Void Shatter

Void Shatter


Devoid (This card has no colour.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Latest Decks as Commander

Void Shatter Discussion

Grind on Higure, the Still Here

6 months ago

Interesting deck!!!
I agree you need more win cons, all i see right now is quietus spike. If you want a budget tutor for quietus spike then Drift of Phantasms will work for you. Lots of artifact tutors in blue too if you want.
Mask of Memory seems playable here too.
Ideas unbound is a cool card. If you ran Teferi's Ageless Insight then i would keep it in. Otherwise i would lean towards Impulse .
Cloud of Faeries seems playable here, as does Coastal Piracy or Reconnaissance Mission .
Looking at your mana base, High Tide seems playable. I might run Temple of the False God or Rogue's Passage , or even War Room if you are interested in some nonbasic lands. And Mystic Sanctuary is sweet, i would add that. Also, add Sol Ring !
Lots of alternatives for cancel, i would run a cmc2 card from your maybeboard. But if you want to stick with cmc3 counterspells, i like Void Shatter , Dissipate , and Dream Fracture .
Anyway those are just some thoughts, cheers and have fun!!!

Grind on Sygg River Cutthroat (CMDR) v1.06

6 months ago

cool deck!!!
interested in your choice of counterspells. drown in the loch and psychic strike. i would generally think of options like Negate , Arcane Denial , Disallow , Void Shatter over those two. even Thought Collapse is an interesting option if you want to stick with the mill theme.

onlywei on How to Lose Friends and Infuriate People.. for $99

1 year ago

Hi Ender666666 - I recommend replacing Dissipate with Void Shatter. The latter does the same thing, but dodges Pyroblast and Red Elemental Blast. It also makes them not draw a card when they play Veil of Summer.

0rc on talrand 100 buck's

1 year ago

First off: this is a fantastic budget build. I love the dramatic/scepter combo—how quickly can we assemble it? I know you looked at my $75 budget deck and I hope you were able to gain something from it (thanks for the upvote and comment as well).

Here are my suggestions: Dizzy Spell will transmute for our hate pieces or our Sol Ring, if needed. Trophy Mage will fetch our Worn Powerstone. Alternatively, Drift of Phantasms will transmute for our Worn Powerstone, if needed. However, it is advised to have less creatures in Talrand for obvious reasons, including the following.

It will be crucial that we have rock power as quickly as possible once we have our dramatic/scepter combo pieces. This is why we should run Mass Polymorph and Synthetic Destiny. With Talrand, and a couple of drakes, we could Mass Polymorph into tutors for both all of our combo pieces at once and have them in hand.

This leads to the next area for consideration: protection. In my humble opinion, we are running a somewhat burdensome combo that realistically announces to your opponents “I’m going to win next turn.” (It’s ok, that’s my main beef with my own budget Talrand build as well). Also, once your opponents lose to this deck once, even those $2k cEDH decks seated at your table will lay the hate on you. Solution—You need more decisive and versatile countermagic to deal with the hate. Devious Cover-Up and Supreme Will are both decisive and versatile and serve purposes beyond mere countermagic. Overwhelming Denial is very decisive. Mental Misstep is a mini Force of Will. Abjure is decisive and has synergy with your commander. Void Shatter is harsh and decisive. Disrupt and Force Spike are soft, but you will be glad to have them, especially in a competitive meta. You may want to consider some oddball counters such as Time Stop. It’s too bad Cryptic Command and Mystic Confluence don’t fit the budget (or could they????). That’s maximal versatility.

Last word: by running Fact or Fiction, you are giving your opponents free reign to toss one of your combo pieces in the graveyard. Consider that. Also, is Opt really that great? I’ve been wondering about it in my own build. Also, just to nitpick and clean your title up: it’s “bucks”, not “buck’s” and you’re $5 over your $100 limit :)

I’m going to borrow some from you. Thanks.

Flooremoji on None

1 year ago

Pact of Negation also sees play in neoform! :)

Void Shatter is a flavor win but absolute trash in competetive formats, so however I ranked it it'd probably place pretty low.

I have to disagree with Force of Will because it's pretty terrible unless it's giving you wins against an unfair deck. Giving your opponent a free 2-for-1 and paying 1 life is a losing proposition.

In terms of format-warpingness Mental Misstep is the most broken counter in the game, however it's just as legal to play as Black Lotus in almost every format so it's not a very functional victory :/

TriusMalarky on None

1 year ago

I really don't use countermagic all that often. I do love blue, but counterspells are sort of a weak point for me. I just rarely get to play the right decks to use them.

That said, my mono blue banned-in-everything Delver list is awesome.

Personally, I never pay more than 2 mana for a counterspell unless it's EDH, and even then Sublime Epiphany is only there because it's Cryptic Command+. My favorites are Counterspell and Deprive. So I wouldn't use Void Shatter ever.

Mana Drain... is okay. I don't pay more than $5 or so for any nonland card, so I'd never use it unless I pulled it. And even then, Counterspell works just fine for me. My blue decks aren't ever going to be resolving big haymakers, so I really don't care about the mana.

Force of Will would be awesome, but I can't afford it. I would immediately get myself a copy for EDH if it were cheaper.

Pact of Negation is too heavy on the "win this turn" path for me to consider it. I just never play combos that extreme -- I prefer being able to win without the combo.

GoblinElectromancer on Ninja Unite

1 year ago

I would definitely play discard such as Inquisition of Kozilek or Thoughtseize. Maybe cut the Void Shatters for Remands. A copy of Dismember for removal could be good. I would take out the Elixir of Immortality and Whispersilk Cloak. Gaining 5 life for isn't worth it and Whispersilk Cloak can stop some of your creatures from being ninjutsued. Even though it gives unblock able their are just better cards to play. You could include fairies by putting in Brazen Borrower and Spellstutter Sprite. Umezawa's Charm is kinda weak. Maybe play some Spectral Sailors instead. For land take out the Dismal Backwaters and Sunken Hollow and replace them with Darkslick Shoress and Watery Graves.

Good Luck!

keizerbuns on The Gift You Wish Would Stop Giving

1 year ago

TristanCVena, thanks! That's a good point actually, I guess it is a little redundant to use Void Shatter just for the exile. I'll swap them out for Mana Leak and do some more playtesting. Thanks for the suggestion! :D

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