Lawmage's Binding

Lawmage's Binding

Enchantment — Aura

Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lawmage's Binding Discussion

Peoni on I wanna play your stuff too

9 months ago

2 cards I think you should really consider running: Head Games and Zur's Weirding.

You should also consider running more mana rocks like Sol Ring, Arcane Signet, and Fellwar Stone. Then probably look to swap out your lands that come in tapped with either basics or other lands that don't come in tapped that fit into your budget.

Next I would advise you to think about what you want your deck to do. I feel like a lot of the cards in this list don't necessarily fit the overall strategy and lack synergy with other parts of your deck. For example, why are you running cards like Shark Typhoon, Council's Judgment, Omniscience, and Leyline of Anticipation? How do they fit into your commander's strategy? Also think about cards that you could improve on. I can tell you want to incorporate some sort of stax/pillowforty element into your deck with cards like Lawmage's Binding and Gwafa Hazid, Profiteer, but there are better cards we could swap these out for like Ghostly Prison to complement your Propaganda and Crawlspace to limit the amount of hitters coming at you. Looking at your current list it feels like you want to make this into a deck that wins and doesn't care about the fun of others (after all you're playing Sen Triplets), so look to improve your existing picks and ask yourself what your cards do to further your strategy.

Finally, take out Deafening Silence and Meddling Mage. The latter hurts what you're trying to do a lot. You'll only be able to use people's hands to a limited degree and it just slows the game down a lot in general without helping you win. The former just doesn't do enough when you could just cast their threatening spell yourself to get rid of it.

Good luck with this deck! I hope it comes out to your liking and I hope I was of some assistance. :^)

WanderingSpirit on Click here if I can have your name.

11 months ago

Daedalus19876: I definitely plan on making a better mana base for the deck, including replacing the Temple, Bauble, and Geode for the reasons you listed.

All That Glitters is definitely more at home in voltron, so cutting it makes sense.

Lawmage's Binding is easy enough to deal with, so I see why that would go.

Faerie Seer was honestly still there because I was concerned about the CMC, so no problem about cutting it out.

I could see Latchkey Faerie not holding it's own if I was going for stax/taxes into alpha strike.

I am wondering about the rationale for removing Estrid's Invocation, though.

You've helped out quite a bit! Looks like I should do some brewing.

Daedalus19876 on Click here if I can have your name.

11 months ago

WanderingSpirit: My initial cuts would be Temple of the False God (card is bad), decreasing the number of tapped lands, All That Glitters, Estrid's Invocation, Dire Undercurrents (I'd rather run Reconnaissance Mission, for example), Lawmage's Binding, Mana Geode (3-mana rocks with no upside are not my favorites), Wayfarer's Bauble (slow ramp), Faerie Seer (disappointing here, compared to your other creatures), and Latchkey Faerie (only worth it if you can pay prowl cost, which you rarely can here).

ShiltonCDXX on Jeskai Standard Control

1 year ago

Hey welcome to the world of control.

You would probably want to think about more counterspell Dovin's Veto and Absorb are good options if you have them. Teferi, Time Raveler protects you from opposing countermagic.

Ways to deal with threats that do get through such as Banishing Light, Elspeth Conquers Death or Lawmage's Binding work well here.

I dont really see a control deck with what you have here. You could refine it into a more jeskai tempo style deck, focused on dealing with their early threats while building your own board to swing with.

Your other option is to look at other control decks in the meta and see what they are using to control and dictate the pace of the games they play.

Paulo Vitor Damo Da Rosa recently won the world championships with an azorious control deck that in my opinion is about as optimized as UW control can be right now.

I hope this helps, be warned though, if you make a successful control deck your friends will dislike you lol, comes with the territory.

Venara828 on Tuvasa Control Voltron

1 year ago

I'll probably look into getting some of those cards. I do have a Lawmage's Binding in the deck already tho. When I'm able to, I'll probably switch out some of the stax for more card draw but I'm not sure atm. Trying to work on an Eight-and-a-Half-Tails deck atm sadly

ScionsStillLive on You thought you were gonna play magic? (Azor Ctrl)

1 year ago

There is a lot of things in this deck that I see can be upgraded or removed.

First, I'll suggest some cards you could put in.

I'll start out with suggesting some boardwipes. Supreme Verdict , Wrath of God , Planar Cleansing , and Flood of Tears are some things you should look into.

More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.

More counterspells would help too. Counterspell , Disallow , Devious Cover-Up , Void Shatter , and Absorb will stop your opponents from playing the spells they want to play.

I have a couple creature suggestions as well. God-Eternal Kefnet can cast your instants and sorceries twice, and Angel of Grace can save you from the brink.

A few miscellaneous cards that you should consider are Teferi, Hero of Dominaria , Control Magic , Lightning Greaves , and Sphinx's Insight .

Some cards to cut would be:

Flux Channeler , Cancel , No Escape , Dissolve , Blind Obedience (since it has in the card and therefore cannot be used since your commander is ), and Psychic Corrosion .

Hope this helps!

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