Lava Coil

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lava Coil

Sorcery

Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

lespaul977 on Gruul Stompy Challenger Upgrades

3 months ago

TheOfficialCreator, I’ve seen Shatterskull Smashing  Flip in a couple midrange-type upgrade lists, but I’m not sure if it’s actually meta. Lava Coil and Collected Company are definitely good calls for this deck. Thank you for stopping by!

TheOfficialCreator on Gruul Stompy Challenger Upgrades

3 months ago

Collected Company would be great in this deck, I think.

Is Shatterskull Smashing  Flip meta? I mean, it's an MDFC so it's got that going for it, but I don't think it's very good.. a Lava Coil would do better in the majority of situations I think.

TheOfficialCreator on Hinata Pinata

2 years ago

Demon Bolt stands out to me as a pretty weak card for the cost that it has. The foretell doesn't really synergize with your commander, and you could just as easily run Lava Coil which is strictly better.

legendofa on Reworked Alpha Boon Cycle. Thoughts?

2 years ago

Healing Prayer's second ability needs a little tweaking. I'm not quite sure what, but removing counters is generally more of a black deal, as seen on Hex Parasite or Aether Snap, and I think the only precedent for removing counters from players is Leeches. The first ability is fair as an option. Maybe "Target attacking or blocking creature gets +4/+4 until end of turn," like a better Gallantry, but that's stepping on green.

Ancestral Foresight is on the stronger end as an uncommon, but not unreasonable. I think this could work.

Black isn't in the mana ritual business as much anymore. I like the idea, it's just off-color now.

I think Lightning Squall is still too strong. Compare to Flame Rift, Thundering Rebuke, or Lava Coil. 4 damage to any target at MV 2 with no drawbacks is probably too much. Lightning Bolt + the "can't be prevented" clause is likely worth 2 mana at uncommon (Skullcrack is the closest example right now), but that breaks from the "raise to 4" idea.

Giant Surge is pretty good. Is it a sorcery or instant? Monstrous Growth and Titanic Growth are the comparisons here. This effect as an instant would be pushing it, but I might just be too cautious here. Sorcery is the safe option.

mrweaselman on Stompy Boys

2 years ago

Budget based, 1x more Ghalta, Primal Hunger is pretty good.

Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.

Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.

The rest, just take what you find to be the best cards, generally 2-4 drops, and run 3-4, cut down the one ofs. More Lava Coils and general removal, Ram Through a personal favorite.

Let me know if you want me to comment on mana base after you make changes.

Desmous on Pioneer RDW Hazoret

2 years ago

Really cool prowess build! I think it is pretty good by itself.

Some things to maybe think about?

  • Embercleave (I know, original) It gives a prowess trigger on the cast and usually hits for 6 when it comes in.

  • If you do put 2-4 Embercleave in the mainboard, you might want to consider Kari Zev, Skyship Raider, Gets you an extra attacker to help lower the cost of the cleave, and is hard to kill being a 1/3 with First Strike. You might want to just replace Viashino Pyromancer with Kari Zev, as the extra "go wide" 2/1 Ragavan it makes helps a lot on turn 3 and 4 when you are swinging for the most damage

  • Lava Coil in the sideboard instead of Fry (if you are playing against a lot of Izzet Phoenix, if you are playing against a lot of teferi control, first off that is the best matchup so you shouldn't have to really use Fry) deals with Thing in the Ice  Flip and Arclight Phoenix, and a lot of the things Winota, Joiner of Forces deck likes to play.

  • Chandra, Torch of Defiance (for more midrange reach) also gives prowess trigger, card draw, and a little ramp / control for grindy midrange matchups. Sideboard and probably replaces the Experimental Frenzy on the games it comes in from the sideboard

  • Improve landbase, Castle Embereth is an easy add I think, it is pretty easy to come in untapped, so it is very beneficial up to 4 Ramunap Ruins as if you are the aggro deck, the 6 ish damage you probably average from tapping it for red should not matter against most control or midrange decks if you win.

  • Bomat Courier for card draw, although it will be going further away from the prowess game plan, but I'm just giving you cards and ideas you might want to try!

  • Glorybringer for midrange matchups, takes a defender out for your prowess creatures before blocks (this is sideboard ofc)

  • I would put the Goblin Chainwhirler in the sideboard and put a more versatile 3 drop in the deck. Chainwhirler could be amazing in your metagame, but in mine Ahn-Crop Crasher removing a blocker on a big attack turn is usually better for me

Again, you have to build your deck to your metagame, so just giving you some cards // ideas!

bryanedds on Godo for Shodo

2 years ago

Options include -

Indomitable Creativity - both arts and crs.

Lightning Bolt - classic.

Galvanic Blast - will pretty much always 4 dmg.

Lava Coil

cyeRunner on Budget UR Delver

3 years ago

My knowledge of budget cards is quite limited but here are some suggestions:
Flame Slash over Lava Coil in the sideboard
Also I'd go up to 16 Creatures with either Pteramander or Brineborn Cutthroat

Load more
Have (0)
Want (2) concorde , hansolo20007