Lawmage's Binding

Lawmage's Binding

Enchantment — Aura

Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Trade

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Printings View all

Set Rarity
Jumpstart (JMP) Common
Mystery Booster (MYS1) Common
Ravnica Allegiance (RNA) Common

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Pauper Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Pauper EDH Legal
Legacy Legal
Tiny Leaders Legal

Lawmage's Binding Discussion

WanderingSpirit on Click here if I can have your name.

1 week ago

Daedalus19876: I definitely plan on making a better mana base for the deck, including replacing the Temple, Bauble, and Geode for the reasons you listed.

All That Glitters is definitely more at home in voltron, so cutting it makes sense.

Lawmage's Binding is easy enough to deal with, so I see why that would go.

Faerie Seer was honestly still there because I was concerned about the CMC, so no problem about cutting it out.

I could see Latchkey Faerie not holding it's own if I was going for stax/taxes into alpha strike.

I am wondering about the rationale for removing Estrid's Invocation, though.

You've helped out quite a bit! Looks like I should do some brewing.

Daedalus19876 on Click here if I can have your name.

1 week ago

WanderingSpirit: My initial cuts would be Temple of the False God (card is bad), decreasing the number of tapped lands, All That Glitters, Estrid's Invocation, Dire Undercurrents (I'd rather run Reconnaissance Mission, for example), Lawmage's Binding, Mana Geode (3-mana rocks with no upside are not my favorites), Wayfarer's Bauble (slow ramp), Faerie Seer (disappointing here, compared to your other creatures), and Latchkey Faerie (only worth it if you can pay prowl cost, which you rarely can here).

ShiltonCDXX on Jeskai Standard Control

1 month ago

Hey welcome to the world of control.

You would probably want to think about more counterspell Dovin's Veto and Absorb are good options if you have them. Teferi, Time Raveler protects you from opposing countermagic.

Ways to deal with threats that do get through such as Banishing Light, Elspeth Conquers Death or Lawmage's Binding work well here.

I dont really see a control deck with what you have here. You could refine it into a more jeskai tempo style deck, focused on dealing with their early threats while building your own board to swing with.

Your other option is to look at other control decks in the meta and see what they are using to control and dictate the pace of the games they play.

Paulo Vitor Damo Da Rosa recently won the world championships with an azorious control deck that in my opinion is about as optimized as UW control can be right now.

I hope this helps, be warned though, if you make a successful control deck your friends will dislike you lol, comes with the territory.

Venara828 on Tuvasa Control Voltron

3 months ago

I'll probably look into getting some of those cards. I do have a Lawmage's Binding in the deck already tho. When I'm able to, I'll probably switch out some of the stax for more card draw but I'm not sure atm. Trying to work on an Eight-and-a-Half-Tails deck atm sadly

ScionsStillLive on You thought you were gonna play magic? (Azor Ctrl)

5 months ago

There is a lot of things in this deck that I see can be upgraded or removed.

First, I'll suggest some cards you could put in.

I'll start out with suggesting some boardwipes. Supreme Verdict , Wrath of God , Planar Cleansing , and Flood of Tears are some things you should look into.

More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.

More counterspells would help too. Counterspell , Disallow , Devious Cover-Up , Void Shatter , and Absorb will stop your opponents from playing the spells they want to play.

I have a couple creature suggestions as well. God-Eternal Kefnet can cast your instants and sorceries twice, and Angel of Grace can save you from the brink.

A few miscellaneous cards that you should consider are Teferi, Hero of Dominaria , Control Magic , Lightning Greaves , and Sphinx's Insight .

Some cards to cut would be:

Flux Channeler , Cancel , No Escape , Dissolve , Blind Obedience (since it has in the card and therefore cannot be used since your commander is ), and Psychic Corrosion .

Hope this helps!

Sorin_Markov_1947 on Esper Flyers (Help Needed!)

7 months ago

I see next to 0 interaction, and you aren't getting any use out of Alela, Artful Provocateur 's ability to make more fliers. I'd recommend Conclave Tribunal as a four-of, because it fits both things you're missing and the small creatures that Alela makes can help get it out. Prison Realm and/or Lawmage's Binding are also good. Mace of the Valiant is excellent, since it automatically gets a charge counter with Alela out before it. I think both of your instants are pretty unnecessary; they don't seem to fit the theme here.

Those are a few suggestions to make your deck more competitive. Try to find some more artifacts and/or enchantments that add to what you want (shame Favorable Winds isn't standard-legal anymore), and make sure that everything you have is something that fits your idea, and not just a card slot you needed filled.

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