Lawmage's Binding

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lawmage's Binding

Enchantment — Aura


Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

wallisface on Azorius Aggro-Control deck

2 months ago

9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.

Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.

Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile

Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.

If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets  Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash

9-lives on Azorius Aggro-Control deck

2 months ago

wallisface Thanks for your advice and persistence!

Ohhh! Now I see where I went wrong in my thinking. I thought that Assemble the Players would give me a free cast for the card's presence. I literally read it as "Once each turn you can cast a creature spell with 2 mana or less" for free. Huge mistake on my part. Sorry. Nevertheless, I still would like to run it, considering how it will give me a heads up to what is next in the game.

Oppressive Rays I could get rid of for something else. Do you think Lawmage's Binding is much better? What card would you recommend?

I don't mind getting rid of Defiant Strike for something budget.

My budget is to just use cards that you know will be as low as below 3 dollars per card. Even if that is so, I don't want to spend 12 dollars for 4 cards.

I'm really trying to use budget cards for my deck, and I don't know what I should use for an aggro deck that is control. Do you think that I shouldn't run the artifact-creature stuff? I'm really putting my hope into Ethersworn Canonist, Esper Sentinel and Skrelv, Defector Mite. All of these cards are great for me.

9-lives on Azorius Aggro-Control deck

2 months ago

What I'm saying about Assemble the Players is that since it is automatically casting on my turn a creature spell of, say 2 mana, it is not a loss at all even if I only spend 1 turn with it on the field. Thus, it is no loss at all, and if it stays on the field for 2 turns, then it gives an advantage.

Ahh. I agree that Spell Pierce is better! Thank you for recommending it, because I'll be running it!

Oppressive Rays is good considering that I want to tie up as much mana as possible. 3 mana per creature is really nice, considering that oppressive rays is 1 mana cost. I have played this card whenever I was running my Azorius Defender-Damage deck, and it worked really well. Can you recommend any mana-tying up cards that are like Oppressive Rays but better?! I'm thinking Lawmage's Binding is nice, but I really want a mana-intensive card that ties up mana.

Ahh, you're right about Urza's Saga. I was thinking that it would allow me to search for 1 white mana cards, but yeah. So, I'll just use it to tutor out Mishra's Bauble, I guess.

Mishra's Bauble is amazing. I really don't know why you're arguing against it, considering that it is a staple in a lot of competitive decks. And, yes, they may shuffle, but I'm counting on that they don't, and looking at the top card is great for predicting what will happen. Do you think this hand-knowledge is good? I think it will give me the heads-up for using counterspells on the opponent's turn.

Defiant Strike is just a suboptimal draw card, and adds +1 power. Nothing too bad or too good about it. I don't mind running it, considering that I need to increase the power of my creatures as a support for my aggro-control archetype.

I have a question for you! What is a good card for granting haste in Azorius colors?? I don't even know if they have this type of card available.

9-lives on

2 years ago

Got rid of Lawmage's Binding. Need a wincon with all of these counterspells. Hardly ever had in my hand Thing in the Ice  Flip early enough. Izzet Charm was great for draw, and Deliberate has amazing art as well as great for drawing. Azorius Charm I'm not sure about. Senate Guildmage was lots of fun, but is really not that great.

9-lives on

2 years ago


I'm definitely playing a Budget deck. Monastery Mentor is wayyyy too expensive, haha. And I'm not sure what I'm playing, it's generally a competition, but not an actual tournament, and I don't know if the other players are just playing casual decks or not. I want to win of course, but I'm not going to try to buy the newest best deck possible.

Counterspells are, to me, the most frustrating to face and the most satisfying to play, especially ones that tie up their mana, and when they are played early and the opponent can't afford it makes the mana cost doubly better. I'd love to run Mana Leak! Should I run Izzet Charm at all? The drawing power is what attracts me most, and it's ilke a two colored Mana Leak, but it makes the opponent pay 1 less mana... I don't know if it's a good card or not.

IF I go with a major aikido theme, without having cards that have copy, what could I use? I love being able to 'reflect' damage, it's a really cool and fun concept and generally isn't played much. Hence my love for Boros Reckoner and Deflecting Palm.

And I am using Shock and Lightning Strike because they're like a cheaper damage-for-damage Ionize and Boros Reckoner respectively, but they cost less mana, and I already have these cards without having to buy them. In this fashion, should I run Illusory Wrappings or Slither Blade? The former would be great for Izzet Charm and it's like a Lawmage's Binding but weakens the creature, and I think the latter is a great card for continuous 1 damage.

Peoni on I wanna play your stuff too

3 years ago

2 cards I think you should really consider running: Head Games and Zur's Weirding.

You should also consider running more mana rocks like Sol Ring, Arcane Signet, and Fellwar Stone. Then probably look to swap out your lands that come in tapped with either basics or other lands that don't come in tapped that fit into your budget.

Next I would advise you to think about what you want your deck to do. I feel like a lot of the cards in this list don't necessarily fit the overall strategy and lack synergy with other parts of your deck. For example, why are you running cards like Shark Typhoon, Council's Judgment, Omniscience, and Leyline of Anticipation? How do they fit into your commander's strategy? Also think about cards that you could improve on. I can tell you want to incorporate some sort of stax/pillowforty element into your deck with cards like Lawmage's Binding and Gwafa Hazid, Profiteer, but there are better cards we could swap these out for like Ghostly Prison to complement your Propaganda and Crawlspace to limit the amount of hitters coming at you. Looking at your current list it feels like you want to make this into a deck that wins and doesn't care about the fun of others (after all you're playing Sen Triplets), so look to improve your existing picks and ask yourself what your cards do to further your strategy.

Finally, take out Deafening Silence and Meddling Mage. The latter hurts what you're trying to do a lot. You'll only be able to use people's hands to a limited degree and it just slows the game down a lot in general without helping you win. The former just doesn't do enough when you could just cast their threatening spell yourself to get rid of it.

Good luck with this deck! I hope it comes out to your liking and I hope I was of some assistance. :^)

WanderingSpirit on Click here if I can have your name.

3 years ago

Daedalus19876: I definitely plan on making a better mana base for the deck, including replacing the Temple, Bauble, and Geode for the reasons you listed.

All That Glitters is definitely more at home in voltron, so cutting it makes sense.

Lawmage's Binding is easy enough to deal with, so I see why that would go.

Faerie Seer was honestly still there because I was concerned about the CMC, so no problem about cutting it out.

I could see Latchkey Faerie not holding it's own if I was going for stax/taxes into alpha strike.

I am wondering about the rationale for removing Estrid's Invocation, though.

You've helped out quite a bit! Looks like I should do some brewing.

Daedalus19876 on Click here if I can have your name.

3 years ago

WanderingSpirit: My initial cuts would be Temple of the False God (card is bad), decreasing the number of tapped lands, All That Glitters, Estrid's Invocation, Dire Undercurrents (I'd rather run Reconnaissance Mission, for example), Lawmage's Binding, Mana Geode (3-mana rocks with no upside are not my favorites), Wayfarer's Bauble (slow ramp), Faerie Seer (disappointing here, compared to your other creatures), and Latchkey Faerie (only worth it if you can pay prowl cost, which you rarely can here).

Load more
Have (1) reikitavi
Want (1) beesaurs