Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Printings View all
|War of the Spark (WAR)||Common|
Combos Browse all
|Commander / EDH||Legal|
No Escape Discussion
2 months ago
This has got to be the most unconventional voltron deck we have ever laid our eyes on. And it's budget too! Kudos for building this, we applaud you! Some recommendations we would have:
- Sigil of Sleep: attaches an Unsummon/Boomerang to Lu that's triggered whenever he damages someone. We thought this would be a good replacement for Clockspinning.
- Void Shatter: does almost the same as No Escape but works against any spell.
- Vanishing: this is extremely useful when someone casts untargeted removal like a wipe. Lu will just phase out until just before your next untap phase and thus remain unaffected. Only drawback is that he cannot be used as a blocker until then. Still awesome though, right?
Keep up the nice brews and let us know how this deck plays.
All the best and regards,
Mrs. and Mr. NV_1980
4 months ago
Hey, good budget version of Niv.
Ophidian Eye is another combo enchantment to enchant Niv with. Consider cutting Curse of the Bloody Tome for Eye? With the difficult color casting cost of Niv and the less than ideal color fixing in the manabase consider Chromatic Lantern? To stay within the budget consider cutting That Which Was Taken for Lantern?
To help with color fixing in the manabase there's some budget lands to consider adding. Sulfur Falls, Shivan Reef, Wandering Fumarole, Ash Barrens, Grixis Panorama. These lands can help game play a lot more than $9 Caged Sun can. To stay within budget consider cutting Sun for these lands?
Evolve is not a very good mechanic in Commander because you want to consistently cast an Evolve creature early game to evolve as you cast other creatures. Consistently you're not going to have an Evolve creature to cast early and playing one mid/late game is not doing much. Evolve is a mechanic that benefits much with having 4x of same creatures in a deck which is not Commander. Consider cutting some creatures for a few more draw spells? Brainstorm, Opt, Frantic Search, Faithless Looting are budget good draw spells. Consider cutting Cloudfin Raptor, Simic Fluxmage, Petrahydrox, Ral's Staticaster for these draw spells?
Izzet colors at a budget are at a disadvantage for tutors, but there's some good cards that can copy an opponents tutor when cast letting you also tutor. Expansion / Explosion, Reverberate, Dualcaster Mage. These spells could also copy your own spell when you cast it. Consider cutting Wave of Indifference, Sundering Stroke and Reckless Air Strike for these copy spells? Talisman of Creativity and Izzet Signet are good budget two drop mana rocks. They could replace Heraldic Banner and Spinning Wheel.
In Commander you have access to good budget counterspells that don't have a restriction: Counterspell, Wizard's Retort, Arcane Denial. These counterspells could replace Scatter Arc, No Escape, Mystical Dispute.
I offer more advice. Good luck with your deck.
4 months ago
There is a lot of things in this deck that I see can be upgraded or removed.
First, I'll suggest some cards you could put in.
More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.
Some cards to cut would be:
Hope this helps!
5 months ago
Here are some suggestions:
You would probably benefit the most from a better ramp-package. Since you don't want to bother buying expensive lands, I'd recommend signets (which are really good for fixing colors) and talismans: Orzhov Signet , Azorius Signet , Dimir Signet , Talisman of Progress , Talisman of Dominance , Talisman of Hierarchy , & Smothering Tithe has powerful potential as well.
Ponder and Preordain are extremely powerful in helping you fix colors in the early game. They allow you to dig for the right lands. They're also good at any point in a game. Gitaxian Probe is easy to cast (at basically no cost) since you gain life.
Speaking of life-gain, you have some good ways to gain but no payoffs for it. Alhammarret's Archive seems to combo well with your general. Other ones that come to mind are Graveborn Muse , Greed , and Necropotence
I'd cut Crush Dissent and No Escape for cheaper counterspells. Lower CMC instants give you more opportunities to use them. Swan Song is BROKEN. Counterspell is good. Dispel is amazing but only if you feel your meta is threatening you with counter magic of their own. Muddle the Mixture and Narset's Reversal are unreal. Sometimes you'll misplay them though - they require some experience.
9 months ago
Izzet generally doesn't struggle against aggro. Especially right now. My advice is that if you want to give this deck flavor, you're looking at Arclight Phoenix , Crackling Drake , Erratic Cyclops , and Guttersnipe .
What I'm curious about is where your removal is. I suggest flipping into midrange. It's flexible and what Izzet does best. For your instants and sorceries I suggest 2x Lava Coil , 3x Jaya's Greeting , 3x Sinister Sabotage , 4x Opt , 2-3x Mission Briefing , and 2x Ral's Outburst over your current noncreature spells. Why aren't you playing at least one copy of Chemister's Insight ?
Your curve is too saturated to be an "aggro" deck, which is best defined by keeping your curve low to outpace your opponent through damage. What you should consider is changing into midrange, as it's more of what this deck is seeking to perform as.
My last note is that you are playing some bad cards. Dreadhorde Twins , Invading Manticore , Bone to Ash , Goblin Gathering , No Escape , Nahiri, Storm of Stone , Sleep Paralysis , and Slimebind . Cards (not already mentioned) that are bad in an aggro deck are Murmuring Mystic , Shivan Dragon (seriously not a good card), your whole counterspell suite, the Chandras, and Izzet Guildgate will slow you down behind your opponents.
11 months ago
Firstly if you plan to build your deck around a single card have 3 them in it. Even with the amount of cards search you have, it still makes it far safer. Also I think adding more Sinister Sabotage instead of No Escape as at 3 mana you usually want the versatility of "counter target spell". Also I'd take a look at your 1 or 2 off's and see if maybe you can take some of them out and instead increase the amount of some other cards. People often make the mistake of filling their deck with 1 off's which usually leads to a very unpredictable and chaotic hand(which isn't what you usually want). Although I am not saying remove all 1 off's, they can still be useful.
Also if you want to make a Standard legal deck the know that Izzet Boilerworks isn't standard legal
1 year ago
You don't have any plains in this deck, which makes it hard for Glacial Fortress and Clifftop Retreat to come in untapped. Some shocklands would be good replacements for some of the checklands since you have almost a 50/50 checklands than lands with subtypes. They'd also be good for the lifegain lands since having a land come in tapped is a bad tempo loss. Lightning Bolt is a better Lightning Strike , and you should replace shock with something like Lightning Helix or Rift Bolt since they are both more powerful than Shock. No Escape is not particularly good when there is Remand . Remand can counter anything for two mana, or one with the Electromancer and allow you to draw. It puts the card back in your opponent's hand but it can essentially Time Walk them.