Lava Coil


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Related Questions

Lava Coil


Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

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Lava Coil Discussion

AxelBlaze on Boros Feather (ELD)

4 days ago

Play tested it and did not too well. most notability facing Red/Blue decks with Improbable Alliance , Irencrag Pyromancer , and The Royal Scions as Irencrag Pyromancer can easily block all my non-buffed attacks and kill next turn via second card ability trigger. Giant Killer can tap her (adventure totally useless in this case) but as soon a second Irencrag Pyromancer is on the field hes a goner. maybe a forth Giant Killer could work as an extra in the sideboard?

For sideboard I would highly recommend Lava Coil for removal of Irencrag Pyromancer . And Disenchant at Improbable Alliance to shut down such decks.

I would also recommend Aurelia, Exemplar of Justice just to buff any non- Tenth District Legionnaire creatures and for the mentor ability for white only creatures if forced to use those.

Skullblade248 on Temur Elemental

1 week ago

15 "Elementals" 8 Tribal Bonuses

I see that you are trying to go competitive, but you missed the point of tribal decks. Instead of using cards that are perfect in your strategy, you are mostly restricted to a creature type so that your bonus providers matter.

With only 15 ways to get an Elemental, and two of those being land, it is highly unlikely that Omnath, Locus of the Roil will ever get more than three damage at best.

Risen Reef doesn't do much for you either. Because Nissa and your walking land don't enter as Elementals or make tokens, they can't trigger it. You might as well have built a weak Temur Landfall deck.

If you truly care about going Tribal, I strongly recommend ditching Rogue Refiner for Cloudkin Seer , Harnessed Lightning for Lightning Strike , Scorching Dragonfire , or Lava Coil (Because you lose Rogue Refiner ), and throw in Omnath, Locus of Rage to replace some Hydroid Krasis es.

Not many people know this, so be glad I'm telling you. If you have Omnath, Locus of Rage and 2-4x of Risen Reef out on the field, then by simply playing a land, you will draw/play your entire deck. You could abuse this by giving Elementals haste with Temur Ascendancy or Scampering Scorcher , or by using Omnath, Locus of the Roil to deal around 16-22 damage with the E.T.B. trigger.

Just some suggestions, but in the world of tribal, you need to maximize your bonuses. The lack of any +1/+1 or +1/+0 bonuses was odd. Not exactly sure what you are going for.

pistolpeteiii on TRY JUND! [Eldraine]

1 week ago

I think cutting the two copies of Vraska, Golgari Queen and Doom Whisperer in favor of Questing Beast would be ideal. You already run 3 Assassin's Trophy , 2 Lava Coil , and 3 Murderous Rider . I'm not sure you even need the extra Vraska, Golgari Queen to add to that removal suite. Plus you're already looking to add low CMC but high impact creatures, and Questing Beast is for sure the best one in these colors atm.

If you don't want to drop the Doom Whisperer , maybe cut 2 copies of Rankle, Master of Pranks instead. Depends on the meta changes, and which 4 drop (Rankle v. Questing Beast) is better pressure.

Waveblaze on Jeskai Merriment

2 weeks ago

Solar Blaze is another board wipe, but it's more situational.

I would personally replace Justice Strike with Response / Resurgence (or possibly Lava Coil ).

I would also replace Ugin, the Ineffable for Chandra, Fire Artisan or maybe Chandra, Acolyte of Flame . Chandra, Fire Artisan is cheaper and still gets you card advantage and damage. Chandra, Acolyte of Flame gives you damage, can put a counter on The Royal Scions or lets you reuse a spell (ex: Dance of the Manse or Deafening Clarion ). For the same mana cost you could get one of the other Mythic Chandras, but neither of them give you the card advantage.

For the sideboard it really just depends on which decks you think this one will have the most trouble with, and then you sideboard in to deal with those colors. For example, if your deck does fine against aggressive red decks, then there's no need to sideboard in against red but you should sideboard in against, for example, if your deck does bad against control or black decks.

Devout Decree is the one card I want to really point out the value, it's 2 cost to exile a creature or a planeswalker and it gets you a scry, so it's basically a better Prison Realm for Black and Red. Aether Gust has the nice effect of being able to counter, with the downside of them being able to choose to put it on top of their library (at least I believe this is how the card works).

