Shambling Remains

Shambling Remains

Creature — Zombie Horror

Shambling Remains can't block.

Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Conflux (CON) Uncommon

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Shambling Remains Discussion

zAzen7977 on CORPSE FLINGER (Jund Zombie Tribal)

2 years ago

Thanks for the suggestions JohnnyBoyG!!! I added Become Immense, dropped the Shambling Remains, and streamlined the deck a bit. I think it runs a lot better now.

I want to include Graveyard Marshal, but its ability exiles a creature in my graveyard, which doesn't combo with Diregraf Colossus or Unbreathing Horde. I had the same problem with Shambling Remains.

Relentless Dead could help bring back a Colossus or Horde, but its ability requires it to die, so I'm conflicted about it.

JohnnyBoyG on CORPSE FLINGER (Jund Zombie Tribal)

2 years ago

It seems like Become Immense could be strong here-it makes Thud more likely to kill the opponent, and you'll have plenty of non-zombie cards in your graveyard to pay the delve cost.

I'm not sure I understand the purpose of Shambling Remains. It's not spectacular when hard-cast, too small to make a good Thud target, and paying 2 mana for 4 damage doesn't seem that great either.

You are a bit light on 2-drops, Relentless Dead and Graveyard Marshal are good options.

Gilgamesh_McCoolio on

3 years ago

I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.

Some highly recommended burn spells: Incinerate, Searing Blood, Magma Jet, Magma Spray, Pillar of Flame

Some good creatures: Ash Zealot, Stromkirk Noble, Firedrinker Satyr, Zurgo Bellstriker, Vampire Lacerator

Some other strong options:Duress, Doom Blade, Tragic Slip, Disfigure

This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).

You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.

If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.

If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.

Just my 2 cents.

Squirrel_of_War on Welcome to the Cult of Rakdos Super Low Budget

3 years ago

I love the super $2 budget! "sweet fuck all" HAHAHA! XD I think you could make a few swaps.

These others are decent, might be worth swapping for something else:

I would also add one more mana so you can do less praying and more smashing face. :)

lagotripha on Slightly Dirty Burn (WIP)

3 years ago

Nice deck, I'm running a rather less budget mardu brew, so let me cover what I've found. Delirium Skeins for control matchups- emptying their hand so you're topdecking into burn is very strong. Blightning, as much as I love the card it has always underperformed when I test compared to vanilla Duress or similar. If you're stalling their hand, the three damage is such a minor upside that it rarely outweighs the extra discard by turn 3. Ratchet Bomb is wonedrful against tokens or as spot enchantment removal. Gifted Aetherborn can keep you in the game against bolt-light matchups.

If you want the option to draw out your games, a little more removal, some discard outlets, Phyrexian Arena and Shambling Remains/Jagged Poppet type shenanigans are possible, but playing fast with a solid removal and disruption package in black with damage to face in red is probs best. Good luck, and have fun!

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