Claim the Firstborn

Claim the Firstborn


Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

Latest Decks as Commander

Claim the Firstborn Discussion

seshiro_of_the_orochi on Invincible

4 weeks ago

I'm very sure this is far too slow for modern, but I really like this as a casual deck. Seems very well built.

If this were my deck, I'd change some things:

Grim Haruspex is better than Morbid Opportunist. A third Yahenni seems important to actually draw enough of your finishers. If they are too expensive or you'd like another good creature that can draw cards in addition to dealing damage, Smothering Abomination mught be worth a look. Maybe include it instead of three of your sixteen sac fodder creatures. That number definitely seems too high.

Finally, two copies of Mob Rule in addition to three copies of both Claim the Firstborn and Bloody Betrayal. Seems overkill. You'd even sometimes have spare copies of the six Threaten effects, and against creature-light or creatureless decks, there are up to eight dead cards in your deck. Maybe consider some copies of Rise of the Dread Marn to give you additional fodder on a big turn? Also, Raise the Draugr could actually be quite useful. At worst, it just recurrs one creature, but it can also recurr both Yahenni and Immersturm predator for a mere mana.

Valengeta on Lifegain Killed Shadow Again Rakdos Burn

4 months ago

hey man I like the idea of doing challenging decks! You couldn't go wrong here with Vito, Thorn of the Dusk Rose, as a one-off at least. Temporal Extortion is one of my favorite cards, and although mana intensive, the pay off is very good. You can even use it on yourself to strenghten Shadow. I would change Sovereign's bite with Bump in the Night and change the Bedevil for Claim / Fame, Terminate or Fatal Push and move the artifact hate to the sideboard with more efficient cards for that purpose. Something unexpected like Claim the Firstborn or Wrangle might be fun to try here too

Pheardemons on That is the most Rakdos way to win

5 months ago

Thanks for the upvote and comment zapyourtumor!

Village Rites is one that I'm trying to find a place for because I LOVE the combo of taking a creature with Claim the Firstborn to then just sac it with Village Rites . The reason I haven't included it so far was that I was trying to keep the deck as concise and efficient as possible. Top decking a Village Rites can definitely be a feel bad. I'm playing Light Up the Stage instead so that even top decking it late game doesn't make it worthless.

Kolaghan's Command was in the original list as a one of. It could be a good sideboard card, but the three CMC competed with other cards like Chandra, Acolyte of Flame , Light Up the Stage , and Mayhem Devil .

Thoughtseize I don't believe is needed here since a lot of the combo decks got the ban hammer. It was in the original list though.

I agree with your logic on Extinction Event , but indestructible creatures destroy this deck and there is no way for me to come back. I feel like it is a necessary evil in the sideboard. At least until events come back and we can get a good feel for what the meta will be.

For the cards you suggested, what would you recommend I take out? What would you want to change?

GrimlockVIII on Hungry Hellions, Yummy Goblins

6 months ago

I feel as though this deck is in dire need of at least some removal spells. Depending on the format you can probably go for Lightning Bolt or Scorching Dragonfire as they're kind of just go-to staples. If you're really cheeky you can even go for Mine Collapse , as you can spend your turn summonning a big ass Hellion before blowing up one of your opponent's key creatures or planeswalkers by just sacrificing a Mountain.

Also you can maybe use cards like Claim the Firstborn and Thrill of Possibility instead of Wrangle and Wild Guess . Claim is cheaper than Wrangle and Thrill works at instant speed while also having a generic mana cost in case you only have a single mountain and a Hellion Crucible out on turn 2.

Kukkakaali on Tuhmeliinit Cube

8 months ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

Gagaguru on Erebor(os), the Lonely Mountain Meme

8 months ago

Primary Goal achieved! I reached Plat4 Last week. I am confident that I can reach Diamond. Mythic might be a lot of work though. The deck has some good matchups: it generally sh*ts on UW/do nothing control because those 3 power dwarfs keep smashing their face in, and vehicles give resilience against boardwipes. The Gruul matchup probably comes down to the coin-flip. But Claim the Firstborn is a bitch and I've yet to run into really unfair combo decks. Mono-red is OK if I find Aethersphere Harvester otherwise pretty hard. Overall the deck is super fun to "pilot". (Badumm-tsss)

IgneousBliss on where blood

8 months ago

BrassLord thank you for the suggestions!! I'm definitely adding Endrek, but will put the other two in the maybe for solely financial reasons haha

But yea I will take a look at those! The idea behind Make Your Mark was to pay one to sacrifice a creature, and have another pop up. Claim the Firstborn was to control another players creature, swing with it, then sacrifice it (same with Mob Rule and Kari Zev's Expertise ). I'll probably keep that one until I can find another cheap (mana wise) control spell, but I agree the others are rather lackluster.

BrassLord on where blood

8 months ago

Sounds like a cool commander! Endrek Sahr, Master Breeder Bitterblossom Ophiomancer seem like they'd have a home in here, as they can get you repeated creatures to turbo out your spell.

In terms of cuts, I'd recommend evaluating each card and see if it either can win you the game or furthers your game plan. At first glance, I think you have a few lackluster removal spells. Things like Shock Make Your Mark Claim the Firstborn Revitalize could probably be replaced with better things! But overall play the cards you enjoy!

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