|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Commander 2016 (C16)||Uncommon|
Combos Browse all
Creature — Chimera
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
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Spellheart Chimera Discussion
1 day ago
I have definetely considered it. I don't find that it has that big of an upside compared with Enigma Drake (wich isn't even in the deck), but through some playtest I found that you usually run out of threats (mainly Spellheart Chimera), and that Bloodwater Entity is really underperforming, I would like to try and substiute it with with Crackling Drake to test it.
Thank you for your suggestion.
1 week ago
I guess between Thermo-Alchemist and Electrostatic Field is a matter of choice. Personally I prefer the Alchemist because with Curiosity on I can draw one extra card per turn, but the Field has more toughness and is out of range of Lightning Bolt and similar. Glad to know you're having fun with your deck, it's really fun to play when the synergies are online: playing any spell and damaging the opponent gets overwhelming real fast. In earlier stages I tried stuff like Enigma Drake and Spellheart Chimera and what you're doing with your drake is completely viable and a nice aggro surprise finisher. Manamorphose is definitely something to consider here. I dont have it so please tell me how it fares! And thank you for your suggestions.
1 month ago
Hi SeekerofSecrets, wow these cards fit very well, thanks for the help, but idk if I should remove Shock to put Rift Bolt because I'll always use the susped-1 and when I do this I have to put in exile and I have only 2x Crackling Drake to gain power. Maybe I put more Crackling Drake and remove some Spellheart Chimera ??
1 month ago
1 month ago
Seems like a decent budged build that you could have some fun games with, i'd say it's tier 2.5-3. The overal strategy just eats it to instant speed removal.
The manabase definitly needs work, and you don't need fetches and shocks to do that, painlands and fastlands will do just fine for a 2 color deck. Checklands should replace the gainlands and the rest can be basics. Upgrade in that order btw.
Good luck at FNM!
3 months ago
Since your finishers depend on how many instant and sorceries you have on your graveyard i would run Cathartic Reunion and Contingency Plan as my card draw to help fill the graveyard. Epic Experiment is super fun and i would totally try to fit 1 or 2 on the deck.
Melek, Izzet Paragon can be really good if left unchecked, you should try it out.
4 months ago
Cool deck, reminds me of my own deck Power Blitz.
I would go with Enigma Drake instead of Spellheart Chimera. It won't die to bolt and if you play your cards right you won't even need trample to get your damage in, especially since it already has flying and is evasive. I noticed you're trying to do budget so I'm not gonna suggest any crazy cards. Try maybe Cathartic Reunion or Tormenting Voice to get cards you don't need in the graveyard. Possibly try Guttersnipe too. Assault Strobe is what makes my deck especially dangerous; if you have a bunch of cards in the graveyard you can easily double your win-con's power for one mana. Fevered Visions might do more harm than good in your case, especially if your opponent draws removal for your win-con. You might want to also consider Apostle's Blessing for protection. Sure you have to pay 2 life, but it'll be worth it once you swing. Check out my deck if you feel it might give you some ideas. Best part is that none of these cards are over $1, pretty sure.
Dope deck though, hope this helps out! +1
4 months ago
which direction you take it is up to you. but fetchlands and shocklands are expensive. i'm not a fan of prowess though. it requires using up too many resources just for a small temporary buff when you could be using creatures that start big to begin with, and stay big. like Enigma Drake or Spellheart Chimera