Ashes of the Abhorrent

Ashes of the Abhorrent

Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

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Trade

Have (1) metalmagic
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Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ashes of the Abhorrent occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ashes of the Abhorrent Discussion

LordBlackblade on Karlov/Sorin Blessed

1 week ago

And it looks like spoilers don't work in comments, at least not for me! So much for keeping things neat. Anyway, here's what I wanted to say:

Cuts

Lands

Enchantments

  • Curse of Fool's Wisdom - This really screws over one opponent, but what you should be shooting for is stuff that does "splash damage" so to speak, remember, you will usually have three or more opponents in a game.

Artifacts

  • Armillary Sphere - This one is just okay. Ensures you hit land drops, but doesn't boost you

  • Bontu's Monument - I don't feel like you're running enough creatures for this effect to pay off

  • Fountain of Renewal - "On your upkeep" effects seem really powerful, but on a multiplayer format, your upkeep happens less often relatively speaking. It's not terrible for the cost, but I'm sure we can do better

Sorceries

  • Final Parting - I don't think you have enough graveyard interaction to make this better than other tutors

Creatures

Instants

  • Murder - There are definitely better kill spells we can find

  • Ray of Distortion - Not bad, you're definitely getting that choice is key in EDH; however, I think there are a couple better options to choose from

Adds

Enchantments

Artifacts

  • Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers

  • Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion

Sorceries

  • Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful

  • Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent

Creatures

Instants

  • Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles

(I've been on this site a long time and I still haven't figured out the quirks of coding on here all that well!)

LordBlackblade on Karlov/Sorin Blessed

1 week ago

I took a gander. Honestly, not bad for you first list!

Here are some adds that might be worth considering. I know multimedia already recommended some of these, but here is my take:

Adds Show

Here are my cut recommendations to make room for upgrades/changes:

Cuts Show

ZendikariWol on

1 month ago

This is two different decks fighting each other for space.

One deck is BW Ally lifegain/rally. For that, you want to be running Bloodbond Vampire, Drana's Emissary, Kalastria Healer (which absolutely wins games), Zulaport Cutthroat, maybe Lantern Scout.

The other is Mono-White lifegain. Ajani's Welcome, Daxos, Blessed by the Sun, Authority of the Consuls, Archangel of Thune, Ashes of the Abhorrent for the sideboard, maybe Linden, the Steadfast Queen, Lone Rider  Flip, perhaps, as a finisher, Nyx-Fleece Ram is stunningly potent against fast creature decks, in a similar vein to the also-pioneer-legal Wall of Essence.

I think your first step in making improvements to this deck is deciding which of these your deck wants to be.

Pheardemons on Card advantage.... in White?

1 month ago

Take out Archangel of Thune, Herald of War, Shattered Angel, both Gideons, Chalice of the Void, and Ashes of the Abhorrent for more lands. Switch Aegis of the Gods for Leyline of Sanctity. I'm not sure what else to take out for more lands, but you need to get up to at least 36 in my opinion.

JCaleb on Orzo

4 months ago

varie considerazioni:

darkdexterminate on Angelic lifegain

5 months ago

True Conviction is really good but I think you could change that card for some removal like Path to Exile , or Rebuff the Wicked . Even a Forsake the Worldly would be better, at least that is what I see this deck lacks. Ashes of the Abhorrent , Luminarch Ascension

BMHKain on

5 months ago

Within 2 Months, we have an update:

We got stuff added, but some still include Anti-ETB, & now Anti-Death Triggers from Hushbringer . Also, we got a new "Rule of Law"-like card called Deafening Silence might even be a big treat on its own. So I ask:

  1. How to make the deck Asymmetrical in regards to Torpor Orb / Hushbringer effects?

  2. How to allow Death Triggers while being Asymmetrical about Rest in Peace & Grafdigger's Cage / Ashes of the Abhorrent /Other?

  3. Is there such a thing as a Good Boros-Friendly Sorcery in cEDH? Is so, what? I'm stunned I only have 5 in general...

  4. Sometimes Stax shouldn't be the only strategy here; hell I still have failed to make my own Breakfast-Hulk (Or similar...) combo for Boros. I already have several ideas for combos for otherwise. Any other ideas?

  5. Is anyone here cEDH-centric, but supports Boros even if they don't have the "Same" thing as any other colors?

6/FINAL: How can I even make Eldrazi Displacer Viable as an ETB Engine anymore?

I hope this helps. I'm SO far away from 100 cards it is MURDER. Thanks if anyone wants to help... :D

KabsBUB on

7 months ago

Here are some tips:

1) Try to keep deck size down to 60

2) Similar to #1, increase the number of four-ofs to increase consistency between games. (Generally, singles are for decks with tutors/heavy card draw. Your deck has neither so it relies the most on your starting hand). I'd consider cards like Cruel Celebrant , Blood Artist , Cordial Vampire

3) Cards like Call to the Feast shouldn't be 4-ofs because of the mana cost. 4-ofs should be cards that are great both early game and late game, and are part of your core strategy. Remember that high CMC cost cards don't need as many copies. For example, a 5 mana card can only be cast as early as turn 5 (fair decks). Therefore by then you'd have gone through 7+5 (Starting hand+5 draws) cards in your deck to have found it.

5) Your deck has a sort of "you kill my creatures, I drain you" sort of thing. So drop the protection on creatures ( Emerge Unscathed / Adanto Vanguard ). You already have deterrence.

6) Increase the number of Champion of Dusk . This is because card draw in black/white is very rare and as a 5-mana cost creature, very good to your mana curve. By the time you amass 5 mana you can cast it, hopefully with quite a few vampires on the field. I'd use 3 of them.

6) Drop Ashes of the Abhorrent , it's not good enough. Enchantments/Artifacts here should buff up your creatures or generate creature tokens. (Creature-focused deck)

7) Remove Cliffhaven Vampire . This is because it's a "win-more" card. Here, it requires you to have a certain board state (aka ability to gain life) for it to be useful. As a general rule, higher mana cost investments should be able to turn around a bad situation (board wipe/etc) or require no boardstate when you cast it (aka "good on its own")

8) Remove Kambal, Consul of Allocation . This is because you don't want your strategy to be dependent on your opponent's (unless this is in your sideboard). What if the opponent is playing a creature deck? It'd be pretty useless.

9) Sanguine Bond 's effect is a little redundant here, we already have enough of this effect on the board

10) I'd consider removing Orzhov Basilica because most of the time you're going to need mana on turn two. I'd hate for your lands to be tapped when they come into play.

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