Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Lava Coil occurrence in decks from the last year
All decks: 0.84%
Lava Coil Discussion
2 weeks ago
I really like the deck, I think it plays nicely in the current meta.
That being said, I think Flame Sweep looks kinda weird in the side board, as you're likely to be able to trade with early aggression well enough. Its a sweeper that kills everything on your side as well, so it's kinda a non-bo. I'd suggest Duress to make your match against control a bit easier as you can remove their sweepers/planeswalkers proactively. Same reasoning for the Drill Bit, but it provides a great T1 option or allows you to double spell on T2. Or alternatively, you could run something like Fry or Lava Coil to diversify some of your removal options.
2 weeks ago
Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.
I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.
Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.
So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.
That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.
A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.
Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.
3 weeks ago
Hi, in your image of the deck it's a Bedlam Reveler but you don't have it in your list, in a prowess deck it's useful to use 1-2 copies to do a hand refill. Another suggestion in the main list it's to include Dig Through Time or Treasure Cruise, I prefer the Dig over Treasure, because can search deeper the 2 sparks or threats you need to finish the game and it's instant speed.
For your side I suggest the following cards, but remember that you must adapt it according with the metagame of where you play:
- 2 Abrade - Can be used to hit creatures and artifacts.
- 2 Aether Gust - can buy you enough time to kill you opponent.
- 2 Dive Down - protect you creatures and count for prowess
- 2 Sorcerous Spyglass - Can Give you information and turn off walkers and troublesome abilities.
- 2 Tormod's Crypt - Graveyard hate always important, normally it's better use Grafdigger's Cage but turns off the Arcanist.
- 2 Lava Coil - Removal that exile
- 2 Mystical Dispute - Cheap counter vs control
- 1 Negate - Cheap counter vs heavy non-creature spell decks.
1 month ago
i would possibly swap the numbers around on Justice Strike and Chandra's Triumph . Or maybe even remove the whole Chandra's Triumph + Chandra, Acolyte of Flame package and replace it with something else. Fry
And look for the shock lands rather than the guilgates. You are semi-aggro so want to be fast.
Is this for Best of 1, then you can even think of increasing the number of cards up to 75 (main + side) all in one, as they do that. If BO3, then no.
What is your plan for an opponent that goes wide (lots of creatures)?? You maybe need some sort of mini board-wipe - just to stabilise the board a bit... The new Shatter the Sky is an option, Solar Blaze , Flame Sweep .
Tibalt, Rakish Instigator perhaps for the mirror lifegain deck.
1 month ago
That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.
Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.
Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)
For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.
Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.
I hope this helped you decide on cards!
2 months ago
Howdy, when it comes to making a deck the first thing you need to pick is a theme and/or win condition. If you have no idea what kind of theme you are going for you can just look up other archetypes that people have already created.
From what I can see you are going for a kind of Red/White Knight/Dragon aggressive creature theme using what cards you have on hand. That is perfectly fine but what your main goal should be is to find out what are the most efficient creatures/cards available in those colours and work towards getting them.
Having 4 Inspiring Veteran is a good choice as you try to max out the cards you want to see in your hand.
I suggest getting your hands on some Embercleave as the double strike and trample can give you the extra damage you need to close out a game. Consider swapping out your Shivan Dragon for a couple if you can afford them.
Although not a knight Bonecrusher Giant is a solid red card which can act as removal for small creatures and/or a 2 damage to your opponent as well as coming down as a creature afterwards.
Just check the MTG gatherer website and look for cards you find interesting within a theme and see what else pops up at you.
2 months ago
Use 4x Stomping Ground . Gets you an untapped land when you need it and it's dual. That's what the competitive decks do. They are a little expensive money-wise though.
I would drop Paradise Druid and get yourself some more interaction. Paradise Druid is slow and competes for the two-drop slot too much to be effective in this deck. You need spells because any deck this creature-heavy will fall to decks that have a way of standing up to your creatures and then refuel with some card-draw engine. I notice this deck is very similar to the deck that won Mythic Championship 5, but without Once Upon a Time , this deck doesn't have very much to replenish the supply.
Some possibilities for non-card-draw interaction are burn (such as Lava Coil or Shock ), planeswalkers (probably Domri, Chaos Bringer or Domri, Anarch of Bolas ), or Rhythm of the Wild . I personally really like Domri, Anarch of Bolas , but any of these ideas will help your deck be a little more flexible. Speaking of flexible, you need a sideboard.
Vivien Reid isn't a horrible idea for refuelling, but she is a little expensive mana-wise.
2 months ago
That's not a bad point. Mizzium Mortars would also be a strong consideration in mono red. Lovestruck Beast is a problem; I guess it depends on your meta. If there's more Beasts, definitely Roast ; if more Glorybringer , then Lava Coil or Mortars may be better.