Hedron Alignment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hedron Alignment

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

: Scry 1.

Balaam__ on Hedron Alignment Esper

2 months ago

This looks fun. I tinkered in the background with a Hedron Alignment deck but it never functioned well enough to post, but this looks a lot more playable than what I ended up with.

dnthymamai on Hedron Alignment Esper

2 months ago

I love the Demonic Bargain + Pull from Eternity synergy! The latter was useful back in the day only for handling big and dangerous suspend cards that were about to be cast for free. Nice to see the new synergy! So flavourful that it fits like a glove to a Hedron Alignment deck!!

Murktide Regent as an alternate win con is great too.

So happy to see an old rare enchantment as the center of a win con. (Cool of you to think of the old Misthollow Griffin too)

Great deck!!!

Thomaswallismoore on HeDrOn aLiGnMeNt

9 months ago

Turn one play a land turn two play Baral, Chief of Compliance then turn three use transmute to get the Hedron Alignment if you have hedron in your hand than use that instead repeat this once more on turn four then on turn 5 you win next turn if you have Lost Legacy and Pull from Eternity otherwise use a transmute to get Lost Legacy and then hope that you have/got Pull from Eternity that is the fastest way you could win without interruption like durres and thoughtsize

seshiro_of_the_orochi on Kenessos, Priest of Thassa

11 months ago

Going mono seems legit, but let me throw in another way:

If I counted correctly, you have 21 sources of Scry in here. 13 of them are small numbers on instants or sorceries. The remaining 9 are more or less repeatedable effects on permanents. My suggestions is to cut most of the one-shot scry effects. Valid exceptions are interaction spells that aren't overcosted (looking at Sea God's Revenge). You'll propably end up somewhere slightly below 100 cards that way. Fill that up with more repeatable scry effects and you're basically fine.

To end my comment, here are some ideas for repeatable scry effects:

Castle Vantress

Crystal Ball

Eyes Everywhere

Geist of the Archives

Hedron Alignment

In Search of Greatness

Isolated Watchtower

Lifecrafter's Bestiary

Psychic Impetus

Quandrix Campus

Seer's Lantern

Btw, Call of the Wild exists. Maybe give it a shot?

Balaam__ on Balaam__

1 year ago

@Daikodubs Alright, so here’s what I cobbled together. It isn’t quite Sultai, and I’d actually very much recommend abandoning a tri color mana base in favor of instead, but if you’re dead set on Sultai it’s easily adaptable.

4 Vapor Snag 10 Swamp 4 Spell Pierce 4 Mana Leak 6 Island 4 Hedron Alignment 4 Gurmag Angler 4 Counterspell 4 Cling to Dust 4 Choked Estuary 4 Cabal Therapy 4 Cabal Therapist 4 Bojuka Bog

You’ve got enough mana to reliably cast Hedron Alignment from your hand.

You’ve got 8 cards that will get a copy from your hand into your graveyard, namely Cabal Therapy and Cabal Therapist. Just name yourself as the target player and dump from your own hand.

You’ve got 8 cards that let you exile a copy from your graveyard, playsets of Bojuka Bog and Cling to Dust. That last one will let you recover lost life too in case you’re dangerously close to death.

You’ve got a boatload of countermagic to fizzle a lot of what your opponent may try, either to stop you or else to bolster their own strategy.

Lastly, I threw in Gurmag Angler because you mentioned you like Delve and it’s also a fine card to block with if necessary or even to win with should Hedron Alignment somehow not be a viable wincon for whatever reason.

Prices fluctuate depending on where and how you buy, but this rings it at around $20 or less depending on the set of card you’re looking at. Like I said, this is but one way to try building around Hedron Alignment and there are many others. But the idea is to fully commit to it while ignoring anything that’ll only distract from it. Take it, adjust it as you see fit, make changes etc.

Hope this helps.

Balaam__ on

1 year ago

It’s more of a shift in perspective that’s needed here, as opposed to a quick fix. There’s nothing ‘wrong’ with what you have, particularly for more casual matchups, but if you are aiming to make a viable Hedron Alignment deck that can win consistently you’re going to want to specifically build for it.

I’d recommend using gatherer or another MtG search program and examine your options. There are creatures that tutor for Enchantments, although that’s typically a Selesnya thing and it may not be the best path here. If you’re more comfortable with mono blue, I’d reinforce with control magic as much as you can, supplementing with draw spells to get to Hedron Alignment faster.

Take a step back and think to yourself, ‘If Hedron Alignment is my wincon, what’s the fastest and most reliable way I can achieve this?’ and start building toward it while ignoring everything else.

Balaam__ on

1 year ago

At a glance, I see a lot going on here that doesn’t have anything directly to do with Hedron Alignment (which I presume is how you intend to win the game).

Stuff like countermagic indirectly supports it, so I’d keep that (that’s actually really the only way you’d stand a chance at winning, by protecting your important pieces from removal). But I’d cut the rest (Meandering Towershell, Soulflayer, Shakedown Heavy etc do nothing and are practically unplayable here) and double down on proactive or defensive strategies that directly relate to finding and protecting Hedron Alignment.

Head CoIIector on Hedrons

1 year ago

skwyd777 There's a lot more than 1/15 chance of dropping it in the graveyard early. Satyr Wayfinder drops 4 cards, Thought Scour sees 3, and Rotting Rats gets it in the graveyard fast as well. The deck is entirely focused on getting Hedron Alignment in the graveyard fast and rolling from there. In playtesting the biggest weakness I've found this deck to have is it relies heavily on Secret Salvage. Basically I have to mulligan for it or Dark Petition but a deck this niche and budget is gonna have holes, no way around that.

Basically what I'm saying is, between Opulent Palace, Urborg Elf, and Satyr Wayfinder mana/colors is not an issue.

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