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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
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Casual | Legal |
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Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Invading Manticore
Creature — Zombie Manticore
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
captainamerica on
5 years ago
Izzet generally doesn't struggle against aggro. Especially right now. My advice is that if you want to give this deck flavor, you're looking at Arclight Phoenix , Crackling Drake , Erratic Cyclops , and Guttersnipe .
What I'm curious about is where your removal is. I suggest flipping into midrange. It's flexible and what Izzet does best. For your instants and sorceries I suggest 2x Lava Coil , 3x Jaya's Greeting , 3x Sinister Sabotage , 4x Opt , 2-3x Mission Briefing , and 2x Ral's Outburst over your current noncreature spells. Why aren't you playing at least one copy of Chemister's Insight ?
Your curve is too saturated to be an "aggro" deck, which is best defined by keeping your curve low to outpace your opponent through damage. What you should consider is changing into midrange, as it's more of what this deck is seeking to perform as.
My last note is that you are playing some bad cards. Dreadhorde Twins , Invading Manticore , Bone to Ash , Goblin Gathering , No Escape , Nahiri, Storm of Stone , Sleep Paralysis , and Slimebind . Cards (not already mentioned) that are bad in an aggro deck are Murmuring Mystic , Shivan Dragon (seriously not a good card), your whole counterspell suite, the Chandras, and Izzet Guildgate will slow you down behind your opponents.