely.

It's not like they are doing away with symmetrical effects, we get both Managorger Hydra and Quirion Dryad style spells.

Things change:

  • unblockable is no longer a keyword

  • shroud was too symmetrical so hexproof was born

  • protection is used only when the flavor demands it

  • life gain and slivers both became more caster based

WOTC has been making steps toward making the game more accessible to new players to help compensate for the powercreep and added complexity of cards and strategies.

That being said, effect like Prism Ring arn't evidence of the game being "dumbed down". New cards often require a higher level of skill to use effectively you cant just slam Dragon's Claw against burn and say gg, you have to structure your deck and do work yourself to make the Prism Ring worth a slot in the 75, which promotes critical thinking and a wider range of playstyles/experience lvs.

and again cmc of the spell matters, prism ring on legs makes sense for 2cmc, but if youd rather have Iron Star on a stick .....

Tyrant-Thanatos on Why Has WotC Changed How ...

3 months ago

DemonDragonJ I agree and disagree at the same time tbh. The game needs introductory points for new players. I get that it feels dumbed down, especially if this was a broad thing that affected everything WotC ever prints, but we do still get symmetrical effects on new cards. WotC just seems more open to using both options, which is a good thing imo. Slivers, for instance, always should have been "you control" imo, along with almost all Lord-type effects.

The design choice between affecting all boards, or just your own, can also play a part in power levels. Take the Soul Warden vs Ajani's Welcome comparison I made above. The Warden's effect is clearly more powerful because it takes your opponents creatures into account, but Ajani's Welcome is harder to remove, because it is an enchantment.

With cards like Dragon's Claw vs Staff of the Flame Magus , I don't feel like the power of these cards is enough to be concerned about it, but it's worth noting that the Staff affects land drops as well. And Prism Ring is of course lower casting cost, so it's on a similar level to something like Dragon's Claw imo.

Izu_Korasu on Why Has WotC Changed How ...

3 months ago

aside from the theory above/new player focus, flavor wise "charms" (error charm = Emerald Charm , Grixis Charm etc) make more sense being triggered off of it's owners use rather then all spells cast on the plane it exists on. Prism Ring also shows that WOTC values the new mementos' as a less powerful effect, and turning into a 1/3 horse for +1 mana follows the r&D casting cost rules.

also ...

diamond knight isnt a charm/memento, its closer to Quirion Dryad (but trading an easier casting cost for less spell colors) or the Managorger Hydra style creature, nerfed to be 1 cmc less and a colorless artifact (all things have a "cost" when building a card)

Veitanah on Elf Commander

4 months ago

Suggestions

  • CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .

  • Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).

  • An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.

  • Creature Tutor, another good card that'll help you search for your good/big creatures is Time of Need and Eldritch Evolution .

Possible cards to get rid of:

  • Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.

  • Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander

  • Ramp Spells - You have six ramp spells, and as such I've removed two based on personal preferences: Explosive Vegetation and Cultivate

  • Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.

  • Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.

Potential Replacements

Drael on izzet

5 months ago
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