Cavalier of Thorns already has some good removal if you need to get rid of an enchantment or two. So, Disenchant may not be necessary.

Reckless Air Strike is a card to consider if you want artifact removal, but I don't personally think your deck needs it.

MrBoombastic on Jund Midrange [ELD]

2 weeks ago

I'd prefer Thrashing Brontodon over Return to Nature in the sideboard. Possibly also Legion's End instead of Lava Coil - both because of the mana base, but also because it seems stronger vs. aggro.

Other than that, it looks sweet. Please do share how it fares against other "meta" decks. +1.

Nemesis on Jeskai Control

3 weeks ago

So there are a couple different ways you could go here. Delver of Secrets  Flip is a good card, but tends to go onto more proactive shells. If you want to go the Delver route, you could make it more tempo oriented with Young Pyromancer and a Stoneforge Mystic shell. Otherwise, you could go for a more control shell and drop the Delvers and the Gearhulks and slot in Snapcaster Mage and Vendilion Clique and rely on your instants and sorceries and planeswalkers for the win. If you go this route, you'll want to put in Celestial Colonnade s probably. Now for some additional suggestions:

Wall of Omens is okay in the control build, it provides a decent blocker and gives you a card.

Spell Pierce may be a good sideboard card in the case of extremely fast combo decks

Timely Reinforcements is a good stabilizing card

Field of Ruin a good way to punish greedy mana bases or get rid of other manlands

Cards that I would cut from mainboard and sideboard are:

Lava Coil at 2 mana and sorcery, this removal is too slow and doesn't hit enough of the metagame to warrant its speed. I'd consider replacing with the Paths

Deafening Clarion You don't have enough creatures for the second part to be relevant and if you're only playing it for the first part, Anger of the Gods would be better.

Serum Visions This one is a tough cut, but frankly if you're playing control you want as many of your plays to be instant speed as possible, just so you have the flexibility to deal with your opponent's threats as they come.

Cards I'd move to the sideboard:

Hindering Light now this one comes with the stipulation that you remove the Thing in the Ice  Flips. Basically, play with thing in the ice and see how good it is, and if you find it isn't proactive enough (which is why I cut them from my deck) get rid of them and move the hindering lights to the sideboard.

SynergyBuild on Throne of Eledraine Standard

3 weeks ago

Liliana69X Sure, excluding blocks, the opponent interacting, or toughness ever mattering, or lifegain ever mattering, or multiples ever mattering, then this new card can beat Seige in terms of pure output per mana cost. Now, if you talking about MTG, where blocks can occur, so dealing 3 through them is important, and can deal way more damage than Questing Beast because of that, or if you include the part of MTG where life swings are talked about a fair amount more than life loss is, in terms of a Lightning Helix , than Siege Rhino is a 6 life swing vs the 4 life swing of Q-Beast coming out of the gate.

That's not to mention multiple copies, the fact that 5 toughness matters a lot when Lava Coil is premium removal, the whole part of being anti-aggro, where this is much less useful against burn, flickering, cloning, and many more interactions allowing for multiple ETBs of the Rhino, whereas this doesn't have that use, and I think it is very fair to say that Rhino was better in its standard than this will be.

That isn't to say this card is bad, I am a fan of it, but it is no Rhino, not in the metagame. OP said this was going to be the 'New Rhino' which implies it is taking the spot, this card won't do that, it will support a deck in the metagame, not become the metagame.

Otherwise we agreee, Hero and Elementals aren't top 2.

pauatro on Mono-Red Fires

3 weeks ago

rbeam17 thanks for the suggestions :) rummaging goblin is rotating out unfortunately and the 3-cmc slot is a little clumped now with Bonecrusher Giant , Glint-Horn Buccaneer and Slaying Fire . I was actually thinking of adding some more higher cmc creatures like Skarrgan Hellkite instead of maindeck Lava Coil and go down to 3x buccaneers.

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Lava Coil occurrence in decks from the last year


All decks: 0.84%

Red: 2.09%

Rakdos: 1.96%